refactor: use typemap for aspects!
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@@ -30,7 +30,7 @@ impl EyePointer {
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pub fn new() -> Result<Self> {
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let node = Node::create_parent_name(&INTERNAL_CLIENT, "", &nanoid!(), false)
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.add_to_scenegraph()?;
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let spatial = Spatial::add_to(&node, None, Mat4::IDENTITY, false).unwrap();
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let spatial = Spatial::add_to(&node, None, Mat4::IDENTITY, false);
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let pointer =
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InputMethod::add_to(&node, InputType::Pointer(Pointer::default()), None).unwrap();
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