fix(model): make default pbr shader clip
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@@ -22,8 +22,10 @@ use std::time::Duration;
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use stereokit::input::Handed;
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use stereokit::lifecycle::DisplayMode;
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use stereokit::lifecycle::{DepthMode, LogFilter};
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use stereokit::material::Material;
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use stereokit::render::SphericalHarmonics;
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use stereokit::render::StereoKitRender;
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use stereokit::shader::Shader;
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use stereokit::texture::Texture;
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use stereokit::time::StereoKitTime;
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use tokio::{runtime::Handle, sync::oneshot};
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@@ -93,6 +95,9 @@ fn main() -> Result<()> {
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.expect("StereoKit failed to initialize");
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info!("Init StereoKit");
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Material::find(&stereokit, "default/material_pbr")?
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.set_shader(Shader::from_name(&stereokit, "default/shader_pbr_clip")?);
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// Skytex/light stuff
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{
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if let Some((tex, light)) = project_dirs
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