feat: implement audio! thats all nodes!
Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
@@ -1,9 +1,17 @@
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use crate::{
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core::{
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bevy_channel::{BevyChannel, BevyChannelReader}, client::Client, color::ColorConvert, entity_handle::EntityHandle, error::Result, registry::Registry, resource::get_resource_file
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bevy_channel::{BevyChannel, BevyChannelReader},
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client::Client,
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color::ColorConvert,
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entity_handle::EntityHandle,
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error::Result,
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registry::Registry,
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resource::get_resource_file,
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},
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nodes::{
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drawable::XAlign, spatial::{Spatial, SpatialNode}, Node
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Node,
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drawable::XAlign,
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spatial::{Spatial, SpatialNode},
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},
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};
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use bevy::{platform::collections::HashMap, prelude::*};
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@@ -95,9 +103,8 @@ fn spawn_text(
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);
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let max_width = style.bounds.as_ref().map(|v| v.bounds.x);
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let max_height = style.bounds.as_ref().map(|v| v.bounds.x);
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let (width, height) =
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let (width, _height) =
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text_glyphs.measure(max_width, max_height, &mut font_settings.font_system);
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info!(width, height, ?style.text_align_x);
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let meshes = generate_meshes(
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bevy_mesh_text_3d::InputText::Simple {
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text: text_string,
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@@ -134,9 +141,9 @@ fn spawn_text(
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else {
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continue;
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};
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let dist = meshes.iter().fold(f32::MAX, |dist, v| {
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dist.min(v.transform.translation.x)
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});
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let dist = meshes
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.iter()
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.fold(f32::MAX, |dist, v| dist.min(v.transform.translation.x));
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// TODO: text align
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let letters = meshes
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.into_iter()
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@@ -162,7 +169,10 @@ fn spawn_text(
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})
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.collect::<Vec<_>>();
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let entity = cmds
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.spawn((SpatialNode(Arc::downgrade(&text.spatial)),))
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.spawn((
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Name::new("TextNode"),
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SpatialNode(Arc::downgrade(&text.spatial)),
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))
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.add_children(&letters)
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.id();
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text.entity.lock().replace(EntityHandle(entity));
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