refactor: use typemap for aspects!

This commit is contained in:
Nova
2024-02-05 05:09:48 -05:00
parent 36dacb3322
commit d4b7c3f61a
36 changed files with 518 additions and 528 deletions

View File

@@ -43,7 +43,7 @@ impl SkController {
false,
)
.add_to_scenegraph()?;
Spatial::add_to(&_node, None, Mat4::IDENTITY, false)?;
Spatial::add_to(&_node, None, Mat4::IDENTITY, false);
let model = sk.model_create_mem("cursor.glb", include_bytes!("cursor.glb"), None)?;
let tip = InputType::Tip(Tip::default());
let input = InputMethod::add_to(&_node, tip, None)?;