feat(wayland): cleanup
This commit is contained in:
@@ -2,7 +2,6 @@ mod compositor;
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mod data_device;
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mod decoration;
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mod seat;
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mod shaders;
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mod state;
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mod surface;
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// mod xdg_activation;
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@@ -22,7 +21,11 @@ use smithay::backend::allocator::dmabuf::Dmabuf;
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use smithay::backend::egl::EGLContext;
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use smithay::backend::renderer::gles::GlesRenderer;
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use smithay::backend::renderer::ImportDma;
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use smithay::reexports::wayland_server::backend::ClientId;
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use smithay::reexports::wayland_server::DisplayHandle;
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use smithay::reexports::wayland_server::{backend::GlobalId, Display, ListeningSocket};
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use std::mem::ManuallyDrop;
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use std::os::fd::OwnedFd;
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use std::os::unix::prelude::AsRawFd;
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use std::{
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ffi::c_void,
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@@ -62,15 +65,33 @@ fn get_sk_egl() -> Result<EGLRawHandles> {
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static GLOBAL_DESTROY_QUEUE: OnceCell<mpsc::Sender<GlobalId>> = OnceCell::new();
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pub struct DisplayWrapper(Mutex<Display<WaylandState>>, DisplayHandle);
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impl DisplayWrapper {
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pub fn handle(&self) -> DisplayHandle {
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self.1.clone()
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}
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pub fn dispatch_clients(&self, state: &mut WaylandState) -> Result<usize, std::io::Error> {
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self.0.lock().dispatch_clients(state)
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}
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pub fn flush_clients(&self, client: Option<ClientId>) {
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if let Some(mut lock) = self.0.try_lock() {
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let _ = lock.backend().flush(client);
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}
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}
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pub fn poll_fd(&self) -> Result<OwnedFd, std::io::Error> {
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self.0.lock().backend().poll_fd().try_clone_to_owned()
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}
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}
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pub struct Wayland {
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display: Arc<Mutex<Display<WaylandState>>>,
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display: Arc<DisplayWrapper>,
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pub socket_name: String,
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join_handle: JoinHandle<Result<()>>,
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renderer: GlesRenderer,
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dmabuf_rx: UnboundedReceiver<Dmabuf>,
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wayland_state: Arc<Mutex<WaylandState>>,
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#[cfg(feature = "xwayland")]
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pub xwayland_state: xwayland::XWaylandState,
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pub xwayland_state: ManuallyDrop<xwayland::XWaylandState>,
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}
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impl Wayland {
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pub fn new() -> Result<Self> {
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@@ -87,11 +108,10 @@ impl Wayland {
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let display_handle = display.handle();
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let (dmabuf_tx, dmabuf_rx) = mpsc::unbounded_channel();
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let display = Arc::new(Mutex::new(display));
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let display = Arc::new(DisplayWrapper(Mutex::new(display), display_handle.clone()));
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#[cfg(feature = "xwayland")]
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let xwayland_state = xwayland::XWaylandState::create(&display_handle).unwrap();
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let wayland_state =
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WaylandState::new(display.clone(), display_handle, &renderer, dmabuf_tx);
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let xwayland_state = ManuallyDrop::new(xwayland::XWaylandState::create(&display_handle)?);
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let wayland_state = WaylandState::new(display_handle, &renderer, dmabuf_tx);
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let (global_destroy_queue_in, global_destroy_queue) = mpsc::channel(8);
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GLOBAL_DESTROY_QUEUE.set(global_destroy_queue_in).unwrap();
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@@ -123,7 +143,7 @@ impl Wayland {
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}
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fn start_loop(
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display: Arc<Mutex<Display<WaylandState>>>,
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display: Arc<DisplayWrapper>,
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socket: ListeningSocket,
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state: Arc<Mutex<WaylandState>>,
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mut global_destroy_queue: mpsc::Receiver<GlobalId>,
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@@ -131,10 +151,10 @@ impl Wayland {
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let listen_async =
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AsyncUnixListener::from_std(unsafe { UnixListener::from_raw_fd(socket.as_raw_fd()) })?;
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let dispatch_poll_fd = display.lock().backend().poll_fd().try_clone_to_owned()?;
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let dispatch_poll_fd = display.poll_fd()?;
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let dispatch_poll_listener = AsyncFd::new(dispatch_poll_fd)?;
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let dh1 = display.lock().handle();
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let dh1 = display.handle();
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let mut dh2 = dh1.clone();
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Ok(task::new(|| "wayland loop", async move {
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@@ -148,6 +168,7 @@ impl Wayland {
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acc = listen_async.accept() => { // New client connected
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let (stream, _) = acc?;
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let client_state = Arc::new(ClientState {
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id: OnceCell::new(),
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compositor_state: Default::default(),
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display: Arc::downgrade(&display),
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seat: SeatData::new(&dh1)
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@@ -158,9 +179,8 @@ impl Wayland {
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e = dispatch_poll_listener.readable() => { // Dispatch
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let mut guard = e?;
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debug_span!("Dispatch wayland event").in_scope(|| -> Result<(), color_eyre::Report> {
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let mut display = display.lock();
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display.dispatch_clients(&mut *state.lock())?;
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display.flush_clients()?;
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display.flush_clients(None);
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Ok(())
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})?;
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guard.clear_ready();
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@@ -179,14 +199,14 @@ impl Wayland {
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core_surface.process(sk, &mut self.renderer);
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}
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self.display.lock().flush_clients().unwrap();
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self.display.flush_clients(None);
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}
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pub fn frame_event(&self, sk: &impl StereoKitDraw) {
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let state = self.wayland_state.lock();
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let output = self.wayland_state.lock().output.clone();
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for core_surface in CORE_SURFACES.get_valid_contents() {
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core_surface.frame(sk, state.output.clone());
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core_surface.frame(sk, output.clone());
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}
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}
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@@ -1,16 +0,0 @@
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#version 320 es
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precision mediump float;
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precision highp int;
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layout(binding = 0) uniform highp sampler2D diffuse;
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layout(location = 0) in highp vec2 fs_uv;
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layout(location = 0) out highp vec4 _entryPointOutput;
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void main()
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{
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highp vec4 _101 = texture(diffuse, fs_uv);
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highp vec3 _104 = pow(_101.xyz, vec3(2.2000000476837158203125));
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_entryPointOutput = vec4(_104.x, _104.y, _104.z, _101.w);
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}
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@@ -1,13 +0,0 @@
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#![allow(dead_code)]
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// Basic gamma correction shader
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// pub const PANEL_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_gamma.sks");
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// Simula shader with fancy lanzcos sampling
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pub const PANEL_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_simula.sks");
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// Simula text shader (fragment)
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// pub const SIMULA_FRAG_STR: &str = include_str!("simula.frag");
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// Simula text shader (vertex)
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// pub const SIMULA_VERT_STR: &str = include_str!("simula.vert");
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@@ -1,39 +0,0 @@
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#include "stereokit.hlsli"
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//--name = sk/unlit
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//--diffuse = white
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//--uv_offset = 0.0, 0.0
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//--uv_scale = 1.0, 1.0
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Texture2D diffuse : register(t0);
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SamplerState diffuse_s : register(s0);
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float2 uv_scale;
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float2 uv_offset;
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struct vsIn {
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float4 pos : SV_Position;
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float3 norm : NORMAL0;
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float2 uv : TEXCOORD0;
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};
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struct psIn {
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float4 pos : SV_POSITION;
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float2 uv : TEXCOORD0;
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uint view_id : SV_RenderTargetArrayIndex;
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};
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psIn vs(vsIn input, uint id : SV_InstanceID) {
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psIn o;
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o.view_id = id % sk_view_count;
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id = id / sk_view_count;
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float3 world = mul(float4(input.pos.xyz, 1), sk_inst[id].world).xyz;
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o.pos = mul(float4(world, 1), sk_viewproj[o.view_id]);
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o.uv = (input.uv + uv_offset) * uv_scale;
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return o;
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}
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float4 ps(psIn input) : SV_TARGET {
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float4 col = diffuse.Sample(diffuse_s, input.uv);
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col.rgb = pow(col.rgb, float3(2.2));
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return col;
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}
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Binary file not shown.
@@ -1,119 +0,0 @@
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#include "stereokit.hlsli"
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// Port of https://github.com/SimulaVR/Simula/blob/master/addons/godot-haskell-plugin/TextShader.tres to StereoKit and HLSL.
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//--name = stardust/text_shader
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//--diffuse = white
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//--uv_offset = 0.0, 0.0
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//--uv_scale = 1.0, 1.0
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//--fcFactor = 1.0
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//--ripple = 4.0
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//--alpha_min = 0.0
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//--alpha_max = 1.0
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Texture2D diffuse : register(t0);
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SamplerState diffuse_s : register(s0);
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float4 diffuse_i;
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float2 uv_scale;
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float2 uv_offset;
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float fcFactor;
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float ripple;
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float alpha_min;
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float alpha_max;
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struct vsIn {
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float4 pos : SV_Position;
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float3 norm : NORMAL0;
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float2 uv : TEXCOORD0;
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};
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struct psIn {
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float4 pos : SV_POSITION;
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float2 uv : TEXCOORD0;
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uint view_id : SV_RenderTargetArrayIndex;
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};
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psIn vs(vsIn input, uint id : SV_InstanceID) {
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psIn o;
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o.view_id = id % sk_view_count;
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id = id / sk_view_count;
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float3 world = mul(float4(input.pos.xyz, 1), sk_inst[id].world).xyz;
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o.pos = mul(float4(world, 1), sk_viewproj[o.view_id]);
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o.uv = (input.uv + uv_offset) * uv_scale;
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return o;
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}
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float map(float value, float min1, float max1, float min2, float max2) {
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return min2 + (value - min1) * (max2 - min2) / (max1 - min1);
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}
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// float gaussian(float x, float t) {
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// float PI = 3.14159265358;
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// return exp(-x*x/(2.0 * t*t))/(sqrt(2.0*PI)*t);
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// }
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float besselI0(float x) {
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return 1.0 + pow(x, 2.0) * (0.25 + pow(x, 2.0) * (0.015625 + pow(x, 2.0) * (0.000434028 + pow(x, 2.0) * (6.78168e-6 + pow(x, 2.0) * (6.78168e-8 + pow(x, 2.0) * (4.7095e-10 + pow(x, 2.0) * (2.40281e-12 + pow(x, 2.0) * (9.38597e-15 + pow(x, 2.0) * (2.8969e-17 + 7.24226e-20 * pow(x, 2.0))))))))));
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}
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float kaiser(float x, float alpha) {
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if (x > 1.0) {
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return 0.0;
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}
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return besselI0(alpha * sqrt(1.0-x*x));
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}
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float4 lowpassFilter(Texture2D tex, sampler2D texSampler, float2 uv, float alpha) {
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float PI = 3.14159265358;
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float4 q = float4(0.0);
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float2 dx_uv = ddx(uv);
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float2 dy_uv = ddy(uv);
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//float width = sqrt(max(dot(dx_uv, dx_uv), dot(dy_uv, dy_uv)));
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float2 width = abs(float2(dx_uv.x, dy_uv.y));
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float2 pixelWidth = floor(width * diffuse_i.xy);
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float2 aspectRatio = normalize(pixelWidth);
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float2 xyf = uv * diffuse_i.xy;
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int2 xy = int2(xyf);
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pixelWidth = clamp(pixelWidth, float2(1.0), float2(2.0));
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int2 start = xy - int2(pixelWidth);
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int2 end = xy + int2(pixelWidth);
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float4 outColor = float4(0.0);
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float qSum = 0.0;
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for (int v = start.y; v <= end.y; v++) {
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for (int u = start.x; u <= end.x; u++) {
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float kx = fcFactor * (xyf.x - float(u))/pixelWidth.x;
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float ky = fcFactor * (xyf.y - float(v))/pixelWidth.y;
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//float lanczosValue = gaussian(kx, fcx);
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float lanczosValue = kaiser(sqrt(kx*kx + ky*ky), alpha);
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q += tex.Sample(texSampler, (float2(u, v)+float2(0.5))/diffuse_i.xy) * lanczosValue;
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// q += tex.Load(int3(u, v, 0)) * lanczosValue;
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qSum += lanczosValue;
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}
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}
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return q/qSum;
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}
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float4 ps(psIn input) : SV_TARGET {
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float gamma = 2.2;
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// float4 col = diffuse.Sample(diffuse_s, input.uv);
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// float4 col = lowpassFilter(diffuse, diffuse_s, diffuse_i.xy, float2(1.0 - input.uv.x, input.uv.y), ripple);
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float4 col = lowpassFilter(diffuse, diffuse_s, input.uv, ripple);
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// float4 col = diffuse.Sample(diffuse_s, input.uv);
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col.rgb = pow(col.rgb, float3(gamma));
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col.a = map(col.a, 0, 1, alpha_min, alpha_max);
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return col;
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}
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Binary file not shown.
@@ -1,75 +0,0 @@
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#version 320 es
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#extension GL_OES_EGL_image_external : require
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precision mediump float;
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precision highp int;
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layout(binding = 0, std140) uniform _Global
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{
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highp vec4 diffuse_i;
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highp vec2 uv_scale;
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highp vec2 uv_offset;
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highp float fcFactor;
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highp float ripple;
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highp float alpha_min;
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highp float alpha_max;
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} uniforms;
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layout(binding = 0) uniform highp samplerExternalOES diffuse;
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layout(location = 0) in highp vec2 fs_uv;
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layout(location = 0) out highp vec4 fragColor;
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void main()
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{
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highp vec2 dx_uv = dFdx(fs_uv);
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highp vec2 dy_uv = dFdy(fs_uv);
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highp vec2 width = fs_uv * uniforms.diffuse_i.xy;
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ivec2 _475 = ivec2(width);
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highp vec2 _477 = clamp(floor(abs(vec2(dx_uv.x, dy_uv.y)) * uniforms.diffuse_i.xy), vec2(1.0), vec2(2.0));
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ivec2 _480 = ivec2(_477);
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ivec2 _481 = _475 - _480;
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ivec2 _485 = _475 + _480;
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int _487 = _481.y;
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highp vec4 _671;
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highp float _672;
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_672 = 0.0;
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_671 = vec4(0.0);
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highp vec4 _679;
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highp float _681;
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for (int _670 = _487; _670 <= _485.y; _672 = _681, _671 = _679, _670++)
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{
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int _496 = _481.x;
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_681 = _672;
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_679 = _671;
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highp vec4 _553;
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highp float _556;
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for (int _673 = _496; _673 <= _485.x; _681 = _556, _679 = _553, _673++)
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{
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highp float _509 = float(_673);
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highp float _514 = (uniforms.fcFactor * (width.x - _509)) / _477.x;
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highp float _520 = float(_670);
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highp float _525 = (uniforms.fcFactor * (width.y - _520)) / _477.y;
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highp float _533 = sqrt((_514 * _514) + (_525 * _525));
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highp float _675;
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do
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{
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if (_533 > 1.0)
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{
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_675 = 0.0;
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break;
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}
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highp float _592 = pow(uniforms.ripple * sqrt(1.0 - (_533 * _533)), 2.0);
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_675 = 1.0 + (_592 * (0.25 + (_592 * (0.015625 + (_592 * (0.00043402801384218037128448486328125 + (_592 * (6.7816799855791032314300537109375e-06 + (_592 * (6.7816799287356843706220388412476e-08 + (_592 * (4.709500012189948847662890329957e-10 + (_592 * (2.4028099388645474121517509047408e-12 + (_592 * (9.3859703944590075486154034933861e-15 + (_592 * (2.8968999943407451927966655969016e-17 + (7.242260299760125752555485045131e-20 * _592)))))))))))))))))));
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break;
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} while(false);
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_553 = _679 + (texture2D(diffuse, (vec2(_509, _520) + vec2(0.5)) / uniforms.diffuse_i.xy) * _675);
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_556 = _681 + _675;
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}
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}
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highp vec4 _568 = _671 / vec4(_672);
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highp vec3 _417 = pow(_568.xyz, vec3(2.2000000476837158203125));
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highp vec4 _669 = vec4(_417.x, _417.y, _417.z, _568.w);
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_669.w = uniforms.alpha_min + (_568.w * (uniforms.alpha_max - uniforms.alpha_min));
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fragColor = _669;
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}
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@@ -1,61 +0,0 @@
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#version 320 es
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// #ifdef GL_AMD_vertex_shader_layer
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// #extension GL_AMD_vertex_shader_layer : enable
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// #elif defined(GL_NV_viewport_array2)
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// #extension GL_NV_viewport_array2 : enable
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// #else
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// #define gl_Layer int _dummy_gl_layer_var
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// #endif
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struct Inst
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{
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mat4 world;
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vec4 color;
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};
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layout(binding = 1, std140) uniform StereoKitBuffer
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{
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layout(row_major) mat4 sk_view[2];
|
||||
layout(row_major) mat4 sk_proj[2];
|
||||
layout(row_major) mat4 sk_proj_inv[2];
|
||||
layout(row_major) mat4 sk_viewproj[2];
|
||||
vec4 sk_lighting_sh[9];
|
||||
vec4 sk_camera_pos[2];
|
||||
vec4 sk_camera_dir[2];
|
||||
vec4 sk_fingertip[2];
|
||||
vec4 sk_cubemap_i;
|
||||
float sk_time;
|
||||
uint sk_view_count;
|
||||
} _38;
|
||||
|
||||
layout(binding = 2, std140) uniform TransformBuffer
|
||||
{
|
||||
layout(row_major) Inst sk_inst[819];
|
||||
} _56;
|
||||
|
||||
layout(binding = 0, std140) uniform _Global
|
||||
{
|
||||
vec4 diffuse_i;
|
||||
vec2 uv_scale;
|
||||
vec2 uv_offset;
|
||||
float fcFactor;
|
||||
float ripple;
|
||||
float alpha_min;
|
||||
float alpha_max;
|
||||
} _91;
|
||||
|
||||
layout(location = 0) in vec4 input_pos;
|
||||
layout(location = 1) in vec3 input_norm;
|
||||
layout(location = 2) in vec2 input_uv;
|
||||
layout(location = 0) out vec2 fs_uv;
|
||||
|
||||
mat4 spvWorkaroundRowMajor(mat4 wrap) { return wrap; }
|
||||
|
||||
void main()
|
||||
{
|
||||
uint _155 = uint(gl_InstanceID) % _38.sk_view_count;
|
||||
gl_Position = spvWorkaroundRowMajor(_38.sk_viewproj[_155]) * vec4((spvWorkaroundRowMajor(_56.sk_inst[uint(gl_InstanceID) / _38.sk_view_count].world) * vec4(input_pos.xyz, 1.0)).xyz, 1.0);
|
||||
fs_uv = (input_uv + _91.uv_offset) * _91.uv_scale;
|
||||
// gl_Layer = int(_155);
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
use crate::wayland::seat::SeatData;
|
||||
use once_cell::sync::OnceCell;
|
||||
use parking_lot::Mutex;
|
||||
use smithay::{
|
||||
backend::{
|
||||
@@ -17,7 +18,7 @@ use smithay::{
|
||||
wayland_server::{
|
||||
backend::{ClientData, ClientId, DisconnectReason},
|
||||
protocol::{wl_buffer::WlBuffer, wl_data_device_manager::WlDataDeviceManager},
|
||||
Display, DisplayHandle,
|
||||
DisplayHandle,
|
||||
},
|
||||
},
|
||||
utils::{Size, Transform},
|
||||
@@ -36,20 +37,24 @@ use std::sync::{Arc, Weak};
|
||||
use tokio::sync::mpsc::UnboundedSender;
|
||||
use tracing::{info, warn};
|
||||
|
||||
use super::DisplayWrapper;
|
||||
|
||||
pub struct ClientState {
|
||||
pub id: OnceCell<ClientId>,
|
||||
pub compositor_state: CompositorClientState,
|
||||
pub display: Weak<Mutex<Display<WaylandState>>>,
|
||||
pub display: Weak<DisplayWrapper>,
|
||||
pub seat: Arc<SeatData>,
|
||||
}
|
||||
impl ClientState {
|
||||
pub fn flush(&self) {
|
||||
let Some(display) = self.display.upgrade() else {return};
|
||||
let _ = display.lock().flush_clients();
|
||||
let _ = display.flush_clients(self.id.get().cloned());
|
||||
}
|
||||
}
|
||||
impl ClientData for ClientState {
|
||||
fn initialized(&self, client_id: ClientId) {
|
||||
info!("Wayland client {:?} connected", client_id);
|
||||
let _ = self.id.set(client_id);
|
||||
}
|
||||
|
||||
fn disconnected(&self, client_id: ClientId, reason: DisconnectReason) {
|
||||
@@ -62,7 +67,6 @@ impl ClientData for ClientState {
|
||||
|
||||
pub struct WaylandState {
|
||||
pub weak_ref: Weak<Mutex<WaylandState>>,
|
||||
pub display: Arc<Mutex<Display<WaylandState>>>,
|
||||
pub display_handle: DisplayHandle,
|
||||
|
||||
pub compositor_state: CompositorState,
|
||||
@@ -76,7 +80,6 @@ pub struct WaylandState {
|
||||
|
||||
impl WaylandState {
|
||||
pub fn new(
|
||||
display: Arc<Mutex<Display<WaylandState>>>,
|
||||
display_handle: DisplayHandle,
|
||||
renderer: &GlesRenderer,
|
||||
dmabuf_tx: UnboundedSender<Dmabuf>,
|
||||
@@ -154,7 +157,6 @@ impl WaylandState {
|
||||
Arc::new_cyclic(|weak| {
|
||||
Mutex::new(WaylandState {
|
||||
weak_ref: weak.clone(),
|
||||
display,
|
||||
display_handle,
|
||||
|
||||
compositor_state,
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use super::{shaders::PANEL_SHADER_BYTES, state::WaylandState};
|
||||
use super::state::WaylandState;
|
||||
use crate::{
|
||||
core::{delta::Delta, destroy_queue, registry::Registry},
|
||||
nodes::drawable::model::ModelPart,
|
||||
nodes::drawable::{model::ModelPart, shaders::PANEL_SHADER_BYTES},
|
||||
};
|
||||
use mint::Vector2;
|
||||
use once_cell::sync::OnceCell;
|
||||
|
||||
Reference in New Issue
Block a user