feat: upgrade to numerical IDs
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@@ -8,7 +8,6 @@ use crate::nodes::{
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};
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use color_eyre::eyre::Result;
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use glam::{Mat4, Quat, Vec3};
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use nanoid::nanoid;
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use serde::{Deserialize, Serialize};
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use stardust_xr::values::Datamap;
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use std::f32::INFINITY;
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@@ -41,8 +40,7 @@ pub struct SkHand {
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}
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impl SkHand {
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pub fn new(handed: Handed) -> Result<Self> {
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let _node = Node::create_parent_name(&INTERNAL_CLIENT, "", &nanoid!(), false)
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.add_to_scenegraph()?;
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let _node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph()?;
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Spatial::add_to(&_node, None, Mat4::IDENTITY, false);
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let hand = InputDataType::Hand(Hand {
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right: handed == Handed::Right,
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@@ -156,7 +154,7 @@ impl SkHand {
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.into_iter()
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// filter out all the disabled handlers
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.filter(|handler| {
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let Some(node) = handler.node.upgrade() else {
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let Some(node) = handler.spatial.node() else {
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return false;
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};
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node.enabled()
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