feat: new stereokit
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@@ -14,16 +14,13 @@ use stardust_xr::schemas::{
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flex::flexbuffers,
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};
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use std::sync::Arc;
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use stereokit::{
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input::{ButtonState, Handed, Joint as SkJoint, StereoKitInput},
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lifecycle::StereoKitDraw,
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};
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use stereokit::{ButtonState, HandJoint, Handed, StereoKitMultiThread};
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use tracing::instrument;
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fn convert_joint(joint: SkJoint) -> Joint {
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fn convert_joint(joint: HandJoint) -> Joint {
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Joint {
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position: joint.position,
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rotation: joint.orientation,
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position: joint.position.into(),
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rotation: joint.orientation.into(),
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radius: joint.radius,
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}
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}
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@@ -51,12 +48,12 @@ impl SkHand {
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})
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}
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#[instrument(level = "debug", name = "Update Hand Input Method", skip_all)]
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pub fn update(&mut self, sk: &StereoKitDraw) {
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pub fn update(&mut self, sk: &impl StereoKitMultiThread) {
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let sk_hand = sk.input_hand(self.handed);
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if let InputType::Hand(hand) = &mut *self.input.specialization.lock() {
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let controller = sk.input_controller(self.handed);
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*self.input.enabled.lock() = controller.tracked.contains(ButtonState::Inactive)
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&& sk_hand.tracked_state.contains(ButtonState::Active);
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*self.input.enabled.lock() = controller.tracked.contains(ButtonState::ACTIVE)
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&& sk_hand.tracked_state.contains(ButtonState::ACTIVE);
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if *self.input.enabled.lock() {
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hand.base.thumb.tip = convert_joint(sk_hand.fingers[0][4]);
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hand.base.thumb.distal = convert_joint(sk_hand.fingers[0][3]);
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@@ -76,13 +73,13 @@ impl SkHand {
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finger.metacarpal = convert_joint(sk_finger[0]);
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}
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hand.base.palm.position = sk_hand.palm.position;
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hand.base.palm.rotation = sk_hand.palm.orientation;
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hand.base.palm.position = sk_hand.palm.position.into();
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hand.base.palm.rotation = sk_hand.palm.orientation.into();
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hand.base.palm.radius =
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(sk_hand.fingers[2][0].radius + sk_hand.fingers[2][1].radius) * 0.5;
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hand.base.wrist.position = sk_hand.wrist.position;
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hand.base.wrist.rotation = sk_hand.wrist.orientation;
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hand.base.wrist.position = sk_hand.wrist.position.into();
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hand.base.wrist.rotation = sk_hand.wrist.orientation.into();
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hand.base.wrist.radius =
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(sk_hand.fingers[0][0].radius + sk_hand.fingers[4][0].radius) * 0.5;
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