refactor: modularize getting nodes and aspects

This commit is contained in:
Nova
2022-10-18 10:58:39 -04:00
parent a399db006e
commit 88555ee047
14 changed files with 91 additions and 126 deletions

View File

@@ -1,16 +1,17 @@
use super::fields::Field;
use super::spatial::{get_spatial_parent_flex, parse_transform, Spatial};
use super::spatial::{parse_transform, Spatial};
use super::{Alias, Node};
use crate::core::client::Client;
use crate::core::nodelist::LifeLinkedNodeList;
use crate::core::registry::Registry;
use crate::nodes::fields::find_field;
use crate::nodes::spatial::find_spatial_parent;
use anyhow::{anyhow, ensure, Result};
use glam::vec3a;
use parking_lot::Mutex;
use serde::Deserialize;
use stardust_xr::schemas::flex::{deserialize, serialize};
use stardust_xr::values::Transform;
use std::sync::{Arc, Weak};
static PULSE_SENDER_REGISTRY: Registry<PulseSender> = Registry::new();
@@ -253,7 +254,7 @@ pub fn create_pulse_sender_flex(
}
let info: CreatePulseSenderInfo = deserialize(data)?;
let node = Node::create(&calling_client, "/data/sender", info.name, true);
let parent = get_spatial_parent_flex(&calling_client, info.parent_path)?;
let parent = find_spatial_parent(&calling_client, info.parent_path)?;
let transform = parse_transform(info.transform, true, true, false)?;
let node = node.add_to_scenegraph();
Spatial::add_to(&node, Some(parent), transform)?;
@@ -285,16 +286,9 @@ pub fn create_pulse_receiver_flex(
}
let info: CreatePulseReceiverInfo = deserialize(data)?;
let node = Node::create(&calling_client, "/data/sender", info.name, true);
let parent = get_spatial_parent_flex(&calling_client, info.parent_path)?;
let parent = find_spatial_parent(&calling_client, info.parent_path)?;
let transform = parse_transform(info.transform, true, true, false)?;
let field = calling_client
.scenegraph
.get_node(info.field_path)
.ok_or_else(|| anyhow!("Field not found"))?
.field
.get()
.ok_or_else(|| anyhow!("Field node is not a field"))?
.clone();
let field = find_field(&calling_client, info.field_path)?;
let node = node.add_to_scenegraph();
Spatial::add_to(&node, Some(parent), transform)?;