fix(input): input not working

This commit is contained in:
Nova
2024-06-06 06:41:27 -04:00
parent 8d2aac12d6
commit 9425d30cb3
13 changed files with 87 additions and 85 deletions

View File

@@ -54,8 +54,9 @@ impl SkController {
}
pub fn update(&mut self, token: &MainThreadToken) {
let controller = Input::controller(self.handed);
*self.input.enabled.lock() = controller.tracked.is_active();
if *self.input.enabled.lock() {
let input_node = self.input.spatial.node().unwrap();
input_node.set_enabled(controller.tracked.is_active());
if input_node.enabled() {
let world_transform = Mat4::from_rotation_translation(
controller.aim.orientation.into(),
controller.aim.position.into(),