refactor: make all flex stuff use serde
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@@ -16,7 +16,10 @@ use anyhow::{anyhow, ensure, Result};
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use glam::Mat4;
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use nanoid::nanoid;
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use parking_lot::Mutex;
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use stardust_xr_schemas::input::{InputData, InputDataArgs, InputDataRaw};
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use serde::Deserialize;
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use stardust_xr::schemas::flex::deserialize;
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use stardust_xr::schemas::input::{InputData, InputDataArgs, InputDataRaw};
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use stardust_xr::values::Transform;
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use std::ops::Deref;
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use std::sync::atomic::Ordering;
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use std::sync::{Arc, Weak};
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@@ -213,19 +216,20 @@ pub fn create_input_handler_flex(
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calling_client: Arc<Client>,
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data: &[u8],
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) -> Result<()> {
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let root = flexbuffers::Reader::get_root(data)?;
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let flex_vec = root.get_vector()?;
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let node = Node::create(
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&calling_client,
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"/input/handler",
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flex_vec.idx(0).get_str()?,
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true,
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);
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let parent = get_spatial_parent_flex(&calling_client, flex_vec.idx(1).get_str()?)?;
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let transform = parse_transform(flex_vec.idx(2), true, true, false)?;
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#[derive(Deserialize)]
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struct CreateInputHandlerInfo<'a> {
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name: &'a str,
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parent_path: &'a str,
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transform: Transform,
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field_path: &'a str,
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}
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let info: CreateInputHandlerInfo = deserialize(data)?;
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let node = Node::create(&calling_client, "/input/handler", info.name, true);
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let parent = get_spatial_parent_flex(&calling_client, info.parent_path)?;
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let transform = parse_transform(info.transform, true, true, false)?;
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let field = calling_client
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.scenegraph
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.get_node(flex_vec.idx(3).as_str())
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.get_node(info.field_path)
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.ok_or_else(|| anyhow!("Field not found"))?
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.field
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.get()
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