refactor: modularize getting nodes and aspects

This commit is contained in:
Nova
2022-10-18 10:58:39 -04:00
parent a399db006e
commit 88555ee047
14 changed files with 91 additions and 126 deletions

View File

@@ -1,6 +1,6 @@
use super::{Field, FieldTrait, Node};
use crate::core::client::Client;
use crate::nodes::spatial::{get_spatial_parent_flex, parse_transform, Spatial};
use crate::nodes::spatial::{find_spatial_parent, parse_transform, Spatial};
use anyhow::{ensure, Result};
use glam::{vec3, vec3a, Vec3, Vec3A};
use mint::Vector3;
@@ -73,7 +73,7 @@ pub fn create_box_field_flex(_node: &Node, calling_client: Arc<Client>, data: &[
}
let info: CreateFieldInfo = deserialize(data)?;
let node = Node::create(&calling_client, "/field", info.name, true);
let parent = get_spatial_parent_flex(&calling_client, info.parent_path)?;
let parent = find_spatial_parent(&calling_client, info.parent_path)?;
let transform = parse_transform(info.transform, true, true, false)?;
let node = node.add_to_scenegraph();
Spatial::add_to(&node, Some(parent), transform)?;