refactor: make all flex stuff use serde

This commit is contained in:
Nova
2022-10-13 00:14:06 -04:00
parent 9d9d51ddeb
commit a421b27e0c
22 changed files with 460 additions and 431 deletions

View File

@@ -16,7 +16,10 @@ use anyhow::{anyhow, ensure, Result};
use glam::Mat4;
use nanoid::nanoid;
use parking_lot::Mutex;
use stardust_xr_schemas::input::{InputData, InputDataArgs, InputDataRaw};
use serde::Deserialize;
use stardust_xr::schemas::flex::deserialize;
use stardust_xr::schemas::input::{InputData, InputDataArgs, InputDataRaw};
use stardust_xr::values::Transform;
use std::ops::Deref;
use std::sync::atomic::Ordering;
use std::sync::{Arc, Weak};
@@ -213,19 +216,20 @@ pub fn create_input_handler_flex(
calling_client: Arc<Client>,
data: &[u8],
) -> Result<()> {
let root = flexbuffers::Reader::get_root(data)?;
let flex_vec = root.get_vector()?;
let node = Node::create(
&calling_client,
"/input/handler",
flex_vec.idx(0).get_str()?,
true,
);
let parent = get_spatial_parent_flex(&calling_client, flex_vec.idx(1).get_str()?)?;
let transform = parse_transform(flex_vec.idx(2), true, true, false)?;
#[derive(Deserialize)]
struct CreateInputHandlerInfo<'a> {
name: &'a str,
parent_path: &'a str,
transform: Transform,
field_path: &'a str,
}
let info: CreateInputHandlerInfo = deserialize(data)?;
let node = Node::create(&calling_client, "/input/handler", info.name, true);
let parent = get_spatial_parent_flex(&calling_client, info.parent_path)?;
let transform = parse_transform(info.transform, true, true, false)?;
let field = calling_client
.scenegraph
.get_node(flex_vec.idx(3).as_str())
.get_node(info.field_path)
.ok_or_else(|| anyhow!("Field not found"))?
.field
.get()