feat: use d-bus for server objects
This commit is contained in:
@@ -1,70 +1,26 @@
|
||||
use std::sync::Arc;
|
||||
|
||||
use color_eyre::eyre::Result;
|
||||
use glam::Mat4;
|
||||
use mint::Vector2;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use stardust_xr::values::Datamap;
|
||||
use stereokit_rust::system::World;
|
||||
use zbus::{interface, Connection, ObjectServer};
|
||||
|
||||
use crate::{
|
||||
core::client::INTERNAL_CLIENT,
|
||||
nodes::{
|
||||
data::PulseReceiver,
|
||||
fields::{Field, Shape},
|
||||
spatial::Spatial,
|
||||
Node,
|
||||
},
|
||||
};
|
||||
|
||||
#[derive(Debug, Deserialize, Serialize)]
|
||||
struct PlaySpaceMap {
|
||||
play_space: (),
|
||||
size: Vector2<f32>,
|
||||
}
|
||||
impl Default for PlaySpaceMap {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
play_space: (),
|
||||
size: [0.0; 2].into(),
|
||||
}
|
||||
pub struct PlaySpaceBounds;
|
||||
impl PlaySpaceBounds {
|
||||
pub async fn create(connection: &Connection) {
|
||||
connection
|
||||
.object_server()
|
||||
.at("/org/stardustxr/PlaySpace", Self)
|
||||
.await
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
pub struct PlaySpace {
|
||||
_node: Arc<Node>,
|
||||
spatial: Arc<Spatial>,
|
||||
field: Arc<Field>,
|
||||
_pulse_rx: Arc<PulseReceiver>,
|
||||
}
|
||||
impl PlaySpace {
|
||||
pub fn new() -> Result<Self> {
|
||||
let node = Node::generate(&INTERNAL_CLIENT, false).add_to_scenegraph()?;
|
||||
let spatial = Spatial::add_to(&node, None, Mat4::IDENTITY, false);
|
||||
Field::add_to(&node, Shape::Box([0.0; 3].into()))?;
|
||||
let field = node.get_aspect::<Field>()?.clone();
|
||||
|
||||
let pulse_rx = PulseReceiver::add_to(
|
||||
&node,
|
||||
field.clone(),
|
||||
Datamap::from_typed(PlaySpaceMap::default())?,
|
||||
)?;
|
||||
|
||||
Ok(PlaySpace {
|
||||
_node: node,
|
||||
spatial,
|
||||
field,
|
||||
_pulse_rx: pulse_rx,
|
||||
})
|
||||
}
|
||||
pub fn update(&self) {
|
||||
let pose = World::get_bounds_pose();
|
||||
self.spatial
|
||||
.set_local_transform(Mat4::from_rotation_translation(
|
||||
pose.orientation.into(),
|
||||
pose.position.into(),
|
||||
));
|
||||
*self.field.shape.lock() =
|
||||
Shape::Box([World::get_bounds_size().x, 0.0, World::get_bounds_size().y].into());
|
||||
#[interface(name = "org.stardustxr.PlaySpace")]
|
||||
impl PlaySpaceBounds {
|
||||
#[zbus(property)]
|
||||
fn bounds(&self) -> Vec<(f64, f64)> {
|
||||
let bounds = World::get_bounds_size();
|
||||
vec![
|
||||
((bounds.x).into(), (bounds.y).into()),
|
||||
((bounds.x).into(), (-bounds.y).into()),
|
||||
((-bounds.x).into(), (-bounds.y).into()),
|
||||
((-bounds.x).into(), (bounds.y).into()),
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user