feat: glsl simula text shaders
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@@ -60,7 +60,6 @@ pub struct WaylandState {
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pub shm_state: ShmState,
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pub dmabuf_state: DmabufState,
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pub dmabuf_global: DmabufGlobal,
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pub pending_dmabufs: Vec<Dmabuf>,
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pub output: Output,
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pub seats: FxHashMap<ClientId, Arc<SeatData>>,
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}
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@@ -120,7 +119,6 @@ impl WaylandState {
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shm_state,
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dmabuf_state,
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dmabuf_global,
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pending_dmabufs: Vec::new(),
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output,
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seats: FxHashMap::default(),
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})
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