refactor: use typemap for aspects!
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@@ -43,7 +43,7 @@ impl SkController {
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false,
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)
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.add_to_scenegraph()?;
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Spatial::add_to(&_node, None, Mat4::IDENTITY, false)?;
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Spatial::add_to(&_node, None, Mat4::IDENTITY, false);
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let model = sk.model_create_mem("cursor.glb", include_bytes!("cursor.glb"), None)?;
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let tip = InputType::Tip(Tip::default());
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let input = InputMethod::add_to(&_node, tip, None)?;
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