feat: use d-bus for server objects
This commit is contained in:
@@ -1,28 +0,0 @@
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use crate::{
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core::client::INTERNAL_CLIENT,
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nodes::{
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spatial::{Spatial, EXPORTED_SPATIALS},
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Node,
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},
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};
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use glam::Mat4;
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use std::sync::Arc;
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use zbus::{interface, Connection};
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pub struct HMD;
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impl HMD {
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pub async fn create(connection: &Connection) -> Arc<Spatial> {
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let node = Arc::new(Node::generate(&INTERNAL_CLIENT, false));
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let spatial = Spatial::add_to(&node, None, Mat4::IDENTITY, false);
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EXPORTED_SPATIALS.lock().insert(0, node);
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connection.object_server().at("/hmd", Self).await.unwrap();
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spatial
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}
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}
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#[interface(name = "org.stardustxr.SpatialRef")]
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impl HMD {
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#[zbus(property)]
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pub fn uid(&self) -> u64 {
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0
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}
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}
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@@ -1,33 +1,47 @@
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use crate::nodes::spatial::Spatial;
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#![allow(unused)]
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use crate::{
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core::client::INTERNAL_CLIENT,
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nodes::{
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fields::{Field, Shape, EXPORTED_FIELDS},
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spatial::{Spatial, EXPORTED_SPATIALS},
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Node,
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},
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};
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use glam::{vec3, Mat4};
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use input::{
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eye_pointer::EyePointer, mouse_pointer::MousePointer, sk_controller::SkController,
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sk_hand::SkHand,
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};
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use play_space::PlaySpace;
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use std::sync::Arc;
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use stereokit_rust::{
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sk::{DisplayMode, MainThreadToken, Sk},
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system::{Handed, Input, World},
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util::Device,
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};
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use zbus::{interface, Connection};
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pub mod hmd;
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pub mod input;
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pub mod play_space;
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pub struct ServerObjects {
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hmd: Arc<Spatial>,
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play_space: Option<Arc<Spatial>>,
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mouse_pointer: Option<MousePointer>,
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hands: Option<(SkHand, SkHand)>,
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controllers: Option<(SkController, SkController)>,
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eye_pointer: Option<EyePointer>,
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play_space: Option<PlaySpace>,
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}
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impl ServerObjects {
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pub fn new(intentional_flatscreen: bool, sk: &Sk, hmd: Arc<Spatial>) -> ServerObjects {
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pub fn new(
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intentional_flatscreen: bool,
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sk: &Sk,
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hmd: Arc<Spatial>,
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play_space: Option<Arc<Spatial>>,
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) -> ServerObjects {
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ServerObjects {
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hmd,
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play_space,
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mouse_pointer: intentional_flatscreen
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.then(MousePointer::new)
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.transpose()
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@@ -51,7 +65,6 @@ impl ServerObjects {
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.then(EyePointer::new)
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.transpose()
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.unwrap(),
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play_space: World::has_bounds().then(|| PlaySpace::new().ok()).flatten(),
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}
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}
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@@ -64,6 +77,14 @@ impl ServerObjects {
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hmd_pose.position.into(),
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));
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if let Some(play_space) = self.play_space.as_ref() {
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let pose = World::get_bounds_pose();
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play_space.set_local_transform(Mat4::from_rotation_translation(
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pose.orientation.into(),
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pose.position.into(),
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));
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}
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if let Some(mouse_pointer) = self.mouse_pointer.as_mut() {
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mouse_pointer.update();
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}
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@@ -78,8 +99,52 @@ impl ServerObjects {
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if let Some(eye_pointer) = self.eye_pointer.as_ref() {
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eye_pointer.update();
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}
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if let Some(play_space) = self.play_space.as_ref() {
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play_space.update();
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}
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}
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}
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pub struct SpatialRef(u64);
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impl SpatialRef {
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pub async fn create(connection: &Connection, path: &str) -> Arc<Node> {
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let node = Arc::new(Node::generate(&INTERNAL_CLIENT, false));
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Spatial::add_to(&node, None, Mat4::IDENTITY, false);
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let uid: u64 = rand::random();
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EXPORTED_SPATIALS.lock().insert(uid, node.clone());
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connection
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.object_server()
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.at(path, Self(uid))
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.await
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.unwrap();
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node
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}
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}
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#[interface(name = "org.stardustxr.SpatialRef")]
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impl SpatialRef {
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#[zbus(property)]
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fn uid(&self) -> u64 {
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self.0
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}
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}
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pub struct FieldRef(u64);
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impl FieldRef {
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pub async fn create(connection: &Connection, path: &str, shape: Shape) -> Arc<Node> {
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let node = Arc::new(Node::generate(&INTERNAL_CLIENT, false));
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Spatial::add_to(&node, None, Mat4::IDENTITY, false);
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Field::add_to(&node, shape).unwrap();
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let uid: u64 = rand::random();
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EXPORTED_FIELDS.lock().insert(uid, node.clone());
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connection
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.object_server()
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.at(path, Self(uid))
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.await
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.unwrap();
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node
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}
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}
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#[interface(name = "org.stardustxr.FieldRef")]
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impl FieldRef {
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#[zbus(property)]
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fn uid(&self) -> u64 {
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self.0
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}
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}
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@@ -1,70 +1,26 @@
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use std::sync::Arc;
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use color_eyre::eyre::Result;
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use glam::Mat4;
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use mint::Vector2;
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use serde::{Deserialize, Serialize};
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use stardust_xr::values::Datamap;
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use stereokit_rust::system::World;
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use zbus::{interface, Connection, ObjectServer};
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use crate::{
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core::client::INTERNAL_CLIENT,
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nodes::{
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data::PulseReceiver,
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fields::{Field, Shape},
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spatial::Spatial,
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Node,
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},
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};
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#[derive(Debug, Deserialize, Serialize)]
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struct PlaySpaceMap {
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play_space: (),
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size: Vector2<f32>,
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}
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impl Default for PlaySpaceMap {
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fn default() -> Self {
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Self {
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play_space: (),
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size: [0.0; 2].into(),
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}
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pub struct PlaySpaceBounds;
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impl PlaySpaceBounds {
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pub async fn create(connection: &Connection) {
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connection
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.object_server()
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.at("/org/stardustxr/PlaySpace", Self)
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.await
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.unwrap();
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}
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}
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pub struct PlaySpace {
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_node: Arc<Node>,
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spatial: Arc<Spatial>,
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field: Arc<Field>,
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_pulse_rx: Arc<PulseReceiver>,
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}
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impl PlaySpace {
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pub fn new() -> Result<Self> {
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let node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph()?;
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let spatial = Spatial::add_to(&node, None, Mat4::IDENTITY, false);
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Field::add_to(&node, Shape::Box([0.0; 3].into()))?;
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let field = node.get_aspect::<Field>()?.clone();
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let pulse_rx = PulseReceiver::add_to(
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&node,
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field.clone(),
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Datamap::from_typed(PlaySpaceMap::default())?,
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)?;
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Ok(PlaySpace {
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_node: node,
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spatial,
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field,
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_pulse_rx: pulse_rx,
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})
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}
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pub fn update(&self) {
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let pose = World::get_bounds_pose();
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self.spatial
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.set_local_transform(Mat4::from_rotation_translation(
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pose.orientation.into(),
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pose.position.into(),
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));
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*self.field.shape.lock() =
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Shape::Box([World::get_bounds_size().x, 0.0, World::get_bounds_size().y].into());
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#[interface(name = "org.stardustxr.PlaySpace")]
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impl PlaySpaceBounds {
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#[zbus(property)]
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fn bounds(&self) -> Vec<(f64, f64)> {
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let bounds = World::get_bounds_size();
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vec![
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((bounds.x).into(), (bounds.y).into()),
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((bounds.x).into(), (-bounds.y).into()),
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((-bounds.x).into(), (-bounds.y).into()),
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((-bounds.x).into(), (bounds.y).into()),
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]
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}
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}
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