fix(wayland): flush clients after sending frame events for max fps
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@@ -34,7 +34,7 @@ use std::{
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sync::{Arc, Weak},
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};
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use super::{seat::SeatData, surface::CoreSurface, WaylandState, GLOBAL_DESTROY_QUEUE_IN};
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use super::{seat::SeatData, surface::CoreSurface, GLOBAL_DESTROY_QUEUE_IN};
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lazy_static! {
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static ref ITEM_TYPE_INFO_PANEL: TypeInfo = TypeInfo {
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