fix(input): extra hand data

This commit is contained in:
Nova
2022-09-18 12:03:02 -04:00
parent 3e18833211
commit 98ee5073dd
3 changed files with 56 additions and 40 deletions

View File

@@ -1,5 +1,5 @@
use crate::nodes::{
input::{InputMethod, InputType},
input::{hand::Hand, InputMethod, InputType},
spatial::Spatial,
};
use glam::Mat4;
@@ -29,7 +29,11 @@ impl SkHand {
SkHand {
hand: InputMethod::new(
Spatial::new(Weak::new(), None, Mat4::IDENTITY),
InputType::Hand(Box::new(sk_hand)),
InputType::Hand(Box::new(Hand {
base: sk_hand,
pinch_strength: 0.0,
grab_strength: 0.0,
})),
),
handed,
}
@@ -37,36 +41,41 @@ impl SkHand {
pub fn update(&mut self, sk: &StereoKit) {
if let InputType::Hand(hand) = &mut *self.hand.specialization.lock() {
let sk_hand = *sk.input_hand(self.handed);
// *self.hand.enabled.lock() = sk_hand.tracked_state.is_active();
// if sk_hand.tracked_state.is_active() {
hand.thumb.tip = convert_joint(sk_hand.fingers[0][4]);
hand.thumb.distal = convert_joint(sk_hand.fingers[0][3]);
hand.thumb.proximal = convert_joint(sk_hand.fingers[0][2]);
hand.thumb.metacarpal = convert_joint(sk_hand.fingers[0][1]);
*self.hand.enabled.lock() = sk_hand.tracked_state.is_active();
if sk_hand.tracked_state.is_active() {
hand.base.thumb.tip = convert_joint(sk_hand.fingers[0][4]);
hand.base.thumb.distal = convert_joint(sk_hand.fingers[0][3]);
hand.base.thumb.proximal = convert_joint(sk_hand.fingers[0][2]);
hand.base.thumb.metacarpal = convert_joint(sk_hand.fingers[0][1]);
for (finger, sk_finger) in [
(&mut hand.index, sk_hand.fingers[1]),
(&mut hand.middle, sk_hand.fingers[2]),
(&mut hand.ring, sk_hand.fingers[3]),
(&mut hand.little, sk_hand.fingers[4]),
] {
finger.tip = convert_joint(sk_finger[4]);
finger.distal = convert_joint(sk_finger[3]);
finger.intermediate = convert_joint(sk_finger[2]);
finger.proximal = convert_joint(sk_finger[1]);
finger.metacarpal = convert_joint(sk_finger[0]);
for (finger, sk_finger) in [
(&mut hand.base.index, sk_hand.fingers[1]),
(&mut hand.base.middle, sk_hand.fingers[2]),
(&mut hand.base.ring, sk_hand.fingers[3]),
(&mut hand.base.little, sk_hand.fingers[4]),
] {
finger.tip = convert_joint(sk_finger[4]);
finger.distal = convert_joint(sk_finger[3]);
finger.intermediate = convert_joint(sk_finger[2]);
finger.proximal = convert_joint(sk_finger[1]);
finger.metacarpal = convert_joint(sk_finger[0]);
}
hand.base.palm.position = sk_hand.palm.position.into();
hand.base.palm.rotation = sk_hand.palm.orientation.into();
hand.base.palm.radius =
(sk_hand.fingers[2][0].radius + sk_hand.fingers[2][1].radius) * 0.5;
hand.base.wrist.position = sk_hand.wrist.position.into();
hand.base.wrist.rotation = sk_hand.wrist.orientation.into();
hand.base.wrist.radius =
(sk_hand.fingers[0][0].radius + sk_hand.fingers[4][0].radius) * 0.5;
hand.base.elbow = None;
hand.pinch_strength = sk_hand.pinch_activation;
hand.grab_strength = sk_hand.grip_activation;
}
hand.palm.position = sk_hand.palm.position.into();
hand.palm.rotation = sk_hand.palm.orientation.into();
hand.palm.radius = (sk_hand.fingers[2][0].radius + sk_hand.fingers[2][1].radius) * 0.5;
hand.wrist.position = sk_hand.wrist.position.into();
hand.wrist.rotation = sk_hand.wrist.orientation.into();
hand.wrist.radius = (sk_hand.fingers[0][0].radius + sk_hand.fingers[4][0].radius) * 0.5;
hand.elbow = None;
// }
}
}
}