refactor: use typemap for aspects!
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@@ -42,7 +42,7 @@ impl SkHand {
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pub fn new(handed: Handed) -> Result<Self> {
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let _node = Node::create_parent_name(&INTERNAL_CLIENT, "", &nanoid!(), false)
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.add_to_scenegraph()?;
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Spatial::add_to(&_node, None, Mat4::IDENTITY, false)?;
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Spatial::add_to(&_node, None, Mat4::IDENTITY, false);
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let hand = InputType::Hand(Box::new(Hand {
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base: FlatHand {
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right: handed == Handed::Right,
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