refactor(idl): create_inteface macro

This commit is contained in:
Nova
2024-02-04 09:55:39 -05:00
parent f8fab6bf5a
commit ed28914f86
31 changed files with 73 additions and 50 deletions

View File

@@ -186,7 +186,7 @@ impl ModelPart {
let client = stardust_model_part.get_client()?;
let mut part_path = parent_part.map(|n| n.path.clone()).unwrap_or_default();
part_path.push(sk.model_node_get_name(sk_model, id)?);
let node = client.scenegraph.add_node(Node::create(
let node = client.scenegraph.add_node(Node::create_parent_name(
&client,
stardust_model_part.get_path(),
part_path.to_str()?,
@@ -412,7 +412,7 @@ pub fn create_flex(_node: Arc<Node>, calling_client: Arc<Client>, message: Messa
resource: ResourceID,
}
let info: CreateModelInfo = deserialize(message.as_ref())?;
let node = Node::create(&calling_client, "/drawable/model", info.name, true);
let node = Node::create_parent_name(&calling_client, "/drawable/model", info.name, true);
let parent = find_spatial_parent(&calling_client, info.parent_path)?;
let transform = parse_transform(info.transform, true, true, true);
let node = node.add_to_scenegraph()?;