refactor(everything): streamline stereokit and main loops
This commit is contained in:
342
src/main.rs
342
src/main.rs
@@ -2,42 +2,34 @@
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mod core;
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mod nodes;
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mod objects;
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mod session;
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#[cfg(feature = "wayland")]
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mod wayland;
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use crate::core::client::CLIENTS;
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use crate::core::destroy_queue;
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use crate::nodes::items::camera;
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use crate::nodes::{audio, drawable, hmd, input};
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use crate::objects::input::eye_pointer::EyePointer;
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use crate::objects::input::mouse_pointer::MousePointer;
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use crate::objects::input::sk_controller::SkController;
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use crate::objects::input::sk_hand::SkHand;
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use crate::objects::play_space::PlaySpace;
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use self::core::eventloop::EventLoop;
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use clap::Parser;
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use core::client_state::ClientStateParsed;
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use core::client::Client;
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use core::task;
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use directories::ProjectDirs;
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use objects::ServerObjects;
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use once_cell::sync::OnceCell;
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use session::{launch_start, save_session};
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use stardust_xr::server;
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use std::os::unix::fs::PermissionsExt;
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use std::path::{Path, PathBuf};
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use std::process::{Child, Command, Stdio};
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use std::path::PathBuf;
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use std::sync::Arc;
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use std::time::Duration;
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use stereokit_rust::material::Material;
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use stereokit_rust::shader::Shader;
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use stereokit_rust::sk::{
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sk_quit, AppMode, DepthMode, DisplayBlend, DisplayMode, QuitReason, SkSettings,
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};
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use stereokit_rust::system::{Handed, LogLevel, Renderer, World};
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use stereokit_rust::sk::{sk_quit, AppMode, DepthMode, DisplayBlend, QuitReason, SkSettings};
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use stereokit_rust::system::{LogLevel, Renderer};
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use stereokit_rust::tex::{SHCubemap, Tex, TexFormat, TexType};
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use stereokit_rust::ui::Ui;
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use stereokit_rust::util::{Color128, Device, Time};
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use stereokit_rust::util::{Color128, Time};
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use tokio::net::UnixListener;
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use tokio::sync::Notify;
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use tokio::task::LocalSet;
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use tokio::{runtime::Handle, sync::oneshot};
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use tracing::metadata::LevelFilter;
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use tracing::{debug_span, error, info};
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use tracing_subscriber::{fmt, prelude::*, EnvFilter};
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@@ -63,14 +55,12 @@ struct CliArgs {
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}
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static STARDUST_INSTANCE: OnceCell<String> = OnceCell::new();
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static STOP_NOTIFIER: Notify = Notify::const_new();
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struct EventLoopInfo {
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tokio_handle: Handle,
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socket_path: PathBuf,
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}
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// #[tokio::main]
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#[tokio::main(flavor = "current_thread")]
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async fn main() {
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color_eyre::install().unwrap();
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fn main() {
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let registry = tracing_subscriber::registry();
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#[cfg(feature = "profile_app")]
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@@ -88,15 +78,80 @@ fn main() {
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.with_filter(EnvFilter::from_default_env());
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registry.with(log_layer).init();
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let cli_args = Arc::new(CliArgs::parse());
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let socket_path =
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server::get_free_socket_path().expect("Unable to find a free stardust socket path");
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STARDUST_INSTANCE.set(socket_path.file_name().unwrap().to_string_lossy().into_owned()).expect("Someone hasn't done their job, yell at Nova because how is this set multiple times what the hell");
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info!(
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socket_path = ?socket_path.display(),
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"Stardust socket created"
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);
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let socket =
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UnixListener::bind(socket_path).expect("Couldn't spawn stardust server at {socket_path}");
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task::new(|| "client join loop", async move {
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loop {
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let Ok((stream, _)) = socket.accept().await else {
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continue;
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};
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if let Err(e) = Client::from_connection(stream) {
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error!(?e, "Unable to create client from connection");
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}
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}
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})
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.unwrap();
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info!("Init client join loop");
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let project_dirs = ProjectDirs::from("", "", "stardust");
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if project_dirs.is_none() {
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error!("Unable to get Stardust project directories, default skybox and startup script will not work.");
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}
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let cli_args = Arc::new(CliArgs::parse());
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let sk_ready_notifier = Arc::new(Notify::new());
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let stereokit_loop = tokio::task::spawn_blocking({
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let sk_ready_notifier = sk_ready_notifier.clone();
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let project_dirs = project_dirs.clone();
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let flatscreen = cli_args.flatscreen;
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let overlay_priority = cli_args.overlay_priority;
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move || {
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stereokit_loop(
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sk_ready_notifier,
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project_dirs,
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flatscreen,
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overlay_priority,
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)
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}
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});
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sk_ready_notifier.notified().await;
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let mut startup_children = project_dirs
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.as_ref()
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.map(|project_dirs| launch_start(&cli_args, project_dirs))
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.unwrap_or_default();
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tokio::select! {
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_ = stereokit_loop => (),
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_ = tokio::signal::ctrl_c() => unsafe {sk_quit(QuitReason::SystemClose)},
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}
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println!("Stopping...");
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if let Some(project_dirs) = project_dirs {
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save_session(&project_dirs).await;
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}
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for mut startup_child in startup_children.drain(..) {
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let _ = startup_child.kill();
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}
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info!("Cleanly shut down Stardust");
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}
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fn stereokit_loop(
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sk_ready_notifier: Arc<Notify>,
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project_dirs: Option<ProjectDirs>,
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intentional_flatscreen: bool,
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overlay_priority: Option<u32>,
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) {
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let sk = SkSettings::default()
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.app_name("Stardust XR")
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.mode(if cli_args.flatscreen {
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.mode(if intentional_flatscreen {
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AppMode::Simulator
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} else {
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AppMode::XR
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@@ -112,8 +167,8 @@ fn main() {
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Some(LevelFilter::OFF) => LogLevel::None,
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None => LogLevel::Warning,
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})
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.overlay_app(cli_args.overlay_priority.is_some())
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.overlay_priority(cli_args.overlay_priority.unwrap_or(u32::MAX))
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.overlay_app(overlay_priority.is_some())
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.overlay_priority(overlay_priority.unwrap_or(u32::MAX))
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.disable_desktop_input_window(true)
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.render_scaling(2.0)
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.init()
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@@ -144,60 +199,12 @@ fn main() {
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}
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}
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let mut mouse_pointer = cli_args
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.flatscreen
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.then(MousePointer::new)
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.transpose()
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.unwrap();
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let mut hands = (!cli_args.flatscreen)
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.then(|| {
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let left = SkHand::new(Handed::Left).ok();
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let right = SkHand::new(Handed::Right).ok();
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left.zip(right)
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})
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.flatten();
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let mut controllers = (!cli_args.flatscreen)
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.then(|| {
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let left = SkController::new(Handed::Left).ok();
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let right = SkController::new(Handed::Right).ok();
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left.zip(right)
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})
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.flatten();
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let eye_pointer = (sk.get_active_display_mode() == DisplayMode::MixedReality
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&& Device::has_eye_gaze())
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.then(EyePointer::new)
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.transpose()
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.unwrap();
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let play_space = World::has_bounds().then(|| PlaySpace::new().ok()).flatten();
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let (info_sender, info_receiver) = oneshot::channel::<EventLoopInfo>();
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let event_thread = std::thread::Builder::new()
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.name("event_loop".to_owned())
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.spawn({
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let project_dirs = project_dirs.clone();
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move || event_loop(info_sender, project_dirs.clone())
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})
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.unwrap();
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let event_loop_info = info_receiver.blocking_recv().unwrap();
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let _tokio_handle = event_loop_info.tokio_handle.enter();
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#[cfg(feature = "wayland")]
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let mut wayland = wayland::Wayland::new().expect("Could not initialize wayland");
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sk_ready_notifier.notify_waiters();
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info!("Stardust ready!");
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let mut startup_children = project_dirs
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.as_ref()
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.map(|project_dirs| {
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launch_start(
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&cli_args,
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project_dirs,
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&event_loop_info,
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#[cfg(feature = "wayland")]
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&wayland,
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)
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})
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.unwrap_or_default();
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let mut objects = ServerObjects::new(intentional_flatscreen, &sk);
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let mut last_frame_delta = Duration::ZERO;
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let mut sleep_duration = Duration::ZERO;
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@@ -212,23 +219,7 @@ fn main() {
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wayland.frame_event();
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destroy_queue::clear();
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if let Some(mouse_pointer) = &mut mouse_pointer {
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mouse_pointer.update();
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}
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if let Some((left_hand, right_hand)) = &mut hands {
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left_hand.update(&sk, token);
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right_hand.update(&sk, token);
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}
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if let Some((left_controller, right_controller)) = &mut controllers {
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left_controller.update(token);
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right_controller.update(token);
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}
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if let Some(eye_pointer) = &eye_pointer {
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eye_pointer.update();
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}
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if let Some(play_space) = &play_space {
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play_space.update();
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}
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objects.update(&sk, token);
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input::process_input();
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nodes::root::Root::send_frame_events(Time::get_step_unscaled());
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adaptive_sleep(
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@@ -249,17 +240,6 @@ fn main() {
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info!("Cleanly shut down StereoKit");
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#[cfg(feature = "wayland")]
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drop(wayland);
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STOP_NOTIFIER.notify_waiters();
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event_thread
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.join()
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.expect("Failed to cleanly shut down event loop")
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.unwrap();
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for mut startup_child in startup_children.drain(..) {
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let _ = startup_child.kill();
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}
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info!("Cleanly shut down Stardust");
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}
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fn adaptive_sleep(
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@@ -283,153 +263,3 @@ fn adaptive_sleep(
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std::thread::sleep(*sleep_duration); // to give clients a chance to even update anything before drawing
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});
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}
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// #[tokio::main]
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#[tokio::main(flavor = "current_thread")]
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async fn event_loop(
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info_sender: oneshot::Sender<EventLoopInfo>,
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project_dirs: Option<ProjectDirs>,
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) -> color_eyre::eyre::Result<()> {
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let socket_path =
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server::get_free_socket_path().expect("Unable to find a free stardust socket path");
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STARDUST_INSTANCE.set(socket_path.file_name().unwrap().to_string_lossy().into_owned()).expect("Someone hasn't done their job, yell at Nova because how is this set multiple times what the hell");
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let _event_loop = EventLoop::new(socket_path.clone()).expect("Couldn't create server socket");
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info!("Init event loop");
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info!(
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socket_path = ?socket_path.display(),
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"Stardust socket created"
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);
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let _ = info_sender.send(EventLoopInfo {
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tokio_handle: Handle::current(),
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socket_path,
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});
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STOP_NOTIFIER.notified().await;
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println!("Stopping...");
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if let Some(project_dirs) = project_dirs {
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save_session(&project_dirs).await;
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}
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info!("Cleanly shut down event loop");
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unsafe {
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sk_quit(QuitReason::SystemClose);
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}
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Ok(())
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}
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fn launch_start(
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cli_args: &CliArgs,
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project_dirs: &ProjectDirs,
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event_loop_info: &EventLoopInfo,
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#[cfg(feature = "wayland")] wayland: &wayland::Wayland,
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) -> Vec<Child> {
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if let Some(session_id) = &cli_args.restore {
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let session_dir = project_dirs.state_dir().unwrap().join(session_id);
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return restore_session(&session_dir, event_loop_info, wayland);
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}
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let startup_script_path = cli_args
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.startup_script
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.clone()
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.and_then(|p| p.canonicalize().ok())
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.unwrap_or_else(|| project_dirs.config_dir().join("startup"));
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run_script(&startup_script_path, event_loop_info, wayland)
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}
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fn restore_session(
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session_dir: &Path,
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event_loop_info: &EventLoopInfo,
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#[cfg(feature = "wayland")] wayland: &wayland::Wayland,
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) -> Vec<Child> {
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let Ok(clients) = session_dir.read_dir() else {
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return Vec::new();
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};
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clients
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.filter_map(Result::ok)
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.filter_map(|c| ClientStateParsed::from_file(&c.path()))
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.filter_map(ClientStateParsed::launch_command)
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.filter_map(|startup_command| {
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run_client(
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startup_command,
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event_loop_info,
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#[cfg(feature = "wayland")]
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wayland,
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)
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})
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.collect()
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}
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fn run_script(
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script_path: &Path,
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event_loop_info: &EventLoopInfo,
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#[cfg(feature = "wayland")] wayland: &wayland::Wayland,
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) -> Vec<Child> {
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let _ = std::fs::set_permissions(script_path, std::fs::Permissions::from_mode(0o755));
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let startup_command = Command::new(script_path);
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run_client(
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startup_command,
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event_loop_info,
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#[cfg(feature = "wayland")]
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wayland,
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)
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.map(|c| vec![c])
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.unwrap_or_default()
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}
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fn run_client(
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mut command: Command,
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event_loop_info: &EventLoopInfo,
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#[cfg(feature = "wayland")] wayland: &wayland::Wayland,
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) -> Option<Child> {
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command.stdin(Stdio::null());
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command.stdout(Stdio::null());
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command.stderr(Stdio::null());
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command.env(
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"FLAT_WAYLAND_DISPLAY",
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std::env::var_os("WAYLAND_DISPLAY").unwrap_or_default(),
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);
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command.env(
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"STARDUST_INSTANCE",
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event_loop_info
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.socket_path
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.file_name()
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.expect("Stardust socket path not found"),
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);
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#[cfg(feature = "wayland")]
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{
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if let Some(wayland_socket) = wayland.socket_name.as_ref() {
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command.env("WAYLAND_DISPLAY", wayland_socket);
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}
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command.env("GDK_BACKEND", "wayland");
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command.env("QT_QPA_PLATFORM", "wayland");
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command.env("MOZ_ENABLE_WAYLAND", "1");
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command.env("CLUTTER_BACKEND", "wayland");
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command.env("SDL_VIDEODRIVER", "wayland");
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}
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let child = command.spawn().ok()?;
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Some(child)
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}
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async fn save_session(project_dirs: &ProjectDirs) {
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let session_id = nanoid::nanoid!();
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let state_dir = project_dirs.state_dir().unwrap();
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let session_dir = state_dir.join(&session_id);
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std::fs::create_dir_all(&session_dir).unwrap();
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let _ = std::fs::remove_dir_all(state_dir.join("latest"));
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std::os::unix::fs::symlink(&session_dir, state_dir.join("latest")).unwrap();
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let local_set = LocalSet::new();
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for client in CLIENTS.get_vec() {
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let session_dir = session_dir.clone();
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local_set.spawn_local(async move {
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tokio::select! {
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biased;
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s = client.save_state() => {if let Some(s) = s { s.to_file(&session_dir) }},
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_ = tokio::time::sleep(Duration::from_millis(100)) => (),
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}
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});
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}
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local_set.await;
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println!("Session ID for restore is {session_id}");
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}
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