feat: implement audio! thats all nodes!
Signed-off-by: Schmarni <marnistromer@gmail.com>
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@@ -42,6 +42,7 @@ use bevy_mod_xr::camera::XrProjection;
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use bevy_mod_xr::hand_debug_gizmos::HandGizmosPlugin;
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use bevy_mod_xr::session::{XrFirst, XrHandleEvents};
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use clap::Parser;
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use nodes::audio::AudioNodePlugin;
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use core::client::{Client, tick_internal_client};
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use core::entity_handle::EntityHandlePlugin;
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use core::task;
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@@ -394,6 +395,7 @@ fn bevy_loop(
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ModelNodePlugin,
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TextNodePlugin,
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LinesNodePlugin,
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AudioNodePlugin,
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));
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// object plugins
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app.add_plugins((PlaySpacePlugin, HandPlugin, ControllerPlugin));
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@@ -576,7 +578,7 @@ fn stereokit_loop(
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#[cfg(feature = "wayland")]
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wayland.update();
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drawable::draw(token);
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audio::update();
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// audio::update();
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}
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info!("Cleanly shut down StereoKit");
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