feat(drawable): set sky

This commit is contained in:
Nova
2022-09-26 00:39:56 -04:00
parent bbd3159a62
commit a80ddf501d
4 changed files with 74 additions and 43 deletions

View File

@@ -4,9 +4,7 @@ mod objects;
mod wayland;
use crate::core::destroy_queue;
use crate::nodes::drawable::model::MODELS_TO_DROP;
use crate::nodes::drawable::DRAWABLE_REGISTRY;
use crate::nodes::{hmd, input};
use crate::nodes::{drawable, hmd, input};
use crate::objects::input::mouse_pointer::MousePointer;
use crate::objects::input::sk_hand::SkHand;
use crate::wayland::Wayland;
@@ -36,12 +34,11 @@ struct CliArgs {
}
fn main() -> Result<()> {
let project_dirs = ProjectDirs::from("", "", "stardust").unwrap();
let cli_args = Arc::new(CliArgs::parse());
let log = ::slog::Logger::root(::slog_stdlog::StdLog.fuse(), slog::o!());
slog_stdlog::init()?;
let project_dirs = ProjectDirs::from("", "", "stardust").unwrap();
let mut stereokit = Settings::default()
.app_name("Stardust XR")
.overlay_app(cli_args.overlay)
@@ -56,18 +53,12 @@ fn main() -> Result<()> {
.expect("StereoKit failed to initialize");
println!("Init StereoKit");
// Skytex/light stuff
{
let skytex_path = project_dirs.config_dir().join("skytex.hdr");
if let Some((tex, light)) = skytex_path
.exists()
.then(|| {
Texture::from_cubemap_equirectangular(
&stereokit,
skytex_path.to_str().unwrap(),
true,
100,
)
})
.then(|| Texture::from_cubemap_equirectangular(&stereokit, &skytex_path, true, 100))
.flatten()
{
stereokit.set_skytex(&tex);
@@ -104,29 +95,26 @@ fn main() -> Result<()> {
let mut wayland = Wayland::new(log)?;
println!("Stardust ready!");
stereokit.run(
|draw_ctx| {
hmd::frame(&stereokit);
wayland.frame(&stereokit);
|sk, draw_ctx| {
hmd::frame(sk);
wayland.frame(sk);
destroy_queue::clear();
nodes::root::Root::logic_step(stereokit.time_elapsed());
for drawable in DRAWABLE_REGISTRY.get_valid_contents() {
drawable.draw(&stereokit, draw_ctx);
}
MODELS_TO_DROP.lock().clear();
nodes::root::Root::logic_step(sk.time_elapsed());
drawable::draw(sk, draw_ctx);
if let Some(mouse_pointer) = &mouse_pointer {
mouse_pointer.update(&stereokit);
mouse_pointer.update(sk);
}
if let Some(hands) = &mut hands {
hands[0].update(&stereokit);
hands[1].update(&stereokit);
hands[0].update(sk);
hands[1].update(sk);
}
input::process_input();
wayland.make_context_current();
},
|| {
|_| {
println!("Cleanly shut down StereoKit");
},
);