refactor: use typemap for aspects!
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@@ -42,8 +42,9 @@ impl PlaySpace {
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pub fn new() -> Result<Self> {
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let node = Node::create_parent_name(&INTERNAL_CLIENT, "", &nanoid!(), false)
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.add_to_scenegraph()?;
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let spatial = Spatial::add_to(&node, None, Mat4::IDENTITY, false)?;
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let field = BoxField::add_to(&node, [0.0; 3].into())?;
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let spatial = Spatial::add_to(&node, None, Mat4::IDENTITY, false);
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BoxField::add_to(&node, [0.0; 3].into());
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let field = node.get_aspect::<Field>()?.clone();
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let pulse_rx = PulseReceiver::add_to(
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&node,
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