fix: polish stuff a bit
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@@ -234,7 +234,7 @@ fn stereokit_loop(
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intentional_flatscreen,
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&sk,
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hmd,
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World::has_bounds().then(move || play_space),
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World::has_bounds().then_some(play_space),
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);
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if World::has_bounds() && World::get_bounds_size().x != 0.0 && World::get_bounds_size().y != 0.0
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{
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