refactor: switch to bevys StandardMaterial for now
Signed-off-by: Schmarni <marnistromer@gmail.com>
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@@ -5,9 +5,8 @@ use crate::{
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registry::Registry,
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},
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nodes::{
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Node,
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spatial::{Spatial, SpatialNode},
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},
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spatial::{Spatial, SpatialNode}, Node
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}, BevyMaterial,
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};
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use bevy::{
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asset::RenderAssetUsages,
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@@ -17,7 +16,6 @@ use bevy::{
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primitives::Aabb,
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},
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};
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use bevy_sk::vr_materials::PbrMaterial;
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use glam::Vec3;
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use parking_lot::Mutex;
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use std::sync::{
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@@ -54,7 +52,7 @@ fn update_visibillity(mut cmds: Commands) {
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fn build_line_mesh(
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mut meshes: ResMut<Assets<Mesh>>,
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mut cmds: Commands,
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mut materials: ResMut<Assets<PbrMaterial>>,
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mut materials: ResMut<Assets<BevyMaterial>>,
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) {
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for lines in LINES_REGISTRY
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.get_valid_contents()
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@@ -171,9 +169,9 @@ fn build_line_mesh(
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let e = cmds.spawn((
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Name::new("LinesNode"),
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SpatialNode(Arc::downgrade(&lines.spatial)),
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MeshMaterial3d(materials.add(PbrMaterial {
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color: Color::WHITE,
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roughness: 1.0,
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MeshMaterial3d(materials.add(BevyMaterial {
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base_color: Color::WHITE,
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perceptual_roughness: 1.0,
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alpha_mode: AlphaMode::Opaque,
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..default()
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})),
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