fix(model): make default pbr shader clip

This commit is contained in:
Nova
2023-02-20 18:03:02 -05:00
parent fee12854ca
commit 951ca7c4db
2 changed files with 9 additions and 8 deletions

View File

@@ -22,8 +22,10 @@ use std::time::Duration;
use stereokit::input::Handed;
use stereokit::lifecycle::DisplayMode;
use stereokit::lifecycle::{DepthMode, LogFilter};
use stereokit::material::Material;
use stereokit::render::SphericalHarmonics;
use stereokit::render::StereoKitRender;
use stereokit::shader::Shader;
use stereokit::texture::Texture;
use stereokit::time::StereoKitTime;
use tokio::{runtime::Handle, sync::oneshot};
@@ -93,6 +95,9 @@ fn main() -> Result<()> {
.expect("StereoKit failed to initialize");
info!("Init StereoKit");
Material::find(&stereokit, "default/material_pbr")?
.set_shader(Shader::from_name(&stereokit, "default/shader_pbr_clip")?);
// Skytex/light stuff
{
if let Some((tex, light)) = project_dirs