feat: use d-bus for server objects

This commit is contained in:
Nova
2024-06-25 16:17:44 -04:00
parent 5be25da46f
commit ebaf113d94
4 changed files with 136 additions and 107 deletions

View File

@@ -1,70 +1,26 @@
use std::sync::Arc;
use color_eyre::eyre::Result;
use glam::Mat4;
use mint::Vector2;
use serde::{Deserialize, Serialize};
use stardust_xr::values::Datamap;
use stereokit_rust::system::World;
use zbus::{interface, Connection, ObjectServer};
use crate::{
core::client::INTERNAL_CLIENT,
nodes::{
data::PulseReceiver,
fields::{Field, Shape},
spatial::Spatial,
Node,
},
};
#[derive(Debug, Deserialize, Serialize)]
struct PlaySpaceMap {
play_space: (),
size: Vector2<f32>,
}
impl Default for PlaySpaceMap {
fn default() -> Self {
Self {
play_space: (),
size: [0.0; 2].into(),
}
pub struct PlaySpaceBounds;
impl PlaySpaceBounds {
pub async fn create(connection: &Connection) {
connection
.object_server()
.at("/org/stardustxr/PlaySpace", Self)
.await
.unwrap();
}
}
pub struct PlaySpace {
_node: Arc<Node>,
spatial: Arc<Spatial>,
field: Arc<Field>,
_pulse_rx: Arc<PulseReceiver>,
}
impl PlaySpace {
pub fn new() -> Result<Self> {
let node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph()?;
let spatial = Spatial::add_to(&node, None, Mat4::IDENTITY, false);
Field::add_to(&node, Shape::Box([0.0; 3].into()))?;
let field = node.get_aspect::<Field>()?.clone();
let pulse_rx = PulseReceiver::add_to(
&node,
field.clone(),
Datamap::from_typed(PlaySpaceMap::default())?,
)?;
Ok(PlaySpace {
_node: node,
spatial,
field,
_pulse_rx: pulse_rx,
})
}
pub fn update(&self) {
let pose = World::get_bounds_pose();
self.spatial
.set_local_transform(Mat4::from_rotation_translation(
pose.orientation.into(),
pose.position.into(),
));
*self.field.shape.lock() =
Shape::Box([World::get_bounds_size().x, 0.0, World::get_bounds_size().y].into());
#[interface(name = "org.stardustxr.PlaySpace")]
impl PlaySpaceBounds {
#[zbus(property)]
fn bounds(&self) -> Vec<(f64, f64)> {
let bounds = World::get_bounds_size();
vec![
((bounds.x).into(), (bounds.y).into()),
((bounds.x).into(), (-bounds.y).into()),
((-bounds.x).into(), (-bounds.y).into()),
((-bounds.x).into(), (bounds.y).into()),
]
}
}