refactor: modularize input object capture system
This commit is contained in:
@@ -2,3 +2,74 @@ pub mod eye_pointer;
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pub mod mouse_pointer;
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pub mod sk_controller;
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pub mod sk_hand;
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use crate::nodes::{
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fields::{Field, FieldTrait, Ray}, input::{InputDataTrait, InputDataType, InputHandler, InputMethod, INPUT_HANDLER_REGISTRY}, spatial::Spatial
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};
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use glam::vec3;
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use std::sync::Arc;
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#[derive(Default)]
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pub struct CaptureManager {
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pub capture: Option<Arc<InputHandler>>,
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}
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impl CaptureManager {
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pub fn update_capture(&mut self, pointer: &InputMethod) {
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if let Some(capture) = &self.capture {
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if !pointer.internal_capture_requests.get_valid_contents().contains(capture) {
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self.capture.take();
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}
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}
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}
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pub fn set_new_capture(&mut self, pointer: &InputMethod, distance_calculator: DistanceCalculator) {
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if self.capture.is_none() {
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self.capture = find_closest_capture(pointer, distance_calculator);
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}
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}
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pub fn apply_capture(&self, method: &InputMethod) {
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method.captures.clear();
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if let Some(capture) = &self.capture {
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method.set_handler_order([capture].into_iter());
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method.captures.add_raw(capture);
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}
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}
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}
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type DistanceCalculator = fn(&Arc<Spatial>, &InputDataType, &Field) -> Option<f32>;
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pub fn find_closest_capture(method: &InputMethod, distance_calculator: DistanceCalculator) -> Option<Arc<InputHandler>> {
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method
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.internal_capture_requests
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.get_valid_contents()
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.into_iter()
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.filter_map(|h| distance_calculator(&method.spatial, &method.data.lock(), &h.field).map(|dist| (h.clone(), dist)))
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.min_by(|(_, dist_a), (_, dist_b)| dist_a.partial_cmp(dist_b).unwrap())
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.map(|(handler, _)| handler)
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}
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pub fn get_sorted_handlers(method: &InputMethod, distance_calculator: DistanceCalculator) -> Vec<Arc<InputHandler>> {
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INPUT_HANDLER_REGISTRY
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.get_valid_contents()
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.into_iter()
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.filter(|handler| handler.spatial.node().map_or(false, |node| node.enabled()))
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.filter(|handler| handler.field.spatial.node().map_or(false, |node| node.enabled()))
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.filter_map(|handler| {
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distance_calculator(&method.spatial, &method.data.lock(), &handler.field)
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.map(|distance| (vec![handler], distance))
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})
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.filter(|(_, distance)| *distance > 0.0)
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.reduce(|(mut handlers_a, distance_a), (handlers_b, distance_b)| {
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if (distance_a - distance_b).abs() < 0.001 {
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handlers_a.extend(handlers_b);
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(handlers_a, distance_a)
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} else if distance_a < distance_b {
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(handlers_a, distance_a)
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} else {
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(handlers_b, distance_b)
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}
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})
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.map(|(handlers, _)| handlers)
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.unwrap_or_default()
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}
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@@ -20,6 +20,8 @@ use std::sync::Arc;
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use stereokit_rust::system::{Input, Key};
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use xkbcommon::xkb::{Context, Keymap, FORMAT_TEXT_V1};
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use super::{get_sorted_handlers, CaptureManager, DistanceCalculator};
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#[derive(Deserialize, Serialize)]
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struct MouseEvent {
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select: f32,
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@@ -58,7 +60,7 @@ pub struct MousePointer {
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keymap: DefaultKey,
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spatial: Arc<Spatial>,
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pointer: Arc<InputMethod>,
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capture: Option<Arc<InputHandler>>,
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capture_manager: CaptureManager,
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mouse_datamap: MouseEvent,
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keyboard_datamap: KeyboardEvent,
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keyboard_sender: Arc<PulseSender>,
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@@ -89,7 +91,7 @@ impl MousePointer {
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node,
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spatial,
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pointer,
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capture: None,
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capture_manager: CaptureManager::default(),
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mouse_datamap: Default::default(),
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keyboard_datamap: KeyboardEvent {
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keyboard: (),
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@@ -146,108 +148,30 @@ impl MousePointer {
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}
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fn target_pointer_input(&mut self) {
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// remove the capture when it's removed from captures list
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if let Some(capture) = &self.capture {
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if !self
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.pointer
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.internal_capture_requests
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.get_valid_contents()
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.contains(capture)
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{
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self.capture.take();
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}
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}
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// add the capture that's the closest if we don't have one
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if self.capture.is_none() {
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if let Some(new_capture) = self
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.pointer
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.internal_capture_requests
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.get_valid_contents()
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.into_iter()
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.map(|h| {
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(
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h.clone(),
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h.field.ray_march(Ray {
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let distance_calculator: DistanceCalculator = |space, data, field| {
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let result = field.ray_march(Ray {
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origin: vec3(0.0, 0.0, 0.0),
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direction: vec3(0.0, 0.0, -1.0),
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space: self.spatial.clone(),
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}),
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)
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})
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.reduce(|(handlers_a, result_a), (handlers_b, result_b)| {
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if result_a.min_distance < result_b.min_distance {
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(handlers_a, result_a)
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space: space.clone(),
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});
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if result.deepest_point_distance > 0.0 && result.min_distance < 0.05 {
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Some(result.deepest_point_distance)
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} else {
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(handlers_b, result_b)
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}
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})
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.map(|(rx, _)| rx)
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{
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self.capture = Some(new_capture.clone());
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}
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None
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}
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};
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// make sure that if something is captured only send input to it
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self.pointer.captures.clear();
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if let Some(capture) = &self.capture {
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self.pointer.set_handler_order([capture].into_iter());
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self.pointer.captures.add_raw(capture);
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self.capture_manager.update_capture(&self.pointer);
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self.capture_manager
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.set_new_capture(&self.pointer, distance_calculator);
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self.capture_manager.apply_capture(&self.pointer);
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if self.capture_manager.capture.is_some() {
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return;
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}
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// send input to all the input handlers that are the closest to the ray as possible
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self.pointer.set_handler_order(
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INPUT_HANDLER_REGISTRY
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.get_valid_contents()
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.into_iter()
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// filter out all the disabled handlers
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.filter(|handler| {
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let Some(node) = handler.spatial.node() else {
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return false;
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};
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node.enabled()
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})
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// filter out all the fields with disabled handlers
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.filter(|handler| {
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let Some(node) = handler.field.spatial.node() else {
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return false;
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};
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node.enabled()
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})
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// ray march to all the enabled handlers' fields
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.map(|handler| {
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let result = handler.field.ray_march(Ray {
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origin: vec3(0.0, 0.0, 0.0),
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direction: vec3(0.0, 0.0, -1.0),
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space: self.spatial.clone(),
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});
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(vec![handler], result)
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})
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// make sure the field isn't at the pointer origin and that it's being hit
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.filter(|(_, result)| {
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result.deepest_point_distance > 0.01 && result.min_distance < 0.0
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})
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// .inspect(|(_, result)| {
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// dbg!(result);
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// })
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// now collect all handlers that are same distance if they're the closest
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.reduce(|(mut handlers_a, result_a), (handlers_b, result_b)| {
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if (result_a.deepest_point_distance - result_b.deepest_point_distance).abs()
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< 0.001
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{
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// distance is basically the same
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handlers_a.extend(handlers_b);
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(handlers_a, result_a)
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} else if result_a.deepest_point_distance < result_b.deepest_point_distance {
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(handlers_a, result_a)
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} else {
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(handlers_b, result_b)
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}
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})
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.map(|(rx, _)| rx)
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.unwrap_or_default()
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.iter(),
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);
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let sorted_handlers = get_sorted_handlers(&self.pointer, distance_calculator);
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self.pointer.set_handler_order(sorted_handlers.iter());
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}
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fn send_keyboard_input(&mut self) {
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@@ -1,7 +1,8 @@
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use super::{get_sorted_handlers, CaptureManager};
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use crate::{
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core::client::INTERNAL_CLIENT,
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nodes::{
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fields::FieldTrait,
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fields::{Field, FieldTrait},
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input::{InputDataType, InputHandler, InputMethod, Tip, INPUT_HANDLER_REGISTRY},
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spatial::Spatial,
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Node, OwnedNode,
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@@ -35,7 +36,7 @@ pub struct SkController {
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handed: Handed,
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model: Model,
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material: Material,
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capture: Option<Arc<InputHandler>>,
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capture_manager: CaptureManager,
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datamap: ControllerDatamap,
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}
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impl SkController {
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@@ -69,7 +70,7 @@ impl SkController {
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handed,
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model,
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material,
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capture: None,
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capture_manager: CaptureManager::default(),
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datamap: Default::default(),
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})
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}
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@@ -82,7 +83,8 @@ impl SkController {
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controller.aim.orientation.into(),
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controller.aim.position.into(),
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);
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self.material.color_tint(if self.capture.is_none() {
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self.material
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.color_tint(if self.capture_manager.capture.is_none() {
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Color128::new_rgb(1.0, 1.0, 1.0)
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} else {
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Color128::new_rgb(0.0, 1.0, 0.75)
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@@ -100,98 +102,20 @@ impl SkController {
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self.datamap.scroll = controller.stick.into();
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*self.input.datamap.lock() = Datamap::from_typed(&self.datamap).unwrap();
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// remove the capture when it's removed from captures list
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if let Some(capture) = &self.capture {
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if !self
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.input
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.internal_capture_requests
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.get_valid_contents()
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.contains(capture)
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{
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self.capture.take();
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}
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}
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// add the capture that's the closest if we don't have one
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if self.capture.is_none() {
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self.capture = self
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.input
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.internal_capture_requests
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.get_valid_contents()
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.into_iter()
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.map(|handler| {
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(
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handler.clone(),
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handler
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.field
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.distance(&self.input.spatial, [0.0; 3].into())
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.abs(),
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)
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})
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.reduce(|(handlers_a, distance_a), (handlers_b, distance_b)| {
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if distance_a < distance_b {
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(handlers_a, distance_a)
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} else {
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(handlers_b, distance_b)
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}
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})
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.map(|(rx, _)| rx);
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}
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let distance_calculator = |space: &Arc<Spatial>, _data: &InputDataType, field: &Field| {
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Some(field.distance(space, [0.0; 3].into()).abs())
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};
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// make sure that if something is captured only send input to it
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self.input.captures.clear();
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if let Some(capture) = &self.capture {
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self.input.set_handler_order([capture].into_iter());
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self.input.captures.add_raw(capture);
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self.capture_manager.update_capture(&self.input);
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self.capture_manager
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.set_new_capture(&self.input, distance_calculator);
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self.capture_manager.apply_capture(&self.input);
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if self.capture_manager.capture.is_some() {
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return;
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}
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// send input to all the input handlers that are the closest to the ray as possible
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self.input.set_handler_order(
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INPUT_HANDLER_REGISTRY
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.get_valid_contents()
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.into_iter()
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// filter out all the disabled handlers
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.filter(|handler| {
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let Some(node) = handler.spatial.node() else {
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return false;
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};
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node.enabled()
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})
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// filter out all the fields with disabled handlers
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.filter(|handler| {
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let Some(node) = handler.field.spatial.node() else {
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return false;
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};
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node.enabled()
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})
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// get the unsigned distance to the handler's field (unsigned so giant fields won't always eat input)
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.map(|handler| {
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(
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vec![handler.clone()],
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handler
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.field
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.distance(&self.input.spatial, [0.0; 3].into())
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.abs(),
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)
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})
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// .inspect(|(_, result)| {
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// dbg!(result);
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// })
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// now collect all handlers that are same distance if they're the closest
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.reduce(|(mut handlers_a, distance_a), (handlers_b, distance_b)| {
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if (distance_a - distance_b).abs() < 0.001 {
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// distance is basically the same (within 1mm)
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handlers_a.extend(handlers_b);
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(handlers_a, distance_a)
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} else if distance_a < distance_b {
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(handlers_a, distance_a)
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} else {
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(handlers_b, distance_b)
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}
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})
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.map(|(rx, _)| rx)
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.unwrap_or_default()
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.iter(),
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);
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let sorted_handlers = get_sorted_handlers(&self.input, distance_calculator);
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self.input.set_handler_order(sorted_handlers.iter());
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}
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}
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@@ -19,6 +19,8 @@ use stereokit_rust::system::{HandJoint, HandSource, Handed, Input, LinePoint, Li
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use stereokit_rust::util::Color128;
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use zbus::Connection;
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use super::{get_sorted_handlers, CaptureManager};
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fn convert_joint(joint: HandJoint) -> Joint {
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Joint {
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position: Vec3::from(joint.position).into(),
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@@ -40,7 +42,7 @@ pub struct SkHand {
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palm_object: ObjectHandle<SpatialRef>,
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handed: Handed,
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input: Arc<InputMethod>,
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capture: Option<Arc<InputHandler>>,
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capture_manager: CaptureManager,
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datamap: HandDatamap,
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}
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impl SkHand {
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@@ -69,7 +71,7 @@ impl SkHand {
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palm_object,
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handed,
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input,
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capture: None,
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capture_manager: CaptureManager::default(),
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datamap: Default::default(),
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})
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}
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@@ -122,7 +124,7 @@ impl SkHand {
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self.draw(
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token,
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if self.capture.is_none() {
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if self.capture_manager.capture.is_none() {
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Color128::new_rgb(1.0, 1.0, 1.0)
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} else {
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Color128::new_rgb(0.0, 1.0, 0.75)
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@@ -135,88 +137,34 @@ impl SkHand {
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self.datamap.grab_strength = sk_hand.grip_activation;
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*self.input.datamap.lock() = Datamap::from_typed(&self.datamap).unwrap();
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// remove the capture when it's removed from captures list
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if let Some(capture) = &self.capture {
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if !self
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.input
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.internal_capture_requests
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.get_valid_contents()
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.contains(capture)
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{
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self.capture.take();
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}
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}
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// add the capture that's the closest if we don't have one
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if self.capture.is_none() {
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self.capture = self
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.input
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.internal_capture_requests
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.get_valid_contents()
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.into_iter()
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.map(|handler| (handler.clone(), self.compare_distance(&handler.field).abs()))
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.reduce(|(handlers_a, distance_a), (handlers_b, distance_b)| {
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if distance_a < distance_b {
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(handlers_a, distance_a)
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} else {
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(handlers_b, distance_b)
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}
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})
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.map(|(rx, _)| rx);
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}
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let distance_calculator = |space: &Arc<Spatial>, data: &InputDataType, field: &Field| {
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let InputDataType::Hand(hand) = data else {
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return None;
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};
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let thumb_tip_distance = field.distance(space, hand.thumb.tip.position.into());
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let index_tip_distance = field.distance(space, hand.index.tip.position.into());
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let middle_tip_distance = field.distance(space, hand.middle.tip.position.into());
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let ring_tip_distance = field.distance(space, hand.ring.tip.position.into());
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// make sure that if something is captured only send input to it
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self.input.captures.clear();
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if let Some(capture) = &self.capture {
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self.input.set_handler_order([capture].into_iter());
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self.input.captures.add_raw(capture);
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Some(
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(thumb_tip_distance * 0.3)
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+ (index_tip_distance * 0.4)
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+ (middle_tip_distance * 0.15)
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+ (ring_tip_distance * 0.15),
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)
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};
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self.capture_manager.update_capture(&self.input);
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self.capture_manager
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||||
.set_new_capture(&self.input, distance_calculator);
|
||||
self.capture_manager.apply_capture(&self.input);
|
||||
|
||||
if self.capture_manager.capture.is_some() {
|
||||
return;
|
||||
}
|
||||
|
||||
// send input to all the input handlers that are the closest to the ray as possible
|
||||
self.input.set_handler_order(
|
||||
INPUT_HANDLER_REGISTRY
|
||||
.get_valid_contents()
|
||||
.into_iter()
|
||||
// filter out all the disabled handlers
|
||||
.filter(|handler| {
|
||||
let Some(node) = handler.spatial.node() else {
|
||||
return false;
|
||||
};
|
||||
node.enabled()
|
||||
})
|
||||
// filter out all the fields with disabled handlers
|
||||
.filter(|handler| {
|
||||
let Some(node) = handler.field.spatial.node() else {
|
||||
return false;
|
||||
};
|
||||
node.enabled()
|
||||
})
|
||||
// get the unsigned distance to the handler's field (unsigned so giant fields won't always eat input)
|
||||
.map(|handler| {
|
||||
(
|
||||
vec![handler.clone()],
|
||||
self.compare_distance(&handler.field).abs(),
|
||||
)
|
||||
})
|
||||
// .inspect(|(_, result)| {
|
||||
// dbg!(result);
|
||||
// })
|
||||
// now collect all handlers that are same distance if they're the closest
|
||||
.reduce(|(mut handlers_a, distance_a), (handlers_b, distance_b)| {
|
||||
if (distance_a - distance_b).abs() < 0.001 {
|
||||
// distance is basically the same (within 1mm)
|
||||
handlers_a.extend(handlers_b);
|
||||
(handlers_a, distance_a)
|
||||
} else if distance_a < distance_b {
|
||||
(handlers_a, distance_a)
|
||||
} else {
|
||||
(handlers_b, distance_b)
|
||||
}
|
||||
})
|
||||
.map(|(rx, _)| rx)
|
||||
.unwrap_or_default()
|
||||
.iter(),
|
||||
);
|
||||
let sorted_handlers = get_sorted_handlers(&self.input, distance_calculator);
|
||||
self.input.set_handler_order(sorted_handlers.iter());
|
||||
}
|
||||
|
||||
fn draw(&self, token: &MainThreadToken, color: Color128, hand: &Hand) {
|
||||
@@ -263,17 +211,6 @@ impl SkHand {
|
||||
joint_to_line_point(&hand.ring.metacarpal, color),
|
||||
],
|
||||
);
|
||||
// little
|
||||
Lines::add_list(
|
||||
token,
|
||||
&[
|
||||
joint_to_line_point(&hand.little.tip, color),
|
||||
joint_to_line_point(&hand.little.distal, color),
|
||||
joint_to_line_point(&hand.little.intermediate, color),
|
||||
joint_to_line_point(&hand.little.proximal, color),
|
||||
joint_to_line_point(&hand.little.metacarpal, color),
|
||||
],
|
||||
);
|
||||
|
||||
// palm
|
||||
Lines::add_list(
|
||||
@@ -289,22 +226,6 @@ impl SkHand {
|
||||
],
|
||||
);
|
||||
}
|
||||
|
||||
fn compare_distance(&self, field: &Field) -> f32 {
|
||||
let InputDataType::Hand(hand) = &*self.input.data.lock() else {
|
||||
return INFINITY;
|
||||
};
|
||||
let spatial = &self.input.spatial;
|
||||
let thumb_tip_distance = field.distance(spatial, hand.thumb.tip.position.into());
|
||||
let index_tip_distance = field.distance(spatial, hand.index.tip.position.into());
|
||||
let middle_tip_distance = field.distance(spatial, hand.middle.tip.position.into());
|
||||
let ring_tip_distance = field.distance(spatial, hand.ring.tip.position.into());
|
||||
|
||||
(thumb_tip_distance * 0.3)
|
||||
+ (index_tip_distance * 0.4)
|
||||
+ (middle_tip_distance * 0.15)
|
||||
+ (ring_tip_distance * 0.15)
|
||||
}
|
||||
}
|
||||
|
||||
fn joint_to_line_point(joint: &Joint, color: Color128) -> LinePoint {
|
||||
|
||||
Reference in New Issue
Block a user