feat: upgrade to numerical IDs

This commit is contained in:
Nova
2024-06-05 14:34:45 -04:00
parent 5f9d9d4714
commit 8d2aac12d6
36 changed files with 978 additions and 1169 deletions

View File

@@ -8,7 +8,6 @@ use crate::nodes::{
};
use color_eyre::eyre::Result;
use glam::{Mat4, Quat, Vec3};
use nanoid::nanoid;
use serde::{Deserialize, Serialize};
use stardust_xr::values::Datamap;
use std::f32::INFINITY;
@@ -41,8 +40,7 @@ pub struct SkHand {
}
impl SkHand {
pub fn new(handed: Handed) -> Result<Self> {
let _node = Node::create_parent_name(&INTERNAL_CLIENT, "", &nanoid!(), false)
.add_to_scenegraph()?;
let _node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph()?;
Spatial::add_to(&_node, None, Mat4::IDENTITY, false);
let hand = InputDataType::Hand(Hand {
right: handed == Handed::Right,
@@ -156,7 +154,7 @@ impl SkHand {
.into_iter()
// filter out all the disabled handlers
.filter(|handler| {
let Some(node) = handler.node.upgrade() else {
let Some(node) = handler.spatial.node() else {
return false;
};
node.enabled()