refactor: remove sk material
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@@ -346,13 +346,7 @@ fn bevy_loop(
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plugins.add(XrSessionPlugin { auto_handle: false })
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plugins.add(XrSessionPlugin { auto_handle: false })
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});
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});
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app.add_plugins((
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app.add_plugins(bevy_sk::hand::HandPlugin);
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bevy_sk::hand::HandPlugin,
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bevy_sk::vr_materials::SkMaterialPlugin {
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replace_standard_material: true,
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},
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bevy_sk::skytext::SphericalHarmonicsPlugin,
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));
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// app.add_plugins(HandGizmosPlugin);
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// app.add_plugins(HandGizmosPlugin);
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app.world_mut().resource_mut::<AmbientLight>().brightness = 2000.0;
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app.world_mut().resource_mut::<AmbientLight>().brightness = 2000.0;
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if let Some(priority) = args.overlay_priority {
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if let Some(priority) = args.overlay_priority {
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