From f7a997676053281c92305f2816f4ee9ad67c4c78 Mon Sep 17 00:00:00 2001 From: Nova Date: Wed, 31 May 2023 08:47:16 -0400 Subject: [PATCH] fix(main): make eye pointer not work in flatscreen --- src/main.rs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/main.rs b/src/main.rs index 5857285..9231b22 100644 --- a/src/main.rs +++ b/src/main.rs @@ -150,7 +150,9 @@ fn main() -> Result<()> { left.zip(right) }) .flatten(); - let eye_pointer = sk.device_has_eye_gaze().then(EyePointer::new).transpose()?; + let eye_pointer = (!cli_args.flatscreen && sk.device_has_eye_gaze()) + .then(EyePointer::new) + .transpose()?; if hands.is_none() { sk.input_hand_visible(Handed::Left, false);