refactor: handtracking
Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
@@ -12,7 +12,6 @@ use glam::{vec3, Mat4};
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use stardust_xr::values::Datamap;
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use stardust_xr::values::Datamap;
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use std::sync::Arc;
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use std::sync::Arc;
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use stereokit_rust::system::Input;
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#[derive(Default, Deserialize, Serialize)]
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#[derive(Default, Deserialize, Serialize)]
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pub struct EyeDatamap {
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pub struct EyeDatamap {
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@@ -49,58 +48,59 @@ impl EyePointer {
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pointer,
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pointer,
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})
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})
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}
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}
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// TODO: implement eyetracking in bevy_mod_openxr, then reimplement with that
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pub fn update(&self) {
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pub fn update(&self) {
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let ray = Input::get_eyes();
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// let ray = Input::get_eyes();
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self.spatial
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// self.spatial
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.set_local_transform(Mat4::from_rotation_translation(
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// .set_local_transform(Mat4::from_rotation_translation(
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ray.orientation.into(),
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// ray.orientation.into(),
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ray.position.into(),
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// ray.position.into(),
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));
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// ));
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{
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// {
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// Set pointer input datamap
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// // Set pointer input datamap
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*self.pointer.datamap.lock() = Datamap::from_typed(EyeDatamap { eye: 2 }).unwrap();
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// *self.pointer.datamap.lock() = Datamap::from_typed(EyeDatamap { eye: 2 }).unwrap();
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}
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// }
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//
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// send input to all the input handlers that are the closest to the ray as possible
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// // send input to all the input handlers that are the closest to the ray as possible
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let rx = INPUT_HANDLER_REGISTRY
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// let rx = INPUT_HANDLER_REGISTRY
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.get_valid_contents()
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// .get_valid_contents()
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.into_iter()
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// .into_iter()
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// filter out all the disabled handlers
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// // filter out all the disabled handlers
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.filter(|handler| {
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// .filter(|handler| {
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let Some(node) = handler.spatial.node() else {
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// let Some(node) = handler.spatial.node() else {
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return false;
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// return false;
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};
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// };
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node.enabled()
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// node.enabled()
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})
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// ray march to all the enabled handlers' fields
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.map(|handler| {
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let result = handler.field.ray_march(Ray {
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origin: vec3(0.0, 0.0, 0.0),
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direction: vec3(0.0, 0.0, -1.0),
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space: self.spatial.clone(),
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});
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(vec![handler], result)
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})
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// make sure the field isn't at the pointer origin and that it's being hit
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.filter(|(_, result)| result.deepest_point_distance > 0.01 && result.min_distance < 0.0)
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// .inspect(|(_, result)| {
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// dbg!(result);
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// })
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// })
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// now collect all handlers that are same distance if they're the closest
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// // ray march to all the enabled handlers' fields
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.reduce(|(mut handlers_a, result_a), (handlers_b, result_b)| {
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// .map(|handler| {
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if (result_a.deepest_point_distance - result_b.deepest_point_distance).abs() < 0.001
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// let result = handler.field.ray_march(Ray {
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{
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// origin: vec3(0.0, 0.0, 0.0),
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// distance is basically the same
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// direction: vec3(0.0, 0.0, -1.0),
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handlers_a.extend(handlers_b);
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// space: self.spatial.clone(),
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(handlers_a, result_a)
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// });
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} else if result_a.deepest_point_distance < result_b.deepest_point_distance {
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// (vec![handler], result)
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(handlers_a, result_a)
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// })
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} else {
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// // make sure the field isn't at the pointer origin and that it's being hit
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(handlers_b, result_b)
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// .filter(|(_, result)| result.deepest_point_distance > 0.01 && result.min_distance < 0.0)
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}
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// // .inspect(|(_, result)| {
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})
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// // dbg!(result);
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.map(|(rx, _)| rx)
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// // })
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.unwrap_or_default();
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// // now collect all handlers that are same distance if they're the closest
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self.pointer.set_handler_order(rx.iter());
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// .reduce(|(mut handlers_a, result_a), (handlers_b, result_b)| {
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// if (result_a.deepest_point_distance - result_b.deepest_point_distance).abs() < 0.001
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// {
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// // distance is basically the same
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// handlers_a.extend(handlers_b);
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// (handlers_a, result_a)
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// } else if result_a.deepest_point_distance < result_b.deepest_point_distance {
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// (handlers_a, result_a)
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// } else {
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// (handlers_b, result_b)
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// }
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// })
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// .map(|(rx, _)| rx)
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// .unwrap_or_default();
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// self.pointer.set_handler_order(rx.iter());
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}
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}
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}
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}
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@@ -1,6 +1,6 @@
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use super::{get_sorted_handlers, CaptureManager};
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use super::{get_sorted_handlers, CaptureManager};
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use crate::{
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use crate::{
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bevy_plugin::DbusConnection,
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bevy_plugin::{DbusConnection, InputUpdate},
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core::client::INTERNAL_CLIENT,
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core::client::INTERNAL_CLIENT,
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nodes::{
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nodes::{
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fields::{Field, FieldTrait},
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fields::{Field, FieldTrait},
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@@ -55,17 +55,18 @@ impl Plugin for StardustControllerPlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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embedded_asset!(app, "src/objects/input", "cursor.glb");
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embedded_asset!(app, "src/objects/input", "cursor.glb");
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app.add_systems(XrSessionCreated, spawn_controllers);
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app.add_systems(XrSessionCreated, spawn_controllers);
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app.add_systems(InputUpdate, update_controllers);
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}
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}
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}
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}
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fn update_controllers(
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fn update_controllers(
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mut mats: ResMut<Assets<DefaultMaterial>>,
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mut mats: ResMut<Assets<DefaultMaterial>>,
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mut query: Query<(&SkController, &mut Transform)>,
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mut query: Query<(&mut SkController, &mut Transform)>,
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time: Res<OxrFrameState>,
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time: Res<OxrFrameState>,
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base_space: Res<XrPrimaryReferenceSpace>,
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base_space: Res<XrPrimaryReferenceSpace>,
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session: ResMut<OxrSession>,
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session: ResMut<OxrSession>,
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) {
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) {
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for (controller, mut transform) in &mut query {
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for (mut controller, mut transform) in query.iter_mut() {
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let input_node = controller.input.spatial.node().unwrap();
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let input_node = controller.input.spatial.node().unwrap();
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let location = (|| {
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let location = (|| {
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let location = match session.locate_space(
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let location = match session.locate_space(
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@@ -1,3 +1,4 @@
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use crate::bevy_plugin::DbusConnection;
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use crate::core::client::INTERNAL_CLIENT;
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use crate::core::client::INTERNAL_CLIENT;
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use crate::nodes::fields::{Field, FieldTrait};
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use crate::nodes::fields::{Field, FieldTrait};
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use crate::nodes::input::{InputDataType, InputHandler, INPUT_HANDLER_REGISTRY};
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use crate::nodes::input::{InputDataType, InputHandler, INPUT_HANDLER_REGISTRY};
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@@ -8,23 +9,269 @@ use crate::nodes::{
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Node,
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Node,
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};
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};
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use crate::objects::{ObjectHandle, SpatialRef};
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use crate::objects::{ObjectHandle, SpatialRef};
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use crate::DefaultMaterial;
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use bevy::asset::{AssetServer, Assets, Handle};
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use bevy::prelude::{Commands, Component, Entity, Query, Res, ResMut};
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use bevy_mod_openxr::helper_traits::{ToQuat, ToVec3};
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use bevy_mod_openxr::resources::OxrFrameState;
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use bevy_mod_openxr::session::OxrSession;
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use bevy_mod_openxr::spaces::OxrSpaceLocationFlags;
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use bevy_mod_xr::hands::{HandBone, HandSide};
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use bevy_mod_xr::spaces::XrPrimaryReferenceSpace;
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use color_eyre::eyre::Result;
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use color_eyre::eyre::Result;
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use glam::{Mat4, Quat, Vec3};
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use glam::{Mat4, Quat, Vec3};
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use once_cell::sync::OnceCell;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use stardust_xr::values::Datamap;
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use stardust_xr::values::Datamap;
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use std::sync::Arc;
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use std::sync::Arc;
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use stereokit_rust::material::Material;
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use tracing::error;
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use stereokit_rust::sk::{DisplayMode, MainThreadToken, Sk};
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use stereokit_rust::system::{HandJoint, HandSource, Handed, Input, LinePoint, Lines};
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use stereokit_rust::util::Color128;
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use zbus::Connection;
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use zbus::Connection;
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use super::{get_sorted_handlers, CaptureManager};
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fn update_joint(joint: &mut Joint, oxr_joint: openxr::HandJointLocation) {
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let flags = OxrSpaceLocationFlags(oxr_joint.location_flags);
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if flags.pos_valid() && flags.rot_valid() {
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*joint = convert_joint(oxr_joint);
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}
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}
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fn convert_joint(joint: HandJoint) -> Joint {
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fn update_hands(
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mut mats: ResMut<Assets<DefaultMaterial>>,
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mut query: Query<&mut SkHand>,
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time: Res<OxrFrameState>,
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base_space: Res<XrPrimaryReferenceSpace>,
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session: ResMut<OxrSession>,
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) {
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for mut hand in &mut query {
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let joints = session
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.locate_hand_joints(&hand.hand_tracker, &base_space, time.predicted_display_time)
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.unwrap();
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if let InputDataType::Hand(hand_input) = &mut *hand.input.data.lock() {
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let input_node = hand.input.spatial.node().unwrap();
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input_node.set_enabled(joints.is_some());
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if let Some(joints) = joints.as_ref() {
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update_joint(
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&mut hand_input.thumb.tip,
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joints[HandBone::ThumbTip as usize],
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);
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update_joint(
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&mut hand_input.thumb.distal,
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joints[HandBone::ThumbDistal as usize],
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);
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update_joint(
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&mut hand_input.thumb.proximal,
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joints[HandBone::ThumbProximal as usize],
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);
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update_joint(
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&mut hand_input.thumb.metacarpal,
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joints[HandBone::ThumbMetacarpal as usize],
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);
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for (finger, finger_index) in [
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(&mut hand_input.index, 6),
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(&mut hand_input.middle, 11),
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(&mut hand_input.ring, 16),
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(&mut hand_input.little, 21),
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] {
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update_joint(&mut finger.tip, joints[finger_index + 4]);
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update_joint(&mut finger.distal, joints[finger_index + 3]);
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update_joint(&mut finger.intermediate, joints[finger_index + 2]);
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update_joint(&mut finger.proximal, joints[finger_index + 1]);
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update_joint(&mut finger.metacarpal, joints[finger_index + 0]);
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// Why?
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finger.tip.radius = 0.0;
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}
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update_joint(&mut hand_input.palm, joints[HandBone::Palm as usize]);
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hand.palm_spatial
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.set_local_transform(Mat4::from_rotation_translation(
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hand_input.palm.rotation.into(),
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hand_input.palm.position.into(),
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));
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update_joint(&mut hand_input.wrist, joints[HandBone::Wrist as usize]);
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hand_input.elbow = None;
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}
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}
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if let Some(joints) = joints.as_ref() {
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hand.datamap.pinch_strength = pinch_activation(joints);
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hand.datamap.grab_strength = grip_activation(joints);
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*hand.input.datamap.lock() = Datamap::from_typed(&hand.datamap).unwrap();
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}
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// remove the capture when it's removed from captures list
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if let Some(capture) = &hand.capture {
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if !hand
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.input
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.capture_requests
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.get_valid_contents()
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.contains(capture)
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{
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hand.capture.take();
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}
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}
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// add the capture that's the closest if we don't have one
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if hand.capture.is_none() {
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hand.capture = hand
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.input
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.capture_requests
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.get_valid_contents()
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.into_iter()
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.map(|handler| (handler.clone(), hand.compare_distance(&handler.field).abs()))
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.reduce(|(handlers_a, distance_a), (handlers_b, distance_b)| {
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if distance_a < distance_b {
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(handlers_a, distance_a)
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} else {
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(handlers_b, distance_b)
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}
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})
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.map(|(rx, _)| rx);
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}
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// make sure that if something is captured only send input to it
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hand.input.captures.clear();
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if let Some(capture) = &hand.capture {
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hand.input.set_handler_order([capture].into_iter());
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hand.input.captures.add_raw(capture);
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return;
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}
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// send input to all the input handlers that are the closest to the ray as possible
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hand.input.set_handler_order(
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INPUT_HANDLER_REGISTRY
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.get_valid_contents()
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.into_iter()
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// filter out all the disabled handlers
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.filter(|handler| {
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let Some(node) = handler.spatial.node() else {
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return false;
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};
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node.enabled()
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})
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// filter out all the fields with disabled handlers
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.filter(|handler| {
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let Some(node) = handler.field.spatial.node() else {
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return false;
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};
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node.enabled()
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})
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// get the unsigned distance to the handler's field (unsigned so giant fields won't always eat input)
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.map(|handler| {
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(
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vec![handler.clone()],
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hand.compare_distance(&handler.field).abs(),
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)
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})
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// .inspect(|(_, result)| {
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// dbg!(result);
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// })
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// now collect all handlers that are same distance if they're the closest
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.reduce(|(mut handlers_a, distance_a), (handlers_b, distance_b)| {
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if (distance_a - distance_b).abs() < 0.001 {
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// distance is basically the same (within 1mm)
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handlers_a.extend(handlers_b);
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(handlers_a, distance_a)
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} else if distance_a < distance_b {
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(handlers_a, distance_a)
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} else {
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(handlers_b, distance_b)
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}
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})
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.map(|(rx, _)| rx)
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.unwrap_or_default()
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.iter(),
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);
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}
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}
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const PINCH_MAX: f32 = 0.11;
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const PINCH_ACTIVACTION_DISTANCE: f32 = 0.01;
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// TODO: handle invalid data
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// based on https://github.com/StereoKit/StereoKit/blob/ca2be7d45f4f4388e8df7542e9a0313bcc45946e/StereoKitC/hands/input_hand.cpp#L375-L394
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fn pinch_activation(joints: &[openxr::HandJointLocation; openxr::HAND_JOINT_COUNT]) -> f32 {
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let combined_radius =
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|
joints[HandBone::ThumbTip as usize].radius + joints[HandBone::IndexTip as usize].radius;
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let pinch_dist = joints[HandBone::ThumbTip as usize]
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.pose
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|
.position
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.to_vec3()
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.distance(joints[HandBone::IndexTip as usize].pose.position.to_vec3())
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- combined_radius;
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(1.0 - ((pinch_dist - PINCH_ACTIVACTION_DISTANCE) / (PINCH_MAX - PINCH_ACTIVACTION_DISTANCE)))
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.clamp(0.0, 1.0)
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}
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|
|
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const GRIP_MAX: f32 = 0.11;
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const GRIP_ACTIVACTION_DISTANCE: f32 = 0.01;
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||||||
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// TODO: handle invalid data
|
||||||
|
// based on https://github.com/StereoKit/StereoKit/blob/ca2be7d45f4f4388e8df7542e9a0313bcc45946e/StereoKitC/hands/input_hand.cpp#L375-L394
|
||||||
|
fn grip_activation(joints: &[openxr::HandJointLocation; openxr::HAND_JOINT_COUNT]) -> f32 {
|
||||||
|
let combined_radius = joints[HandBone::RingTip as usize].radius
|
||||||
|
+ joints[HandBone::RingMetacarpal as usize].radius;
|
||||||
|
let grip_dist = joints[HandBone::RingTip as usize]
|
||||||
|
.pose
|
||||||
|
.position
|
||||||
|
.to_vec3()
|
||||||
|
.distance(
|
||||||
|
joints[HandBone::RingMetacarpal as usize]
|
||||||
|
.pose
|
||||||
|
.position
|
||||||
|
.to_vec3(),
|
||||||
|
) - combined_radius;
|
||||||
|
(1.0 - ((grip_dist - GRIP_ACTIVACTION_DISTANCE) / (GRIP_MAX - GRIP_ACTIVACTION_DISTANCE)))
|
||||||
|
.clamp(0.0, 1.0)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn create_hands(connection: Res<DbusConnection>, session: Res<OxrSession>, mut cmds: Commands) {
|
||||||
|
for handed in [HandSide::Left, HandSide::Right] {
|
||||||
|
let hand = (|| -> color_eyre::Result<_> {
|
||||||
|
let side = match handed {
|
||||||
|
HandSide::Left => "left",
|
||||||
|
HandSide::Right => "right",
|
||||||
|
};
|
||||||
|
let (palm_spatial, palm_object) = SpatialRef::create(
|
||||||
|
&connection,
|
||||||
|
&("/org/stardustxr/Hand/".to_string() + side + "/palm"),
|
||||||
|
);
|
||||||
|
let _node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph_owned()?;
|
||||||
|
Spatial::add_to(&_node.0, None, Mat4::IDENTITY, false);
|
||||||
|
let hand = InputDataType::Hand(Hand {
|
||||||
|
right: matches!(handed, HandSide::Right),
|
||||||
|
..Default::default()
|
||||||
|
});
|
||||||
|
let datamap = Datamap::from_typed(HandDatamap::default())?;
|
||||||
|
let input = InputMethod::add_to(&_node.0, hand, datamap)?;
|
||||||
|
|
||||||
|
let tracker = session.create_hand_tracker(match handed {
|
||||||
|
HandSide::Left => openxr::Hand::LEFT,
|
||||||
|
HandSide::Right => openxr::Hand::RIGHT,
|
||||||
|
})?;
|
||||||
|
|
||||||
|
Ok(SkHand {
|
||||||
|
_node,
|
||||||
|
palm_spatial,
|
||||||
|
palm_object,
|
||||||
|
handed,
|
||||||
|
input,
|
||||||
|
capture: None,
|
||||||
|
datamap: Default::default(),
|
||||||
|
material: OnceCell::new(),
|
||||||
|
vis_entity: OnceCell::new(),
|
||||||
|
hand_tracker: tracker,
|
||||||
|
})
|
||||||
|
})();
|
||||||
|
let hand = match hand {
|
||||||
|
Ok(v) => v,
|
||||||
|
Err(err) => {
|
||||||
|
error!("error while creating hand: {err}");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
cmds.spawn(hand);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn convert_joint(joint: openxr::HandJointLocation) -> Joint {
|
||||||
Joint {
|
Joint {
|
||||||
position: Vec3::from(joint.position).into(),
|
position: joint.pose.position.to_vec3().into(),
|
||||||
rotation: Quat::from(joint.orientation).into(),
|
rotation: joint.pose.orientation.to_quat().into(),
|
||||||
radius: joint.radius,
|
radius: joint.radius,
|
||||||
distance: 0.0,
|
distance: 0.0,
|
||||||
}
|
}
|
||||||
@@ -36,144 +283,33 @@ struct HandDatamap {
|
|||||||
grab_strength: f32,
|
grab_strength: f32,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Component)]
|
||||||
pub struct SkHand {
|
pub struct SkHand {
|
||||||
_node: OwnedNode,
|
_node: OwnedNode,
|
||||||
palm_spatial: Arc<Spatial>,
|
palm_spatial: Arc<Spatial>,
|
||||||
palm_object: ObjectHandle<SpatialRef>,
|
palm_object: ObjectHandle<SpatialRef>,
|
||||||
handed: Handed,
|
handed: HandSide,
|
||||||
input: Arc<InputMethod>,
|
input: Arc<InputMethod>,
|
||||||
capture_manager: CaptureManager,
|
capture: Option<Arc<InputHandler>>,
|
||||||
datamap: HandDatamap,
|
datamap: HandDatamap,
|
||||||
|
material: OnceCell<Handle<DefaultMaterial>>,
|
||||||
|
vis_entity: OnceCell<Entity>,
|
||||||
|
hand_tracker: openxr::HandTracker,
|
||||||
}
|
}
|
||||||
impl SkHand {
|
impl SkHand {
|
||||||
pub fn new(connection: &Connection, handed: Handed) -> Result<Self> {
|
fn compare_distance(&self, field: &Field) -> f32 {
|
||||||
let (palm_spatial, palm_object) = SpatialRef::create(
|
let InputDataType::Hand(hand) = &*self.input.data.lock() else {
|
||||||
connection,
|
return INFINITY;
|
||||||
&("/org/stardustxr/Hand/".to_string()
|
|
||||||
+ match handed {
|
|
||||||
Handed::Left => "left",
|
|
||||||
_ => "right",
|
|
||||||
} + "/palm"),
|
|
||||||
);
|
|
||||||
let _node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph_owned()?;
|
|
||||||
Spatial::add_to(&_node.0, None, Mat4::IDENTITY, false);
|
|
||||||
let hand = InputDataType::Hand(Hand {
|
|
||||||
right: handed == Handed::Right,
|
|
||||||
..Default::default()
|
|
||||||
});
|
|
||||||
let datamap = Datamap::from_typed(HandDatamap::default())?;
|
|
||||||
let input = InputMethod::add_to(&_node.0, hand, datamap)?;
|
|
||||||
Input::hand_visible(handed, true);
|
|
||||||
|
|
||||||
Ok(SkHand {
|
|
||||||
_node,
|
|
||||||
palm_spatial,
|
|
||||||
palm_object,
|
|
||||||
handed,
|
|
||||||
input,
|
|
||||||
capture_manager: CaptureManager::default(),
|
|
||||||
datamap: Default::default(),
|
|
||||||
})
|
|
||||||
}
|
|
||||||
pub fn update(&mut self, sk: &Sk, token: &MainThreadToken, material: &mut Material) {
|
|
||||||
let sk_hand = Input::hand(self.handed);
|
|
||||||
let real_hand = Input::hand_source(self.handed) as u32 == HandSource::Articulated as u32;
|
|
||||||
if let InputDataType::Hand(hand) = &mut *self.input.data.lock() {
|
|
||||||
let input_node = self.input.spatial.node().unwrap();
|
|
||||||
input_node.set_enabled(
|
|
||||||
(real_hand || sk.get_active_display_mode() == DisplayMode::Flatscreen)
|
|
||||||
&& sk_hand.tracked.is_active(),
|
|
||||||
);
|
|
||||||
if input_node.enabled() {
|
|
||||||
hand.thumb.tip = convert_joint(sk_hand.fingers[0][4]);
|
|
||||||
hand.thumb.distal = convert_joint(sk_hand.fingers[0][3]);
|
|
||||||
hand.thumb.proximal = convert_joint(sk_hand.fingers[0][2]);
|
|
||||||
hand.thumb.metacarpal = convert_joint(sk_hand.fingers[0][1]);
|
|
||||||
|
|
||||||
for (finger, mut sk_finger) in [
|
|
||||||
(&mut hand.index, sk_hand.fingers[1]),
|
|
||||||
(&mut hand.middle, sk_hand.fingers[2]),
|
|
||||||
(&mut hand.ring, sk_hand.fingers[3]),
|
|
||||||
(&mut hand.little, sk_hand.fingers[4]),
|
|
||||||
] {
|
|
||||||
sk_finger[4].radius = 0.0;
|
|
||||||
finger.tip = convert_joint(sk_finger[4]);
|
|
||||||
finger.distal = convert_joint(sk_finger[3]);
|
|
||||||
finger.intermediate = convert_joint(sk_finger[2]);
|
|
||||||
finger.proximal = convert_joint(sk_finger[1]);
|
|
||||||
finger.metacarpal = convert_joint(sk_finger[0]);
|
|
||||||
}
|
|
||||||
|
|
||||||
hand.palm.position = Vec3::from(sk_hand.palm.position).into();
|
|
||||||
hand.palm.rotation = Quat::from(sk_hand.palm.orientation).into();
|
|
||||||
hand.palm.radius =
|
|
||||||
(sk_hand.fingers[2][0].radius + sk_hand.fingers[2][1].radius) * 0.5;
|
|
||||||
|
|
||||||
self.palm_spatial
|
|
||||||
.set_local_transform(Mat4::from_rotation_translation(
|
|
||||||
hand.palm.rotation.into(),
|
|
||||||
hand.palm.position.into(),
|
|
||||||
));
|
|
||||||
|
|
||||||
hand.wrist.position = Vec3::from(sk_hand.wrist.position).into();
|
|
||||||
hand.wrist.rotation = Quat::from(sk_hand.wrist.orientation).into();
|
|
||||||
hand.wrist.radius =
|
|
||||||
(sk_hand.fingers[0][0].radius + sk_hand.fingers[4][0].radius) * 0.5;
|
|
||||||
|
|
||||||
hand.elbow = None;
|
|
||||||
|
|
||||||
let hand_color = if self.capture_manager.capture.is_none() {
|
|
||||||
Color128::new_rgb(1.0, 1.0, 1.0)
|
|
||||||
} else {
|
|
||||||
Color128::new_rgb(0.0, 1.0, 0.75)
|
|
||||||
};
|
};
|
||||||
material.color_tint(hand_color);
|
let spatial = &self.input.spatial;
|
||||||
}
|
let thumb_tip_distance = field.distance(spatial, hand.thumb.tip.position.into());
|
||||||
}
|
let index_tip_distance = field.distance(spatial, hand.index.tip.position.into());
|
||||||
self.datamap.pinch_strength = sk_hand.pinch_activation;
|
let middle_tip_distance = field.distance(spatial, hand.middle.tip.position.into());
|
||||||
self.datamap.grab_strength = sk_hand.grip_activation;
|
let ring_tip_distance = field.distance(spatial, hand.ring.tip.position.into());
|
||||||
*self.input.datamap.lock() = Datamap::from_typed(&self.datamap).unwrap();
|
|
||||||
|
|
||||||
let distance_calculator = |space: &Arc<Spatial>, data: &InputDataType, field: &Field| {
|
|
||||||
let InputDataType::Hand(hand) = data else {
|
|
||||||
return None;
|
|
||||||
};
|
|
||||||
let thumb_tip_distance = field.distance(space, hand.thumb.tip.position.into());
|
|
||||||
let index_tip_distance = field.distance(space, hand.index.tip.position.into());
|
|
||||||
let middle_tip_distance = field.distance(space, hand.middle.tip.position.into());
|
|
||||||
let ring_tip_distance = field.distance(space, hand.ring.tip.position.into());
|
|
||||||
|
|
||||||
Some(
|
|
||||||
(thumb_tip_distance * 0.3)
|
(thumb_tip_distance * 0.3)
|
||||||
+ (index_tip_distance * 0.4)
|
+ (index_tip_distance * 0.4)
|
||||||
+ (middle_tip_distance * 0.15)
|
+ (middle_tip_distance * 0.15)
|
||||||
+ (ring_tip_distance * 0.15),
|
+ (ring_tip_distance * 0.15)
|
||||||
)
|
|
||||||
};
|
|
||||||
|
|
||||||
self.capture_manager.update_capture(&self.input);
|
|
||||||
self.capture_manager
|
|
||||||
.set_new_capture(&self.input, distance_calculator);
|
|
||||||
self.capture_manager.apply_capture(&self.input);
|
|
||||||
|
|
||||||
if self.capture_manager.capture.is_some() {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
let sorted_handlers = get_sorted_handlers(&self.input, distance_calculator);
|
|
||||||
self.input.set_handler_order(sorted_handlers.iter());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl Drop for SkHand {
|
|
||||||
fn drop(&mut self) {
|
|
||||||
Input::hand_visible(self.handed, false);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn joint_to_line_point(joint: &Joint, color: Color128) -> LinePoint {
|
|
||||||
LinePoint {
|
|
||||||
pt: Vec3::from(joint.position).into(),
|
|
||||||
thickness: joint.radius * 2.0,
|
|
||||||
color: color.into(),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user