fix: getting bounding boxes before model is fully loaded now waits until the model and bounding boxes are loaded

Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
Schmarni
2025-10-31 01:25:20 +01:00
parent b70a188e67
commit 5f152df9f7
3 changed files with 72 additions and 29 deletions

View File

@@ -16,7 +16,7 @@ use bevy::{
pbr::{ExtendedMaterial, MaterialExtension},
prelude::*,
render::{
mesh::{Indices, MeshAabb, PrimitiveTopology},
mesh::{Indices, PrimitiveTopology, VertexAttributeValues},
primitives::Aabb,
render_resource::{AsBindGroup, ShaderRef},
view::VisibilitySystems,
@@ -28,6 +28,7 @@ use std::sync::{
Arc, OnceLock,
atomic::{AtomicBool, Ordering},
};
use tokio::sync::Notify;
type LineMaterial = ExtendedMaterial<BevyMaterial, LineExtension>;
const LINE_SHADER_HANDLE: Handle<Shader> = weak_handle!("7d28aa5a-3abd-43bb-b0e9-0de8b81b650d");
@@ -91,10 +92,8 @@ fn build_line_mesh(
mut materials: ResMut<Assets<LineMaterial>>,
query: Query<(&GlobalTransform, &InheritedVisibility)>,
) {
for lines in LINES_REGISTRY
.get_valid_contents()
.into_iter()
// .filter(|l| l.gen_mesh.load(Ordering::Relaxed))
for lines in LINES_REGISTRY.get_valid_contents().into_iter()
// .filter(|l| l.gen_mesh.load(Ordering::Relaxed))
{
lines.gen_mesh.store(false, Ordering::Relaxed);
let mut vertex_positions = Vec::<Vec3>::new();
@@ -107,7 +106,8 @@ fn build_line_mesh(
continue;
};
if lines_data.is_empty() {
*lines.bounds.lock() = Aabb::default();
*lines.bounds.lock() = Some(Aabb::default());
lines.setup_complete.notify_waiters();
match lines.entity.get() {
Some(e) => cmds.entity(**e),
None => {
@@ -261,9 +261,21 @@ fn build_line_mesh(
e
}
};
if let Some(aabb) = mesh.compute_aabb() {
*lines.bounds.lock() = aabb;
entity.insert(aabb);
if let Some(VertexAttributeValues::Float32x3(values)) =
mesh.attribute(Mesh::ATTRIBUTE_POSITION)
{
let global_to_local = transform.affine().inverse();
let local_aabb = Aabb::enclosing(
values
.iter()
.map(|p| global_to_local.transform_point3(Vec3::from_slice(p))),
)
.unwrap_or_default();
let global_aabb =
Aabb::enclosing(values.iter().map(|p| Vec3::from_slice(p))).unwrap_or_default();
*lines.bounds.lock() = Some(local_aabb);
lines.setup_complete.notify_waiters();
entity.insert(global_aabb);
}
entity
.insert(Mesh3d(meshes.add(mesh)))
@@ -313,7 +325,8 @@ pub struct Lines {
data: Mutex<Vec<Line>>,
gen_mesh: AtomicBool,
entity: OnceLock<EntityHandle>,
bounds: Mutex<Aabb>,
bounds: Mutex<Option<Aabb>>,
setup_complete: Notify,
}
impl Lines {
pub fn add_to(node: &Arc<Node>, lines: Vec<Line>) -> Result<Arc<Lines>> {
@@ -322,10 +335,19 @@ impl Lines {
.unwrap()
.bounding_box_calc
.set(|node| {
node.get_aspect::<Lines>()
.ok()
.map(|v| *v.bounds.lock())
.unwrap_or_default()
Box::pin(async {
let Ok(lines) = node.get_aspect::<Lines>() else {
return Default::default();
};
let bounds = *lines.bounds.lock();
match bounds {
Some(aabb) => aabb,
None => {
lines.setup_complete.notified().await;
lines.bounds.lock().unwrap_or_default()
}
}
})
});
let lines = LINES_REGISTRY.add(Lines {
@@ -333,7 +355,8 @@ impl Lines {
data: Mutex::new(lines),
gen_mesh: AtomicBool::new(true),
entity: OnceLock::new(),
bounds: Mutex::new(Aabb::default()),
bounds: Mutex::new(Some(Aabb::default())),
setup_complete: Notify::new(),
});
node.add_aspect_raw(lines.clone());

View File

@@ -25,6 +25,7 @@ use std::hash::{Hash, Hasher};
use std::path::PathBuf;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, OnceLock, Weak};
use tokio::sync::Notify;
static LOAD_MODEL: BevyChannel<(Arc<Model>, PathBuf)> = BevyChannel::new();
@@ -242,10 +243,12 @@ fn gen_model_parts(
)
.unwrap_or_default();
_ = spatial.bounding_box_calc.set(move |n| {
n.get_aspect::<ModelPart>()
.ok()
.and_then(|v| v.bounds.get().copied())
.unwrap_or_default()
Box::pin(async {
n.get_aspect::<ModelPart>()
.ok()
.and_then(|v| v.bounds.get().copied())
.unwrap_or_default()
})
});
let _ = spatial.set_spatial_parent(&parent_spatial);
spatial.set_local_transform(transform.compute_matrix());
@@ -271,6 +274,8 @@ fn gen_model_parts(
model
.spatial
.set_entity(model.bevy_scene_entity.get().unwrap().clone());
model.setup_complete.store(true, Ordering::Relaxed);
model.setup_complete_notify.notify_waiters();
}
}
@@ -534,6 +539,8 @@ pub struct Model {
bevy_scene_entity: OnceLock<EntityHandle>,
parts: OnceLock<Vec<Arc<ModelPart>>>,
pre_bound_parts: Mutex<Vec<Arc<ModelPart>>>,
setup_complete: AtomicBool,
setup_complete_notify: Notify,
}
impl Model {
pub fn add_to(node: &Arc<Node>, resource_id: ResourceID) -> Result<Arc<Model>> {
@@ -550,6 +557,18 @@ impl Model {
bevy_scene_entity: OnceLock::new(),
pre_bound_parts: Mutex::default(),
parts: OnceLock::new(),
setup_complete_notify: Notify::new(),
setup_complete: AtomicBool::new(false),
});
model.spatial.bounding_box_calc.set(|n| {
Box::pin(async {
if let Ok(model) = n.get_aspect::<Model>()
&& !model.setup_complete.load(Ordering::Relaxed)
{
model.setup_complete_notify.notified().await;
}
Aabb::default()
})
});
LOAD_MODEL
.send((model.clone(), pending_model_path))