fix(main): don't init winit on display or wayland_display empty
This commit is contained in:
@@ -327,7 +327,9 @@ fn bevy_loop(
|
|||||||
.async_compute
|
.async_compute
|
||||||
.on_thread_spawn = Some(enter_runtime_context.clone());
|
.on_thread_spawn = Some(enter_runtime_context.clone());
|
||||||
plugins = plugins.set(task_pool_plugin);
|
plugins = plugins.set(task_pool_plugin);
|
||||||
if std::env::var("DISPLAY").is_ok() || std::env::var("WAYLAND_DISPLAY").is_ok() {
|
if std::env::var("DISPLAY").is_ok_and(|s| !s.is_empty())
|
||||||
|
|| std::env::var("WAYLAND_DISPLAY").is_ok_and(|s| !s.is_empty())
|
||||||
|
{
|
||||||
let mut plugin = WinitPlugin::<WakeUp>::default();
|
let mut plugin = WinitPlugin::<WakeUp>::default();
|
||||||
plugin.run_on_any_thread = true;
|
plugin.run_on_any_thread = true;
|
||||||
plugins = plugins.add(plugin).disable::<ScheduleRunnerPlugin>();
|
plugins = plugins.add(plugin).disable::<ScheduleRunnerPlugin>();
|
||||||
|
|||||||
Reference in New Issue
Block a user