refactor: use minimal bevy features

Signed-off-by: Schmarni <marnistromer@gmail.com>
This commit is contained in:
Schmarni
2025-07-01 11:33:14 +02:00
parent 017a7d4c7b
commit e31d3e2197
3 changed files with 34 additions and 265 deletions

View File

@@ -26,7 +26,6 @@ use bevy::pbr::PbrPlugin;
use bevy::render::settings::{Backends, RenderCreation, WgpuSettings};
use bevy::render::{RenderDebugFlags, RenderPlugin};
use bevy::scene::ScenePlugin;
use bevy::text::FontLoader;
use bevy::winit::{WakeUp, WinitPlugin};
use bevy_mod_openxr::action_set_attaching::OxrActionAttachingPlugin;
use bevy_mod_openxr::action_set_syncing::OxrActionSyncingPlugin;
@@ -351,7 +350,6 @@ fn bevy_loop(
// bevy_sk::skytext::SphericalHarmonicsPlugin,
));
// app.add_plugins(HandGizmosPlugin);
app.init_asset::<Font>().init_asset_loader::<FontLoader>();
app.world_mut().resource_mut::<AmbientLight>().brightness = 2000.0;
if let Some(priority) = args.overlay_priority {
app.insert_resource(OxrOverlaySettings {