refactor: remove stereokit dependency and fix all warnings
Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
@@ -20,180 +20,11 @@ use std::{
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marker::PhantomData,
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sync::{Arc, atomic::Ordering},
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};
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use stereokit_rust::{
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material::Material,
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sk::{DisplayMode, MainThreadToken, Sk},
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system::{Handed, Input, Key, World},
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util::Device,
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};
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use zbus::{Connection, interface, object_server::Interface, zvariant::OwnedObjectPath};
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pub mod input;
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pub mod play_space;
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enum Inputs {
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XR {
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// controller_left: SkController,
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// controller_right: SkController,
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// hand_left: SkHand,
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// hand_right: SkHand,
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eye_pointer: Option<EyePointer>,
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},
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MousePointer(MousePointer),
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// Controllers((SkController, SkController)),
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// Hands {
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// left: SkHand,
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// right: SkHand,
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// },
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}
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pub struct ServerObjects {
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connection: Connection,
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hmd: (Arc<Spatial>, ObjectHandle<SpatialRef>),
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play_space: Option<(Arc<Spatial>, ObjectHandle<SpatialRef>)>,
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hand_materials: [Material; 2],
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inputs: Inputs,
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disable_controllers: bool,
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disable_hands: bool,
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}
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impl ServerObjects {
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pub fn new(
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connection: Connection,
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sk: &Sk,
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hand_materials: [Material; 2],
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disable_controllers: bool,
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disable_hands: bool,
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) -> ServerObjects {
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let hmd = SpatialRef::create(&connection, "/org/stardustxr/HMD");
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let play_space = Some(SpatialRef::create(&connection, "/org/stardustxr/PlaySpace"));
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if play_space.is_some() {
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let dbus_connection = connection.clone();
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tokio::task::spawn(async move {
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let play_space_data = Arc::new(RwLock::default());
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PlaySpaceBounds::create(&dbus_connection, play_space_data).await;
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dbus_connection
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.request_name("org.stardustxr.PlaySpace")
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.await
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.unwrap();
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});
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}
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tokio::task::spawn({
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let connection = connection.clone();
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async move {
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connection
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.request_name("org.stardustxr.Controllers")
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.await
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.unwrap();
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connection
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.request_name("org.stardustxr.Hands")
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.await
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.unwrap();
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}
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});
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let inputs = if sk.get_active_display_mode() == DisplayMode::MixedReality {
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Inputs::XR {
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// hand_left: SkHand::new(&connection, Handed::Left).unwrap(),
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// hand_right: SkHand::new(&connection, Handed::Right).unwrap(),
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eye_pointer: Device::has_eye_gaze()
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.then(EyePointer::new)
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.transpose()
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.unwrap(),
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}
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} else {
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Inputs::MousePointer(MousePointer::new().unwrap())
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};
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ServerObjects {
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connection,
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hmd,
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play_space,
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hand_materials,
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inputs,
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disable_controllers,
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disable_hands,
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}
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}
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pub fn update(
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&mut self,
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sk: &Sk,
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token: &MainThreadToken,
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dbus_connection: &Connection,
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object_registry: &ObjectRegistry,
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) {
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let hmd_pose = Input::get_head();
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self.hmd
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.0
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.set_local_transform(Mat4::from_scale_rotation_translation(
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vec3(1.0, 1.0, 1.0),
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hmd_pose.orientation.into(),
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hmd_pose.position.into(),
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));
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if let Some(play_space) = self.play_space.as_ref() {
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let pose = World::get_bounds_pose();
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play_space
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.0
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.set_local_transform(Mat4::from_rotation_translation(
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pose.orientation.into(),
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pose.position.into(),
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));
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}
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#[allow(clippy::collapsible_if)]
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if sk.get_active_display_mode() != DisplayMode::MixedReality {
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if Input::key(Key::F6).is_just_inactive() {
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self.inputs = Inputs::MousePointer(MousePointer::new().unwrap());
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}
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// if Input::key(Key::F7).is_just_inactive() {
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// self.inputs = Inputs::Controllers((
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// SkController::new(Handed::Left).unwrap(),
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// SkController::new(Handed::Right).unwrap(),
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// ));
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// }
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// if Input::key(Key::F8).is_just_inactive() {
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// self.inputs = Inputs::Hands {
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// left: SkHand::new(&self.connection, Handed::Left).unwrap(),
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// right: SkHand::new(&self.connection, Handed::Right).unwrap(),
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// };
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// }
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}
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match &mut self.inputs {
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Inputs::XR {
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// controller_left,
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// controller_right,
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eye_pointer,
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} => {
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// if !self.disable_controllers {
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// controller_left.update(token);
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// controller_right.update(token);
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// }
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Input::hand_visible(Handed::Left, !self.disable_hands);
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Input::hand_visible(Handed::Right, !self.disable_hands);
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// if !self.disable_hands {
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// hand_left.update(sk, token, &mut self.hand_materials[0]);
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// hand_right.update(sk, token, &mut self.hand_materials[1]);
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// }
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if let Some(eye_pointer) = eye_pointer {
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eye_pointer.update();
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}
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}
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Inputs::MousePointer(mouse_pointer) => {} // Inputs::Controllers((left, right)) => {
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// left.update(token);
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// right.update(token);
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// }
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// Inputs::Hands { left, right } => {
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// left.update(sk, token, &mut self.hand_materials[0]);
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// right.update(sk, token, &mut self.hand_materials[1]);
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// }
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}
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}
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}
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pub struct ObjectHandle<I: Interface>(Connection, OwnedObjectPath, PhantomData<I>);
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impl<I: Interface> Clone for ObjectHandle<I> {
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