fix(model): make default pbr shader clip

This commit is contained in:
Nova
2023-02-20 18:03:02 -05:00
parent fee12854ca
commit 951ca7c4db
2 changed files with 9 additions and 8 deletions

View File

@@ -194,13 +194,7 @@ impl Model {
.sk_model
.get_or_try_init(|| -> color_eyre::eyre::Result<SendWrapper<SKModel>> {
let pending_model_path = self.pending_model_path.get().ok_or(Error)?;
let model = SKModel::from_file(
sk,
pending_model_path.as_path(),
Shader::from_file(sk, "default/shader_pbr_clip")
.ok()
.as_ref(),
)?;
let model = SKModel::from_file(sk, pending_model_path.as_path(), None)?;
Ok(SendWrapper::new(model.clone()))
})
@@ -210,7 +204,9 @@ impl Model {
{
let mut material_replacements = self.pending_material_replacements.lock();
for (material_idx, replacement_material) in material_replacements.iter() {
sk_model.set_material(sk, *material_idx as i32, replacement_material);
if sk_model.get_material(sk, *material_idx as i32).is_some() {
sk_model.set_material(sk, *material_idx as i32, replacement_material);
}
}
material_replacements.clear();
}