refactor(idl): create_inteface macro

This commit is contained in:
Nova
2024-02-04 09:55:39 -05:00
parent f8fab6bf5a
commit ed28914f86
31 changed files with 73 additions and 50 deletions

View File

@@ -352,7 +352,7 @@ impl Drop for InputHandler {
}
pub fn create_interface(client: &Arc<Client>) -> Result<()> {
let node = Node::create(client, "", "input", false);
let node = Node::create_parent_name(client, "", "input", false);
node.add_local_signal("create_input_handler", create_input_handler_flex);
node.add_local_signal("create_input_method_pointer", pointer::create_pointer_flex);
node.add_local_signal("create_input_method_tip", tip::create_tip_flex);
@@ -376,8 +376,8 @@ pub fn create_input_handler_flex(
let transform = parse_transform(info.transform, true, true, true);
let field = find_field(&calling_client, info.field_path)?;
let node =
Node::create(&calling_client, "/input/handler", info.name, true).add_to_scenegraph()?;
let node = Node::create_parent_name(&calling_client, "/input/handler", info.name, true)
.add_to_scenegraph()?;
Spatial::add_to(&node, Some(parent), transform, false)?;
InputHandler::add_to(&node, &field)?;
Ok(())