feat: working handtracking input methodsRUST_LOG=info,naga=warn dbus-run-session cargo run -- -e ~/build/stardust/env.sh -o 300!
Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
@@ -1,15 +1,27 @@
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use crate::core::client::INTERNAL_CLIENT;
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use crate::nodes::OwnedNode;
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use crate::nodes::fields::{Field, FieldTrait};
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use crate::nodes::input::{INPUT_HANDLER_REGISTRY, InputDataType, InputHandler};
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use crate::nodes::input::{Finger, INPUT_HANDLER_REGISTRY, InputDataType, InputHandler, Thumb};
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use crate::nodes::{
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Node,
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input::{Hand, InputMethod, Joint},
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spatial::Spatial,
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};
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use crate::objects::{ObjectHandle, SpatialRef, Tracked};
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use crate::{DbusConnection, ObjectRegistryRes, PreFrameWait};
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use bevy::prelude::Transform as BevyTransform;
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use bevy::prelude::*;
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use bevy_mod_openxr::helper_traits::{ToQuat, ToVec3};
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use bevy_mod_openxr::resources::OxrFrameState;
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use bevy_mod_openxr::session::OxrSession;
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use bevy_mod_xr::hands::{HandBone, HandSide, XrHandBoneEntities, XrHandBoneRadius};
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use bevy_mod_xr::session::{XrPreDestroySession, XrSessionCreated};
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use bevy_mod_xr::spaces::{XrPrimaryReferenceSpace, XrSpaceLocationFlags};
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use bevy_sk::hand::GRADIENT_TEXTURE_HANDLE;
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use bevy_sk::vr_materials::PbrMaterial;
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use color_eyre::eyre::Result;
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use glam::{Mat4, Quat, Vec3};
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use openxr::{HandJointLocation, SpaceLocationFlags};
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use serde::{Deserialize, Serialize};
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use stardust_xr::values::Datamap;
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use std::sync::Arc;
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@@ -21,15 +33,146 @@ use zbus::Connection;
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use super::{CaptureManager, get_sorted_handlers};
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fn convert_joint(joint: HandJoint) -> Joint {
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pub struct HandPlugin;
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impl Plugin for HandPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(PreFrameWait, update_hands);
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app.add_systems(XrSessionCreated, create_trackers);
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app.add_systems(XrPreDestroySession, destroy_trackers);
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app.add_systems(PostUpdate, update_hand_material);
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app.add_systems(Startup, setup);
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}
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}
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fn update_hands(
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mut hands: ResMut<Hands>,
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session: Option<Res<OxrSession>>,
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state: Option<Res<OxrFrameState>>,
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ref_space: Option<Res<XrPrimaryReferenceSpace>>,
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mut materials: ResMut<Assets<PbrMaterial>>,
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mut joint_query: Query<(
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&mut BevyTransform,
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&mut XrSpaceLocationFlags,
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&mut XrHandBoneRadius,
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)>,
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joints_query: Query<&XrHandBoneEntities>,
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) {
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let (Some(session), Some(state), Some(ref_space)) = (session, state, ref_space) else {
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tokio::task::spawn({
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let left = hands.left.tracked.clone();
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let right = hands.right.tracked.clone();
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async move {
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left.set_tracked(false);
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right.set_tracked(false);
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}
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});
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return;
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};
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let get_joints = |hand: &mut SkHand| -> Option<openxr::HandJointLocations> {
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let Some(tracker) = hand.tracker.as_ref() else {
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hand.input.spatial.node().unwrap().set_enabled(false);
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let handle = hand.tracked.clone();
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tokio::task::spawn(async move {
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handle.set_tracked(false);
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});
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return None;
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};
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// this won't be correct with pipelined rendering
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session
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.locate_hand_joints(tracker, &ref_space, state.predicted_display_time)
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.inspect_err(|err| error!("Error while locating hand joints"))
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.ok()
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.flatten()
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};
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let joints_left = get_joints(&mut hands.left);
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let joints_right = get_joints(&mut hands.right);
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hands.left.update(joints_left.as_ref(), &mut materials);
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hands.right.update(joints_right.as_ref(), &mut materials);
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}
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fn pinch_between(joint_1: &Joint, joint_2: &Joint) -> f32 {
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const PINCH_MAX: f32 = 0.11;
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const PINCH_ACTIVACTION_DISTANCE: f32 = 0.01;
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let combined_radius = joint_1.radius + joint_2.radius;
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let pinch_dist =
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Vec3::from(joint_1.position).distance(Vec3::from(joint_2.position)) - combined_radius;
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(1.0 - ((pinch_dist - PINCH_ACTIVACTION_DISTANCE) / (PINCH_MAX - PINCH_ACTIVACTION_DISTANCE)))
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.clamp(0.0, 1.0)
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}
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fn create_trackers(session: Res<OxrSession>, mut hands: ResMut<Hands>) {
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hands.left.tracker = session
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.create_hand_tracker(openxr::HandEXT::LEFT)
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.inspect_err(|err| error!("failed to create left hand tracker"))
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.ok();
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hands.right.tracker = session
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.create_hand_tracker(openxr::HandEXT::RIGHT)
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.inspect_err(|err| error!("failed to create right hand tracker"))
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.ok();
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}
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fn destroy_trackers(mut hands: ResMut<Hands>) {
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hands.left.tracker.take();
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hands.right.tracker.take();
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}
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#[derive(Component)]
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struct CorrectHandMaterial;
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fn update_hand_material(
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query: Query<
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(Entity, &HandSide),
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(
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With<XrHandBoneEntities>,
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With<MeshMaterial3d<PbrMaterial>>,
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Without<CorrectHandMaterial>,
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),
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>,
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mut cmds: Commands,
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hands: Res<Hands>,
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) {
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for (entity, side) in &query {
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let handle = match side {
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HandSide::Left => hands.left.material.clone(),
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HandSide::Right => hands.right.material.clone(),
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};
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cmds.entity(entity)
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.insert(MeshMaterial3d(handle))
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.insert(CorrectHandMaterial);
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}
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}
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fn setup(
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connection: Res<DbusConnection>,
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mut cmds: Commands,
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mut materials: ResMut<Assets<PbrMaterial>>,
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) {
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tokio::task::spawn({
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let connection = connection.clone();
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async move {
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connection
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.request_name("org.stardustxr.Hands")
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.await
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.unwrap();
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}
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});
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cmds.insert_resource(Hands {
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left: SkHand::new(&connection, HandSide::Left, &mut materials).unwrap(),
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right: SkHand::new(&connection, HandSide::Right, &mut materials).unwrap(),
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});
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}
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fn convert_joint(joint: HandJointLocation) -> Joint {
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Joint {
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position: Vec3::from(joint.position).into(),
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rotation: Quat::from(joint.orientation).into(),
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position: joint.pose.position.to_vec3().into(),
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rotation: joint.pose.orientation.to_quat().into(),
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radius: joint.radius,
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distance: 0.0,
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}
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}
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#[derive(Resource)]
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struct Hands {
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left: SkHand,
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right: SkHand,
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}
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#[derive(Default, Deserialize, Serialize)]
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struct HandDatamap {
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pinch_strength: f32,
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@@ -40,117 +183,158 @@ pub struct SkHand {
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_node: OwnedNode,
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palm_spatial: Arc<Spatial>,
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palm_object: ObjectHandle<SpatialRef>,
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handed: Handed,
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side: HandSide,
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input: Arc<InputMethod>,
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capture_manager: CaptureManager,
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datamap: HandDatamap,
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tracked: ObjectHandle<Tracked>,
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tracker: Option<openxr::HandTracker>,
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captured: bool,
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material: Handle<PbrMaterial>,
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}
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impl SkHand {
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pub fn new(connection: &Connection, handed: Handed) -> Result<Self> {
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pub fn new(
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connection: &Connection,
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side: HandSide,
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materials: &mut Assets<PbrMaterial>,
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) -> Result<Self> {
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let (palm_spatial, palm_object) = SpatialRef::create(
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connection,
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&("/org/stardustxr/Hand/".to_string()
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+ match handed {
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Handed::Left => "left",
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_ => "right",
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+ match side {
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HandSide::Left => "left",
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HandSide::Right => "right",
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} + "/palm"),
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);
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let tracked = Tracked::new(
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connection,
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&("/org/stardustxr/Hand/".to_string()
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+ match handed {
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Handed::Left => "left",
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_ => "right",
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+ match side {
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HandSide::Left => "left",
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HandSide::Right => "right",
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}),
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);
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let _node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph_owned()?;
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Spatial::add_to(&_node.0, None, Mat4::IDENTITY, false);
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let node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph_owned()?;
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Spatial::add_to(&node.0, None, Mat4::IDENTITY, false);
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let hand = InputDataType::Hand(Hand {
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right: handed == Handed::Right,
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right: matches!(side, HandSide::Right),
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..Default::default()
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});
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let datamap = Datamap::from_typed(HandDatamap::default())?;
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let input = InputMethod::add_to(&_node.0, hand, datamap)?;
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Input::hand_visible(handed, true);
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let input = InputMethod::add_to(&node.0, hand, datamap)?;
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let material = materials.add(PbrMaterial {
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color: Srgba::new(1.0, 1.0, 1.0, 1.0).into(),
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alpha_mode: AlphaMode::Blend,
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use_stereokit_uvs: false,
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diffuse_texture: Some(GRADIENT_TEXTURE_HANDLE),
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roughness: 1.0,
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..default()
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});
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Ok(SkHand {
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_node,
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_node: node,
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palm_spatial,
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palm_object,
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handed,
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side,
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input,
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tracked,
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capture_manager: CaptureManager::default(),
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datamap: Default::default(),
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tracker: None,
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material,
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captured: false,
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})
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}
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pub fn update(&mut self, sk: &Sk, token: &MainThreadToken, material: &mut Material) {
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let sk_hand = Input::hand(self.handed);
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let real_hand = Input::hand_source(self.handed) as u32 == HandSource::Articulated as u32;
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if let InputDataType::Hand(hand) = &mut *self.input.data.lock() {
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let input_node = self.input.spatial.node().unwrap();
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input_node.set_enabled(
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(real_hand || sk.get_active_display_mode() == DisplayMode::Flatscreen)
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&& sk_hand.tracked.is_active(),
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);
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let enabled = input_node.enabled();
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tokio::spawn({
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// this is suboptimal since it probably allocates a fresh string every frame
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let handle = self.tracked.clone();
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async move {
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handle.set_tracked(enabled).await;
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}
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fn update(
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&mut self,
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joints: Option<&openxr::HandJointLocations>,
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materials: &mut ResMut<Assets<PbrMaterial>>,
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) {
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// TODO: use the hand data source ext
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let real_hand = true;
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let input_node = self.input.spatial.node().unwrap();
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let is_tracked = real_hand
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&& joints.is_some_and(|v| {
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v.iter().all(|v| {
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v.location_flags.contains(
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SpaceLocationFlags::POSITION_VALID
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| SpaceLocationFlags::POSITION_TRACKED
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| SpaceLocationFlags::ORIENTATION_VALID
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| SpaceLocationFlags::ORIENTATION_TRACKED,
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)
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})
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});
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if enabled {
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hand.thumb.tip = convert_joint(sk_hand.fingers[0][4]);
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hand.thumb.distal = convert_joint(sk_hand.fingers[0][3]);
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hand.thumb.proximal = convert_joint(sk_hand.fingers[0][2]);
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hand.thumb.metacarpal = convert_joint(sk_hand.fingers[0][1]);
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for (finger, mut sk_finger) in [
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(&mut hand.index, sk_hand.fingers[1]),
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(&mut hand.middle, sk_hand.fingers[2]),
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(&mut hand.ring, sk_hand.fingers[3]),
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(&mut hand.little, sk_hand.fingers[4]),
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] {
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sk_finger[4].radius = 0.0;
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finger.tip = convert_joint(sk_finger[4]);
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finger.distal = convert_joint(sk_finger[3]);
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finger.intermediate = convert_joint(sk_finger[2]);
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finger.proximal = convert_joint(sk_finger[1]);
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finger.metacarpal = convert_joint(sk_finger[0]);
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}
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hand.palm.position = Vec3::from(sk_hand.palm.position).into();
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hand.palm.rotation = Quat::from(sk_hand.palm.orientation).into();
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hand.palm.radius =
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(sk_hand.fingers[2][0].radius + sk_hand.fingers[2][1].radius) * 0.5;
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self.palm_spatial
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.set_local_transform(Mat4::from_rotation_translation(
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hand.palm.rotation.into(),
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hand.palm.position.into(),
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));
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hand.wrist.position = Vec3::from(sk_hand.wrist.position).into();
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hand.wrist.rotation = Quat::from(sk_hand.wrist.orientation).into();
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hand.wrist.radius =
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(sk_hand.fingers[0][0].radius + sk_hand.fingers[4][0].radius) * 0.5;
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hand.elbow = None;
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let hand_color = if self.capture_manager.capture.upgrade().is_none() {
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Color128::new_rgb(1.0, 1.0, 1.0)
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} else {
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Color128::new_rgb(0.0, 1.0, 0.75)
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};
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material.color_tint(hand_color);
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input_node.set_enabled(is_tracked);
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tokio::task::spawn({
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let handle = self.tracked.clone();
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async move {
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handle.set_tracked(is_tracked);
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}
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});
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if is_tracked {
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// cannot ever crash, is_tracked is only true of joints is some
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let joints = joints.unwrap();
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let new_hand = Hand {
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right: matches!(self.side, HandSide::Right),
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thumb: Thumb {
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tip: convert_joint(joints[HandBone::ThumbTip as usize]),
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distal: convert_joint(joints[HandBone::ThumbDistal as usize]),
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proximal: convert_joint(joints[HandBone::ThumbProximal as usize]),
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metacarpal: convert_joint(joints[HandBone::ThumbMetacarpal as usize]),
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},
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index: Finger {
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tip: convert_joint(joints[HandBone::IndexTip as usize]),
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distal: convert_joint(joints[HandBone::IndexDistal as usize]),
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intermediate: convert_joint(joints[HandBone::IndexIntermediate as usize]),
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proximal: convert_joint(joints[HandBone::IndexProximal as usize]),
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metacarpal: convert_joint(joints[HandBone::IndexMetacarpal as usize]),
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},
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middle: Finger {
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tip: convert_joint(joints[HandBone::MiddleTip as usize]),
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distal: convert_joint(joints[HandBone::MiddleDistal as usize]),
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intermediate: convert_joint(joints[HandBone::MiddleIntermediate as usize]),
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proximal: convert_joint(joints[HandBone::MiddleProximal as usize]),
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metacarpal: convert_joint(joints[HandBone::MiddleMetacarpal as usize]),
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},
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ring: Finger {
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tip: convert_joint(joints[HandBone::RingTip as usize]),
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distal: convert_joint(joints[HandBone::RingDistal as usize]),
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intermediate: convert_joint(joints[HandBone::RingIntermediate as usize]),
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proximal: convert_joint(joints[HandBone::RingProximal as usize]),
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metacarpal: convert_joint(joints[HandBone::RingMetacarpal as usize]),
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},
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little: Finger {
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tip: convert_joint(joints[HandBone::LittleTip as usize]),
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distal: convert_joint(joints[HandBone::LittleDistal as usize]),
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intermediate: convert_joint(joints[HandBone::LittleIntermediate as usize]),
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proximal: convert_joint(joints[HandBone::LittleProximal as usize]),
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metacarpal: convert_joint(joints[HandBone::LittleMetacarpal as usize]),
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},
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palm: convert_joint(joints[HandBone::Palm as usize]),
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wrist: convert_joint(joints[HandBone::Wrist as usize]),
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elbow: None,
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};
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self.palm_spatial
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.set_local_transform(Mat4::from_rotation_translation(
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new_hand.palm.rotation.into(),
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new_hand.palm.position.into(),
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));
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self.datamap.pinch_strength = pinch_between(&new_hand.thumb.tip, &new_hand.index.tip);
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// this is how stereokit calculates grab
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self.datamap.grab_strength =
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pinch_between(&new_hand.ring.tip, &new_hand.ring.metacarpal);
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*self.input.data.lock() = InputDataType::Hand(new_hand);
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*self.input.datamap.lock() = Datamap::from_typed(&self.datamap).unwrap();
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let captured = self.capture_manager.capture.upgrade().is_some();
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if captured && !self.captured {
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materials.get_mut(&self.material).unwrap().color = Srgba::rgb(0., 1., 0.75).into();
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} else if self.captured && !captured {
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materials.get_mut(&self.material).unwrap().color = Srgba::rgb(1., 1.0, 1.0).into();
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}
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self.captured = captured;
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}
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self.datamap.pinch_strength = sk_hand.pinch_activation;
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self.datamap.grab_strength = sk_hand.grip_activation;
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*self.input.datamap.lock() = Datamap::from_typed(&self.datamap).unwrap();
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let distance_calculator = |space: &Arc<Spatial>, data: &InputDataType, field: &Field| {
|
||||
let InputDataType::Hand(hand) = data else {
|
||||
@@ -183,11 +367,6 @@ impl SkHand {
|
||||
.set_handler_order(sorted_handlers.iter().map(|(handler, _)| handler));
|
||||
}
|
||||
}
|
||||
impl Drop for SkHand {
|
||||
fn drop(&mut self) {
|
||||
Input::hand_visible(self.handed, false);
|
||||
}
|
||||
}
|
||||
|
||||
fn joint_to_line_point(joint: &Joint, color: Color128) -> LinePoint {
|
||||
LinePoint {
|
||||
|
||||
Reference in New Issue
Block a user