refactor: use bevy_sk PbrMaterial instead of StandardMaterial

Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
Schmarni
2025-07-02 22:00:27 +02:00
parent 859d38f1b8
commit 7b126557df
5 changed files with 30 additions and 29 deletions

View File

@@ -154,8 +154,8 @@ fn build_line_mesh(
Name::new("LinesNode"),
SpatialNode(Arc::downgrade(&lines.spatial)),
MeshMaterial3d(materials.add(BevyMaterial {
base_color: Color::WHITE,
perceptual_roughness: 1.0,
color: Color::WHITE,
roughness: 1.0,
alpha_mode: AlphaMode::Opaque,
..default()
})),