fix: fix broken transforms on model spawn
Signed-off-by: Schmarni <marnistromer@gmail.com>
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@@ -56,7 +56,7 @@ impl Plugin for ModelNodePlugin {
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Update,
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(
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load_models,
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gen_model_parts.after(TransformSystem::TransformPropagate),
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gen_model_parts,
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apply_materials,
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)
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.chain()
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@@ -101,6 +101,7 @@ fn load_models(
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SceneRoot(handle),
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ModelNode(Arc::downgrade(&model)),
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SpatialNode(Arc::downgrade(&model.spatial)),
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Visibility::Hidden,
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))
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.id();
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model.bevy_scene_entity.set(entity.into()).unwrap();
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