fix(wayland): move model node updates to Update to fix texture updates
Signed-off-by: Schmarni <marnistromer@gmail.com>
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@@ -5,6 +5,7 @@ pub mod vulkano_data;
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pub mod xdg;
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use crate::core::registry::OwnedRegistry;
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use crate::nodes::drawable::model::ModelNodeSystemSet;
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use crate::wayland::core::seat::SeatMessage;
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use crate::{
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BevyMaterial,
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@@ -286,7 +287,7 @@ static RENDER_DEVICE: OnceLock<RenderDevice> = OnceLock::new();
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pub struct WaylandPlugin;
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impl Plugin for WaylandPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(Update, update_graphics);
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app.add_systems(Update, update_graphics.before(ModelNodeSystemSet));
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app.init_resource::<UsedBuffers>();
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app.sub_app_mut(RenderApp)
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.init_resource::<UsedBuffers>()
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