refactor: remove sk material

This commit is contained in:
Nova
2025-07-08 12:08:53 -07:00
parent a8d3b1fda1
commit 5a042bf11c

View File

@@ -346,13 +346,7 @@ fn bevy_loop(
plugins.add(XrSessionPlugin { auto_handle: false }) plugins.add(XrSessionPlugin { auto_handle: false })
}); });
app.add_plugins(( app.add_plugins(bevy_sk::hand::HandPlugin);
bevy_sk::hand::HandPlugin,
bevy_sk::vr_materials::SkMaterialPlugin {
replace_standard_material: true,
},
bevy_sk::skytext::SphericalHarmonicsPlugin,
));
// app.add_plugins(HandGizmosPlugin); // app.add_plugins(HandGizmosPlugin);
app.world_mut().resource_mut::<AmbientLight>().brightness = 2000.0; app.world_mut().resource_mut::<AmbientLight>().brightness = 2000.0;
if let Some(priority) = args.overlay_priority { if let Some(priority) = args.overlay_priority {