fix(main): make eye pointer not work in flatscreen
This commit is contained in:
@@ -150,7 +150,9 @@ fn main() -> Result<()> {
|
|||||||
left.zip(right)
|
left.zip(right)
|
||||||
})
|
})
|
||||||
.flatten();
|
.flatten();
|
||||||
let eye_pointer = sk.device_has_eye_gaze().then(EyePointer::new).transpose()?;
|
let eye_pointer = (!cli_args.flatscreen && sk.device_has_eye_gaze())
|
||||||
|
.then(EyePointer::new)
|
||||||
|
.transpose()?;
|
||||||
|
|
||||||
if hands.is_none() {
|
if hands.is_none() {
|
||||||
sk.input_hand_visible(Handed::Left, false);
|
sk.input_hand_visible(Handed::Left, false);
|
||||||
|
|||||||
Reference in New Issue
Block a user