feat(input): mouse pointer

This commit is contained in:
Nova
2022-09-13 16:40:59 -04:00
parent 342a413b9a
commit 4d897f4fcd
8 changed files with 171 additions and 119 deletions

View File

@@ -0,0 +1,81 @@
use glam::{vec3, Mat4};
use libstardustxr::schemas::input::InputDataRaw;
use libstardustxr::schemas::input_pointer;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use crate::nodes::field::{ray_march, Field, Ray, RayMarchResult};
use crate::nodes::spatial::Spatial;
use super::{DistanceLink, InputSpecialization};
#[derive(Default)]
pub struct Pointer {
grab: AtomicBool,
select: AtomicBool,
}
// impl Default for Pointer {
// fn default() -> Self {
// Pointer {
// grab: Default::default(),
// select: Default::default(),
// }
// }
// }
impl Pointer {
fn ray_march(&self, space: &Arc<Spatial>, field: &Field) -> RayMarchResult {
ray_march(
Ray {
origin: vec3(0_f32, 0_f32, 0_f32),
direction: vec3(0_f32, 0_f32, 1_f32),
space: space.clone(),
},
field,
)
}
}
impl InputSpecialization for Pointer {
fn distance(&self, space: &Arc<Spatial>, field: &Field) -> f32 {
self.ray_march(space, field).distance
}
fn serialize(
&self,
fbb: &mut flatbuffers::FlatBufferBuilder,
distance_link: &DistanceLink,
local_to_handler_matrix: Mat4,
) -> (
InputDataRaw,
flatbuffers::WIPOffset<flatbuffers::UnionWIPOffset>,
) {
let (_, orientation, origin) = local_to_handler_matrix.to_scale_rotation_translation();
let direction = local_to_handler_matrix.transform_vector3(vec3(0_f32, 0_f32, 1_f32));
let ray_march = self.ray_march(
&distance_link.method.spatial,
&distance_link.handler.field.upgrade().unwrap(),
);
let deepest_point = (direction * ray_march.deepest_point_distance) + origin;
let origin: mint::Vector3<f32> = origin.into();
let orientation: mint::Quaternion<f32> = orientation.into();
let deepest_point: mint::Vector3<f32> = deepest_point.into();
let pointer = input_pointer::Pointer::create(
fbb,
&input_pointer::PointerArgs {
origin: Some(&origin.into()),
orientation: Some(&orientation.into()),
deepest_point: Some(&deepest_point.into()),
},
);
(InputDataRaw::Pointer, pointer.as_union_value())
}
fn serialize_datamap(&self) -> Vec<u8> {
let mut fbb = flexbuffers::Builder::default();
let mut map = fbb.start_map();
map.push("grab", self.grab.load(Ordering::Relaxed));
map.push("select", self.select.load(Ordering::Relaxed));
map.end_map();
fbb.view().to_vec()
}
}