refactor: handtracking
Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
@@ -1,3 +1,4 @@
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use crate::bevy_plugin::DbusConnection;
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use crate::core::client::INTERNAL_CLIENT;
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use crate::nodes::fields::{Field, FieldTrait};
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use crate::nodes::input::{InputDataType, InputHandler, INPUT_HANDLER_REGISTRY};
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@@ -8,23 +9,269 @@ use crate::nodes::{
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Node,
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};
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use crate::objects::{ObjectHandle, SpatialRef};
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use crate::DefaultMaterial;
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use bevy::asset::{AssetServer, Assets, Handle};
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use bevy::prelude::{Commands, Component, Entity, Query, Res, ResMut};
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use bevy_mod_openxr::helper_traits::{ToQuat, ToVec3};
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use bevy_mod_openxr::resources::OxrFrameState;
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use bevy_mod_openxr::session::OxrSession;
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use bevy_mod_openxr::spaces::OxrSpaceLocationFlags;
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use bevy_mod_xr::hands::{HandBone, HandSide};
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use bevy_mod_xr::spaces::XrPrimaryReferenceSpace;
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use color_eyre::eyre::Result;
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use glam::{Mat4, Quat, Vec3};
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use once_cell::sync::OnceCell;
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use serde::{Deserialize, Serialize};
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use stardust_xr::values::Datamap;
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use std::sync::Arc;
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use stereokit_rust::material::Material;
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use stereokit_rust::sk::{DisplayMode, MainThreadToken, Sk};
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use stereokit_rust::system::{HandJoint, HandSource, Handed, Input, LinePoint, Lines};
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use stereokit_rust::util::Color128;
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use tracing::error;
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use zbus::Connection;
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use super::{get_sorted_handlers, CaptureManager};
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fn update_joint(joint: &mut Joint, oxr_joint: openxr::HandJointLocation) {
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let flags = OxrSpaceLocationFlags(oxr_joint.location_flags);
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if flags.pos_valid() && flags.rot_valid() {
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*joint = convert_joint(oxr_joint);
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}
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}
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fn convert_joint(joint: HandJoint) -> Joint {
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fn update_hands(
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mut mats: ResMut<Assets<DefaultMaterial>>,
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mut query: Query<&mut SkHand>,
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time: Res<OxrFrameState>,
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base_space: Res<XrPrimaryReferenceSpace>,
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session: ResMut<OxrSession>,
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) {
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for mut hand in &mut query {
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let joints = session
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.locate_hand_joints(&hand.hand_tracker, &base_space, time.predicted_display_time)
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.unwrap();
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if let InputDataType::Hand(hand_input) = &mut *hand.input.data.lock() {
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let input_node = hand.input.spatial.node().unwrap();
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input_node.set_enabled(joints.is_some());
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if let Some(joints) = joints.as_ref() {
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update_joint(
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&mut hand_input.thumb.tip,
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joints[HandBone::ThumbTip as usize],
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);
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update_joint(
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&mut hand_input.thumb.distal,
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joints[HandBone::ThumbDistal as usize],
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);
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update_joint(
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&mut hand_input.thumb.proximal,
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joints[HandBone::ThumbProximal as usize],
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);
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update_joint(
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&mut hand_input.thumb.metacarpal,
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joints[HandBone::ThumbMetacarpal as usize],
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);
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for (finger, finger_index) in [
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(&mut hand_input.index, 6),
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(&mut hand_input.middle, 11),
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(&mut hand_input.ring, 16),
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(&mut hand_input.little, 21),
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] {
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update_joint(&mut finger.tip, joints[finger_index + 4]);
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update_joint(&mut finger.distal, joints[finger_index + 3]);
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update_joint(&mut finger.intermediate, joints[finger_index + 2]);
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update_joint(&mut finger.proximal, joints[finger_index + 1]);
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update_joint(&mut finger.metacarpal, joints[finger_index + 0]);
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// Why?
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finger.tip.radius = 0.0;
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}
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update_joint(&mut hand_input.palm, joints[HandBone::Palm as usize]);
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hand.palm_spatial
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.set_local_transform(Mat4::from_rotation_translation(
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hand_input.palm.rotation.into(),
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hand_input.palm.position.into(),
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));
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update_joint(&mut hand_input.wrist, joints[HandBone::Wrist as usize]);
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hand_input.elbow = None;
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}
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}
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if let Some(joints) = joints.as_ref() {
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hand.datamap.pinch_strength = pinch_activation(joints);
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hand.datamap.grab_strength = grip_activation(joints);
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*hand.input.datamap.lock() = Datamap::from_typed(&hand.datamap).unwrap();
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}
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// remove the capture when it's removed from captures list
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if let Some(capture) = &hand.capture {
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if !hand
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.input
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.capture_requests
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.get_valid_contents()
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.contains(capture)
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{
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hand.capture.take();
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}
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}
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// add the capture that's the closest if we don't have one
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if hand.capture.is_none() {
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hand.capture = hand
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.input
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.capture_requests
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.get_valid_contents()
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.into_iter()
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.map(|handler| (handler.clone(), hand.compare_distance(&handler.field).abs()))
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.reduce(|(handlers_a, distance_a), (handlers_b, distance_b)| {
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if distance_a < distance_b {
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(handlers_a, distance_a)
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} else {
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(handlers_b, distance_b)
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}
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})
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.map(|(rx, _)| rx);
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}
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// make sure that if something is captured only send input to it
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hand.input.captures.clear();
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if let Some(capture) = &hand.capture {
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hand.input.set_handler_order([capture].into_iter());
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hand.input.captures.add_raw(capture);
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return;
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}
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// send input to all the input handlers that are the closest to the ray as possible
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hand.input.set_handler_order(
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INPUT_HANDLER_REGISTRY
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.get_valid_contents()
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.into_iter()
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// filter out all the disabled handlers
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.filter(|handler| {
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let Some(node) = handler.spatial.node() else {
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return false;
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};
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node.enabled()
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})
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// filter out all the fields with disabled handlers
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.filter(|handler| {
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let Some(node) = handler.field.spatial.node() else {
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return false;
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};
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node.enabled()
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})
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// get the unsigned distance to the handler's field (unsigned so giant fields won't always eat input)
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.map(|handler| {
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(
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vec![handler.clone()],
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hand.compare_distance(&handler.field).abs(),
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)
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})
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// .inspect(|(_, result)| {
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// dbg!(result);
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// })
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// now collect all handlers that are same distance if they're the closest
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.reduce(|(mut handlers_a, distance_a), (handlers_b, distance_b)| {
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if (distance_a - distance_b).abs() < 0.001 {
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// distance is basically the same (within 1mm)
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handlers_a.extend(handlers_b);
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(handlers_a, distance_a)
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} else if distance_a < distance_b {
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(handlers_a, distance_a)
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} else {
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(handlers_b, distance_b)
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}
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})
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.map(|(rx, _)| rx)
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.unwrap_or_default()
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.iter(),
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);
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}
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}
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const PINCH_MAX: f32 = 0.11;
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const PINCH_ACTIVACTION_DISTANCE: f32 = 0.01;
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// TODO: handle invalid data
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// based on https://github.com/StereoKit/StereoKit/blob/ca2be7d45f4f4388e8df7542e9a0313bcc45946e/StereoKitC/hands/input_hand.cpp#L375-L394
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fn pinch_activation(joints: &[openxr::HandJointLocation; openxr::HAND_JOINT_COUNT]) -> f32 {
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let combined_radius =
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joints[HandBone::ThumbTip as usize].radius + joints[HandBone::IndexTip as usize].radius;
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let pinch_dist = joints[HandBone::ThumbTip as usize]
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.pose
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.position
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.to_vec3()
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.distance(joints[HandBone::IndexTip as usize].pose.position.to_vec3())
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- combined_radius;
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(1.0 - ((pinch_dist - PINCH_ACTIVACTION_DISTANCE) / (PINCH_MAX - PINCH_ACTIVACTION_DISTANCE)))
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.clamp(0.0, 1.0)
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}
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const GRIP_MAX: f32 = 0.11;
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const GRIP_ACTIVACTION_DISTANCE: f32 = 0.01;
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// TODO: handle invalid data
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// based on https://github.com/StereoKit/StereoKit/blob/ca2be7d45f4f4388e8df7542e9a0313bcc45946e/StereoKitC/hands/input_hand.cpp#L375-L394
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fn grip_activation(joints: &[openxr::HandJointLocation; openxr::HAND_JOINT_COUNT]) -> f32 {
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let combined_radius = joints[HandBone::RingTip as usize].radius
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+ joints[HandBone::RingMetacarpal as usize].radius;
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let grip_dist = joints[HandBone::RingTip as usize]
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.pose
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.position
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.to_vec3()
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.distance(
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joints[HandBone::RingMetacarpal as usize]
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.pose
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.position
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.to_vec3(),
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) - combined_radius;
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(1.0 - ((grip_dist - GRIP_ACTIVACTION_DISTANCE) / (GRIP_MAX - GRIP_ACTIVACTION_DISTANCE)))
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.clamp(0.0, 1.0)
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}
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fn create_hands(connection: Res<DbusConnection>, session: Res<OxrSession>, mut cmds: Commands) {
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for handed in [HandSide::Left, HandSide::Right] {
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let hand = (|| -> color_eyre::Result<_> {
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let side = match handed {
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HandSide::Left => "left",
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HandSide::Right => "right",
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};
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let (palm_spatial, palm_object) = SpatialRef::create(
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&connection,
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&("/org/stardustxr/Hand/".to_string() + side + "/palm"),
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);
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let _node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph_owned()?;
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Spatial::add_to(&_node.0, None, Mat4::IDENTITY, false);
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let hand = InputDataType::Hand(Hand {
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right: matches!(handed, HandSide::Right),
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..Default::default()
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});
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let datamap = Datamap::from_typed(HandDatamap::default())?;
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let input = InputMethod::add_to(&_node.0, hand, datamap)?;
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let tracker = session.create_hand_tracker(match handed {
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HandSide::Left => openxr::Hand::LEFT,
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HandSide::Right => openxr::Hand::RIGHT,
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})?;
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Ok(SkHand {
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_node,
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palm_spatial,
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palm_object,
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handed,
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input,
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capture: None,
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datamap: Default::default(),
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material: OnceCell::new(),
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vis_entity: OnceCell::new(),
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hand_tracker: tracker,
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})
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})();
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let hand = match hand {
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Ok(v) => v,
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Err(err) => {
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error!("error while creating hand: {err}");
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continue;
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}
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};
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cmds.spawn(hand);
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}
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}
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fn convert_joint(joint: openxr::HandJointLocation) -> Joint {
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Joint {
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position: Vec3::from(joint.position).into(),
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rotation: Quat::from(joint.orientation).into(),
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position: joint.pose.position.to_vec3().into(),
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rotation: joint.pose.orientation.to_quat().into(),
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radius: joint.radius,
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distance: 0.0,
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}
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@@ -36,144 +283,33 @@ struct HandDatamap {
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grab_strength: f32,
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}
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#[derive(Component)]
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pub struct SkHand {
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_node: OwnedNode,
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palm_spatial: Arc<Spatial>,
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palm_object: ObjectHandle<SpatialRef>,
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handed: Handed,
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handed: HandSide,
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input: Arc<InputMethod>,
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capture_manager: CaptureManager,
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capture: Option<Arc<InputHandler>>,
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datamap: HandDatamap,
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material: OnceCell<Handle<DefaultMaterial>>,
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vis_entity: OnceCell<Entity>,
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hand_tracker: openxr::HandTracker,
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}
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impl SkHand {
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pub fn new(connection: &Connection, handed: Handed) -> Result<Self> {
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let (palm_spatial, palm_object) = SpatialRef::create(
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connection,
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&("/org/stardustxr/Hand/".to_string()
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+ match handed {
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Handed::Left => "left",
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_ => "right",
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} + "/palm"),
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);
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let _node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph_owned()?;
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Spatial::add_to(&_node.0, None, Mat4::IDENTITY, false);
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let hand = InputDataType::Hand(Hand {
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right: handed == Handed::Right,
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..Default::default()
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});
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let datamap = Datamap::from_typed(HandDatamap::default())?;
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let input = InputMethod::add_to(&_node.0, hand, datamap)?;
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Input::hand_visible(handed, true);
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Ok(SkHand {
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_node,
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palm_spatial,
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palm_object,
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handed,
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input,
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capture_manager: CaptureManager::default(),
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datamap: Default::default(),
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})
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}
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pub fn update(&mut self, sk: &Sk, token: &MainThreadToken, material: &mut Material) {
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let sk_hand = Input::hand(self.handed);
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let real_hand = Input::hand_source(self.handed) as u32 == HandSource::Articulated as u32;
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if let InputDataType::Hand(hand) = &mut *self.input.data.lock() {
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let input_node = self.input.spatial.node().unwrap();
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input_node.set_enabled(
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(real_hand || sk.get_active_display_mode() == DisplayMode::Flatscreen)
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&& sk_hand.tracked.is_active(),
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);
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if input_node.enabled() {
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hand.thumb.tip = convert_joint(sk_hand.fingers[0][4]);
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hand.thumb.distal = convert_joint(sk_hand.fingers[0][3]);
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hand.thumb.proximal = convert_joint(sk_hand.fingers[0][2]);
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hand.thumb.metacarpal = convert_joint(sk_hand.fingers[0][1]);
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for (finger, mut sk_finger) in [
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(&mut hand.index, sk_hand.fingers[1]),
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(&mut hand.middle, sk_hand.fingers[2]),
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(&mut hand.ring, sk_hand.fingers[3]),
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(&mut hand.little, sk_hand.fingers[4]),
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] {
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sk_finger[4].radius = 0.0;
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finger.tip = convert_joint(sk_finger[4]);
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finger.distal = convert_joint(sk_finger[3]);
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finger.intermediate = convert_joint(sk_finger[2]);
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finger.proximal = convert_joint(sk_finger[1]);
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finger.metacarpal = convert_joint(sk_finger[0]);
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}
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hand.palm.position = Vec3::from(sk_hand.palm.position).into();
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hand.palm.rotation = Quat::from(sk_hand.palm.orientation).into();
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hand.palm.radius =
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(sk_hand.fingers[2][0].radius + sk_hand.fingers[2][1].radius) * 0.5;
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self.palm_spatial
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.set_local_transform(Mat4::from_rotation_translation(
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hand.palm.rotation.into(),
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hand.palm.position.into(),
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));
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hand.wrist.position = Vec3::from(sk_hand.wrist.position).into();
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hand.wrist.rotation = Quat::from(sk_hand.wrist.orientation).into();
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hand.wrist.radius =
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(sk_hand.fingers[0][0].radius + sk_hand.fingers[4][0].radius) * 0.5;
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hand.elbow = None;
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let hand_color = if self.capture_manager.capture.is_none() {
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Color128::new_rgb(1.0, 1.0, 1.0)
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} else {
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Color128::new_rgb(0.0, 1.0, 0.75)
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};
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material.color_tint(hand_color);
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}
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}
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self.datamap.pinch_strength = sk_hand.pinch_activation;
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self.datamap.grab_strength = sk_hand.grip_activation;
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*self.input.datamap.lock() = Datamap::from_typed(&self.datamap).unwrap();
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let distance_calculator = |space: &Arc<Spatial>, data: &InputDataType, field: &Field| {
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let InputDataType::Hand(hand) = data else {
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return None;
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};
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let thumb_tip_distance = field.distance(space, hand.thumb.tip.position.into());
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let index_tip_distance = field.distance(space, hand.index.tip.position.into());
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let middle_tip_distance = field.distance(space, hand.middle.tip.position.into());
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let ring_tip_distance = field.distance(space, hand.ring.tip.position.into());
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Some(
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(thumb_tip_distance * 0.3)
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+ (index_tip_distance * 0.4)
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+ (middle_tip_distance * 0.15)
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+ (ring_tip_distance * 0.15),
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)
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fn compare_distance(&self, field: &Field) -> f32 {
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let InputDataType::Hand(hand) = &*self.input.data.lock() else {
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return INFINITY;
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};
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let spatial = &self.input.spatial;
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let thumb_tip_distance = field.distance(spatial, hand.thumb.tip.position.into());
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let index_tip_distance = field.distance(spatial, hand.index.tip.position.into());
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let middle_tip_distance = field.distance(spatial, hand.middle.tip.position.into());
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let ring_tip_distance = field.distance(spatial, hand.ring.tip.position.into());
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self.capture_manager.update_capture(&self.input);
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self.capture_manager
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.set_new_capture(&self.input, distance_calculator);
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self.capture_manager.apply_capture(&self.input);
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if self.capture_manager.capture.is_some() {
|
||||
return;
|
||||
}
|
||||
|
||||
let sorted_handlers = get_sorted_handlers(&self.input, distance_calculator);
|
||||
self.input.set_handler_order(sorted_handlers.iter());
|
||||
}
|
||||
}
|
||||
impl Drop for SkHand {
|
||||
fn drop(&mut self) {
|
||||
Input::hand_visible(self.handed, false);
|
||||
}
|
||||
}
|
||||
|
||||
fn joint_to_line_point(joint: &Joint, color: Color128) -> LinePoint {
|
||||
LinePoint {
|
||||
pt: Vec3::from(joint.position).into(),
|
||||
thickness: joint.radius * 2.0,
|
||||
color: color.into(),
|
||||
(thumb_tip_distance * 0.3)
|
||||
+ (index_tip_distance * 0.4)
|
||||
+ (middle_tip_distance * 0.15)
|
||||
+ (ring_tip_distance * 0.15)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user