refactor(idl): create_inteface macro
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@@ -181,8 +181,8 @@ pub(super) fn create_camera_item_flex(
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let space = find_spatial_parent(&calling_client, info.parent_path)?;
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let transform = parse_transform(info.transform, true, true, false);
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let node =
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Node::create(&INTERNAL_CLIENT, &parent_name, info.name, false).add_to_scenegraph()?;
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let node = Node::create_parent_name(&INTERNAL_CLIENT, &parent_name, info.name, false)
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.add_to_scenegraph()?;
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Spatial::add_to(&node, None, transform * space.global_transform(), false)?;
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CameraItem::add_to(&node, info.proj_matrix.into(), info.px_size);
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node.item
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