fix: clippy
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@@ -140,7 +140,7 @@ impl CameraItem {
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let sk_mat = self
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.sk_mat
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.get_or_try_init(|| -> Result<Arc<MaterialWrapper>> {
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let shader = Shader::from_memory(&UNLIT_SHADER_BYTES)?;
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let shader = Shader::from_memory(UNLIT_SHADER_BYTES)?;
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let mut mat = Material::new(&shader, None);
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mat.get_all_param_info().set_texture("diffuse", &sk_tex.0);
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mat.transparency(Transparency::Blend);
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