refactor: modularize input object capture system

This commit is contained in:
Nova
2024-08-06 17:41:39 -04:00
parent 827c630a70
commit 72f7fd8e9d
4 changed files with 144 additions and 304 deletions

View File

@@ -19,6 +19,8 @@ use stereokit_rust::system::{HandJoint, HandSource, Handed, Input, LinePoint, Li
use stereokit_rust::util::Color128;
use zbus::Connection;
use super::{get_sorted_handlers, CaptureManager};
fn convert_joint(joint: HandJoint) -> Joint {
Joint {
position: Vec3::from(joint.position).into(),
@@ -40,7 +42,7 @@ pub struct SkHand {
palm_object: ObjectHandle<SpatialRef>,
handed: Handed,
input: Arc<InputMethod>,
capture: Option<Arc<InputHandler>>,
capture_manager: CaptureManager,
datamap: HandDatamap,
}
impl SkHand {
@@ -69,7 +71,7 @@ impl SkHand {
palm_object,
handed,
input,
capture: None,
capture_manager: CaptureManager::default(),
datamap: Default::default(),
})
}
@@ -122,7 +124,7 @@ impl SkHand {
self.draw(
token,
if self.capture.is_none() {
if self.capture_manager.capture.is_none() {
Color128::new_rgb(1.0, 1.0, 1.0)
} else {
Color128::new_rgb(0.0, 1.0, 0.75)
@@ -135,88 +137,34 @@ impl SkHand {
self.datamap.grab_strength = sk_hand.grip_activation;
*self.input.datamap.lock() = Datamap::from_typed(&self.datamap).unwrap();
// remove the capture when it's removed from captures list
if let Some(capture) = &self.capture {
if !self
.input
.internal_capture_requests
.get_valid_contents()
.contains(capture)
{
self.capture.take();
}
}
// add the capture that's the closest if we don't have one
if self.capture.is_none() {
self.capture = self
.input
.internal_capture_requests
.get_valid_contents()
.into_iter()
.map(|handler| (handler.clone(), self.compare_distance(&handler.field).abs()))
.reduce(|(handlers_a, distance_a), (handlers_b, distance_b)| {
if distance_a < distance_b {
(handlers_a, distance_a)
} else {
(handlers_b, distance_b)
}
})
.map(|(rx, _)| rx);
}
let distance_calculator = |space: &Arc<Spatial>, data: &InputDataType, field: &Field| {
let InputDataType::Hand(hand) = data else {
return None;
};
let thumb_tip_distance = field.distance(space, hand.thumb.tip.position.into());
let index_tip_distance = field.distance(space, hand.index.tip.position.into());
let middle_tip_distance = field.distance(space, hand.middle.tip.position.into());
let ring_tip_distance = field.distance(space, hand.ring.tip.position.into());
// make sure that if something is captured only send input to it
self.input.captures.clear();
if let Some(capture) = &self.capture {
self.input.set_handler_order([capture].into_iter());
self.input.captures.add_raw(capture);
Some(
(thumb_tip_distance * 0.3)
+ (index_tip_distance * 0.4)
+ (middle_tip_distance * 0.15)
+ (ring_tip_distance * 0.15),
)
};
self.capture_manager.update_capture(&self.input);
self.capture_manager
.set_new_capture(&self.input, distance_calculator);
self.capture_manager.apply_capture(&self.input);
if self.capture_manager.capture.is_some() {
return;
}
// send input to all the input handlers that are the closest to the ray as possible
self.input.set_handler_order(
INPUT_HANDLER_REGISTRY
.get_valid_contents()
.into_iter()
// filter out all the disabled handlers
.filter(|handler| {
let Some(node) = handler.spatial.node() else {
return false;
};
node.enabled()
})
// filter out all the fields with disabled handlers
.filter(|handler| {
let Some(node) = handler.field.spatial.node() else {
return false;
};
node.enabled()
})
// get the unsigned distance to the handler's field (unsigned so giant fields won't always eat input)
.map(|handler| {
(
vec![handler.clone()],
self.compare_distance(&handler.field).abs(),
)
})
// .inspect(|(_, result)| {
// dbg!(result);
// })
// now collect all handlers that are same distance if they're the closest
.reduce(|(mut handlers_a, distance_a), (handlers_b, distance_b)| {
if (distance_a - distance_b).abs() < 0.001 {
// distance is basically the same (within 1mm)
handlers_a.extend(handlers_b);
(handlers_a, distance_a)
} else if distance_a < distance_b {
(handlers_a, distance_a)
} else {
(handlers_b, distance_b)
}
})
.map(|(rx, _)| rx)
.unwrap_or_default()
.iter(),
);
let sorted_handlers = get_sorted_handlers(&self.input, distance_calculator);
self.input.set_handler_order(sorted_handlers.iter());
}
fn draw(&self, token: &MainThreadToken, color: Color128, hand: &Hand) {
@@ -263,17 +211,6 @@ impl SkHand {
joint_to_line_point(&hand.ring.metacarpal, color),
],
);
// little
Lines::add_list(
token,
&[
joint_to_line_point(&hand.little.tip, color),
joint_to_line_point(&hand.little.distal, color),
joint_to_line_point(&hand.little.intermediate, color),
joint_to_line_point(&hand.little.proximal, color),
joint_to_line_point(&hand.little.metacarpal, color),
],
);
// palm
Lines::add_list(
@@ -289,22 +226,6 @@ impl SkHand {
],
);
}
fn compare_distance(&self, field: &Field) -> f32 {
let InputDataType::Hand(hand) = &*self.input.data.lock() else {
return INFINITY;
};
let spatial = &self.input.spatial;
let thumb_tip_distance = field.distance(spatial, hand.thumb.tip.position.into());
let index_tip_distance = field.distance(spatial, hand.index.tip.position.into());
let middle_tip_distance = field.distance(spatial, hand.middle.tip.position.into());
let ring_tip_distance = field.distance(spatial, hand.ring.tip.position.into());
(thumb_tip_distance * 0.3)
+ (index_tip_distance * 0.4)
+ (middle_tip_distance * 0.15)
+ (ring_tip_distance * 0.15)
}
}
fn joint_to_line_point(joint: &Joint, color: Color128) -> LinePoint {