fix: clippy
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@@ -3,8 +3,7 @@ use smithay::backend::renderer::gles::{
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ffi::{self, Gles2, FRAGMENT_SHADER, VERTEX_SHADER},
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GlesError,
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};
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use std::mem::transmute;
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use stereokit_rust::shader::Shader;
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use stereokit_rust::shader::{Shader, _ShaderT};
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use tracing::error;
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// Simula shader with fancy lanzcos sampling
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@@ -133,7 +132,7 @@ pub unsafe fn shader_inject(
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let gl_frag = compile_shader(c, FRAGMENT_SHADER, frag_str)?;
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let gl_prog = link_program(c, gl_vert, gl_frag)?;
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let shader: *mut FfiShader = transmute(sk_shader.0.as_mut());
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let shader = sk_shader.0.as_mut() as *mut _ShaderT as *mut FfiShader;
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if let Some(shader) = shader.as_mut() {
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shader.shader.vertex = gl_vert;
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shader.shader.pixel = gl_frag;
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