feat(wayland): cleanup

This commit is contained in:
Nova
2023-08-04 21:20:32 -04:00
parent 7282684104
commit fc2abfe59c
13 changed files with 60 additions and 205 deletions

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@@ -2,7 +2,6 @@ mod compositor;
mod data_device;
mod decoration;
mod seat;
mod shaders;
mod state;
mod surface;
// mod xdg_activation;
@@ -22,7 +21,11 @@ use smithay::backend::allocator::dmabuf::Dmabuf;
use smithay::backend::egl::EGLContext;
use smithay::backend::renderer::gles::GlesRenderer;
use smithay::backend::renderer::ImportDma;
use smithay::reexports::wayland_server::backend::ClientId;
use smithay::reexports::wayland_server::DisplayHandle;
use smithay::reexports::wayland_server::{backend::GlobalId, Display, ListeningSocket};
use std::mem::ManuallyDrop;
use std::os::fd::OwnedFd;
use std::os::unix::prelude::AsRawFd;
use std::{
ffi::c_void,
@@ -62,15 +65,33 @@ fn get_sk_egl() -> Result<EGLRawHandles> {
static GLOBAL_DESTROY_QUEUE: OnceCell<mpsc::Sender<GlobalId>> = OnceCell::new();
pub struct DisplayWrapper(Mutex<Display<WaylandState>>, DisplayHandle);
impl DisplayWrapper {
pub fn handle(&self) -> DisplayHandle {
self.1.clone()
}
pub fn dispatch_clients(&self, state: &mut WaylandState) -> Result<usize, std::io::Error> {
self.0.lock().dispatch_clients(state)
}
pub fn flush_clients(&self, client: Option<ClientId>) {
if let Some(mut lock) = self.0.try_lock() {
let _ = lock.backend().flush(client);
}
}
pub fn poll_fd(&self) -> Result<OwnedFd, std::io::Error> {
self.0.lock().backend().poll_fd().try_clone_to_owned()
}
}
pub struct Wayland {
display: Arc<Mutex<Display<WaylandState>>>,
display: Arc<DisplayWrapper>,
pub socket_name: String,
join_handle: JoinHandle<Result<()>>,
renderer: GlesRenderer,
dmabuf_rx: UnboundedReceiver<Dmabuf>,
wayland_state: Arc<Mutex<WaylandState>>,
#[cfg(feature = "xwayland")]
pub xwayland_state: xwayland::XWaylandState,
pub xwayland_state: ManuallyDrop<xwayland::XWaylandState>,
}
impl Wayland {
pub fn new() -> Result<Self> {
@@ -87,11 +108,10 @@ impl Wayland {
let display_handle = display.handle();
let (dmabuf_tx, dmabuf_rx) = mpsc::unbounded_channel();
let display = Arc::new(Mutex::new(display));
let display = Arc::new(DisplayWrapper(Mutex::new(display), display_handle.clone()));
#[cfg(feature = "xwayland")]
let xwayland_state = xwayland::XWaylandState::create(&display_handle).unwrap();
let wayland_state =
WaylandState::new(display.clone(), display_handle, &renderer, dmabuf_tx);
let xwayland_state = ManuallyDrop::new(xwayland::XWaylandState::create(&display_handle)?);
let wayland_state = WaylandState::new(display_handle, &renderer, dmabuf_tx);
let (global_destroy_queue_in, global_destroy_queue) = mpsc::channel(8);
GLOBAL_DESTROY_QUEUE.set(global_destroy_queue_in).unwrap();
@@ -123,7 +143,7 @@ impl Wayland {
}
fn start_loop(
display: Arc<Mutex<Display<WaylandState>>>,
display: Arc<DisplayWrapper>,
socket: ListeningSocket,
state: Arc<Mutex<WaylandState>>,
mut global_destroy_queue: mpsc::Receiver<GlobalId>,
@@ -131,10 +151,10 @@ impl Wayland {
let listen_async =
AsyncUnixListener::from_std(unsafe { UnixListener::from_raw_fd(socket.as_raw_fd()) })?;
let dispatch_poll_fd = display.lock().backend().poll_fd().try_clone_to_owned()?;
let dispatch_poll_fd = display.poll_fd()?;
let dispatch_poll_listener = AsyncFd::new(dispatch_poll_fd)?;
let dh1 = display.lock().handle();
let dh1 = display.handle();
let mut dh2 = dh1.clone();
Ok(task::new(|| "wayland loop", async move {
@@ -148,6 +168,7 @@ impl Wayland {
acc = listen_async.accept() => { // New client connected
let (stream, _) = acc?;
let client_state = Arc::new(ClientState {
id: OnceCell::new(),
compositor_state: Default::default(),
display: Arc::downgrade(&display),
seat: SeatData::new(&dh1)
@@ -158,9 +179,8 @@ impl Wayland {
e = dispatch_poll_listener.readable() => { // Dispatch
let mut guard = e?;
debug_span!("Dispatch wayland event").in_scope(|| -> Result<(), color_eyre::Report> {
let mut display = display.lock();
display.dispatch_clients(&mut *state.lock())?;
display.flush_clients()?;
display.flush_clients(None);
Ok(())
})?;
guard.clear_ready();
@@ -179,14 +199,14 @@ impl Wayland {
core_surface.process(sk, &mut self.renderer);
}
self.display.lock().flush_clients().unwrap();
self.display.flush_clients(None);
}
pub fn frame_event(&self, sk: &impl StereoKitDraw) {
let state = self.wayland_state.lock();
let output = self.wayland_state.lock().output.clone();
for core_surface in CORE_SURFACES.get_valid_contents() {
core_surface.frame(sk, state.output.clone());
core_surface.frame(sk, output.clone());
}
}

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@@ -1,16 +0,0 @@
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform highp sampler2D diffuse;
layout(location = 0) in highp vec2 fs_uv;
layout(location = 0) out highp vec4 _entryPointOutput;
void main()
{
highp vec4 _101 = texture(diffuse, fs_uv);
highp vec3 _104 = pow(_101.xyz, vec3(2.2000000476837158203125));
_entryPointOutput = vec4(_104.x, _104.y, _104.z, _101.w);
}

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@@ -1,13 +0,0 @@
#![allow(dead_code)]
// Basic gamma correction shader
// pub const PANEL_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_gamma.sks");
// Simula shader with fancy lanzcos sampling
pub const PANEL_SHADER_BYTES: &[u8] = include_bytes!("shader_unlit_simula.sks");
// Simula text shader (fragment)
// pub const SIMULA_FRAG_STR: &str = include_str!("simula.frag");
// Simula text shader (vertex)
// pub const SIMULA_VERT_STR: &str = include_str!("simula.vert");

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@@ -1,39 +0,0 @@
#include "stereokit.hlsli"
//--name = sk/unlit
//--diffuse = white
//--uv_offset = 0.0, 0.0
//--uv_scale = 1.0, 1.0
Texture2D diffuse : register(t0);
SamplerState diffuse_s : register(s0);
float2 uv_scale;
float2 uv_offset;
struct vsIn {
float4 pos : SV_Position;
float3 norm : NORMAL0;
float2 uv : TEXCOORD0;
};
struct psIn {
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
uint view_id : SV_RenderTargetArrayIndex;
};
psIn vs(vsIn input, uint id : SV_InstanceID) {
psIn o;
o.view_id = id % sk_view_count;
id = id / sk_view_count;
float3 world = mul(float4(input.pos.xyz, 1), sk_inst[id].world).xyz;
o.pos = mul(float4(world, 1), sk_viewproj[o.view_id]);
o.uv = (input.uv + uv_offset) * uv_scale;
return o;
}
float4 ps(psIn input) : SV_TARGET {
float4 col = diffuse.Sample(diffuse_s, input.uv);
col.rgb = pow(col.rgb, float3(2.2));
return col;
}

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@@ -1,119 +0,0 @@
#include "stereokit.hlsli"
// Port of https://github.com/SimulaVR/Simula/blob/master/addons/godot-haskell-plugin/TextShader.tres to StereoKit and HLSL.
//--name = stardust/text_shader
//--diffuse = white
//--uv_offset = 0.0, 0.0
//--uv_scale = 1.0, 1.0
//--fcFactor = 1.0
//--ripple = 4.0
//--alpha_min = 0.0
//--alpha_max = 1.0
Texture2D diffuse : register(t0);
SamplerState diffuse_s : register(s0);
float4 diffuse_i;
float2 uv_scale;
float2 uv_offset;
float fcFactor;
float ripple;
float alpha_min;
float alpha_max;
struct vsIn {
float4 pos : SV_Position;
float3 norm : NORMAL0;
float2 uv : TEXCOORD0;
};
struct psIn {
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
uint view_id : SV_RenderTargetArrayIndex;
};
psIn vs(vsIn input, uint id : SV_InstanceID) {
psIn o;
o.view_id = id % sk_view_count;
id = id / sk_view_count;
float3 world = mul(float4(input.pos.xyz, 1), sk_inst[id].world).xyz;
o.pos = mul(float4(world, 1), sk_viewproj[o.view_id]);
o.uv = (input.uv + uv_offset) * uv_scale;
return o;
}
float map(float value, float min1, float max1, float min2, float max2) {
return min2 + (value - min1) * (max2 - min2) / (max1 - min1);
}
// float gaussian(float x, float t) {
// float PI = 3.14159265358;
// return exp(-x*x/(2.0 * t*t))/(sqrt(2.0*PI)*t);
// }
float besselI0(float x) {
return 1.0 + pow(x, 2.0) * (0.25 + pow(x, 2.0) * (0.015625 + pow(x, 2.0) * (0.000434028 + pow(x, 2.0) * (6.78168e-6 + pow(x, 2.0) * (6.78168e-8 + pow(x, 2.0) * (4.7095e-10 + pow(x, 2.0) * (2.40281e-12 + pow(x, 2.0) * (9.38597e-15 + pow(x, 2.0) * (2.8969e-17 + 7.24226e-20 * pow(x, 2.0))))))))));
}
float kaiser(float x, float alpha) {
if (x > 1.0) {
return 0.0;
}
return besselI0(alpha * sqrt(1.0-x*x));
}
float4 lowpassFilter(Texture2D tex, sampler2D texSampler, float2 uv, float alpha) {
float PI = 3.14159265358;
float4 q = float4(0.0);
float2 dx_uv = ddx(uv);
float2 dy_uv = ddy(uv);
//float width = sqrt(max(dot(dx_uv, dx_uv), dot(dy_uv, dy_uv)));
float2 width = abs(float2(dx_uv.x, dy_uv.y));
float2 pixelWidth = floor(width * diffuse_i.xy);
float2 aspectRatio = normalize(pixelWidth);
float2 xyf = uv * diffuse_i.xy;
int2 xy = int2(xyf);
pixelWidth = clamp(pixelWidth, float2(1.0), float2(2.0));
int2 start = xy - int2(pixelWidth);
int2 end = xy + int2(pixelWidth);
float4 outColor = float4(0.0);
float qSum = 0.0;
for (int v = start.y; v <= end.y; v++) {
for (int u = start.x; u <= end.x; u++) {
float kx = fcFactor * (xyf.x - float(u))/pixelWidth.x;
float ky = fcFactor * (xyf.y - float(v))/pixelWidth.y;
//float lanczosValue = gaussian(kx, fcx);
float lanczosValue = kaiser(sqrt(kx*kx + ky*ky), alpha);
q += tex.Sample(texSampler, (float2(u, v)+float2(0.5))/diffuse_i.xy) * lanczosValue;
// q += tex.Load(int3(u, v, 0)) * lanczosValue;
qSum += lanczosValue;
}
}
return q/qSum;
}
float4 ps(psIn input) : SV_TARGET {
float gamma = 2.2;
// float4 col = diffuse.Sample(diffuse_s, input.uv);
// float4 col = lowpassFilter(diffuse, diffuse_s, diffuse_i.xy, float2(1.0 - input.uv.x, input.uv.y), ripple);
float4 col = lowpassFilter(diffuse, diffuse_s, input.uv, ripple);
// float4 col = diffuse.Sample(diffuse_s, input.uv);
col.rgb = pow(col.rgb, float3(gamma));
col.a = map(col.a, 0, 1, alpha_min, alpha_max);
return col;
}

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@@ -1,75 +0,0 @@
#version 320 es
#extension GL_OES_EGL_image_external : require
precision mediump float;
precision highp int;
layout(binding = 0, std140) uniform _Global
{
highp vec4 diffuse_i;
highp vec2 uv_scale;
highp vec2 uv_offset;
highp float fcFactor;
highp float ripple;
highp float alpha_min;
highp float alpha_max;
} uniforms;
layout(binding = 0) uniform highp samplerExternalOES diffuse;
layout(location = 0) in highp vec2 fs_uv;
layout(location = 0) out highp vec4 fragColor;
void main()
{
highp vec2 dx_uv = dFdx(fs_uv);
highp vec2 dy_uv = dFdy(fs_uv);
highp vec2 width = fs_uv * uniforms.diffuse_i.xy;
ivec2 _475 = ivec2(width);
highp vec2 _477 = clamp(floor(abs(vec2(dx_uv.x, dy_uv.y)) * uniforms.diffuse_i.xy), vec2(1.0), vec2(2.0));
ivec2 _480 = ivec2(_477);
ivec2 _481 = _475 - _480;
ivec2 _485 = _475 + _480;
int _487 = _481.y;
highp vec4 _671;
highp float _672;
_672 = 0.0;
_671 = vec4(0.0);
highp vec4 _679;
highp float _681;
for (int _670 = _487; _670 <= _485.y; _672 = _681, _671 = _679, _670++)
{
int _496 = _481.x;
_681 = _672;
_679 = _671;
highp vec4 _553;
highp float _556;
for (int _673 = _496; _673 <= _485.x; _681 = _556, _679 = _553, _673++)
{
highp float _509 = float(_673);
highp float _514 = (uniforms.fcFactor * (width.x - _509)) / _477.x;
highp float _520 = float(_670);
highp float _525 = (uniforms.fcFactor * (width.y - _520)) / _477.y;
highp float _533 = sqrt((_514 * _514) + (_525 * _525));
highp float _675;
do
{
if (_533 > 1.0)
{
_675 = 0.0;
break;
}
highp float _592 = pow(uniforms.ripple * sqrt(1.0 - (_533 * _533)), 2.0);
_675 = 1.0 + (_592 * (0.25 + (_592 * (0.015625 + (_592 * (0.00043402801384218037128448486328125 + (_592 * (6.7816799855791032314300537109375e-06 + (_592 * (6.7816799287356843706220388412476e-08 + (_592 * (4.709500012189948847662890329957e-10 + (_592 * (2.4028099388645474121517509047408e-12 + (_592 * (9.3859703944590075486154034933861e-15 + (_592 * (2.8968999943407451927966655969016e-17 + (7.242260299760125752555485045131e-20 * _592)))))))))))))))))));
break;
} while(false);
_553 = _679 + (texture2D(diffuse, (vec2(_509, _520) + vec2(0.5)) / uniforms.diffuse_i.xy) * _675);
_556 = _681 + _675;
}
}
highp vec4 _568 = _671 / vec4(_672);
highp vec3 _417 = pow(_568.xyz, vec3(2.2000000476837158203125));
highp vec4 _669 = vec4(_417.x, _417.y, _417.z, _568.w);
_669.w = uniforms.alpha_min + (_568.w * (uniforms.alpha_max - uniforms.alpha_min));
fragColor = _669;
}

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@@ -1,61 +0,0 @@
#version 320 es
// #ifdef GL_AMD_vertex_shader_layer
// #extension GL_AMD_vertex_shader_layer : enable
// #elif defined(GL_NV_viewport_array2)
// #extension GL_NV_viewport_array2 : enable
// #else
// #define gl_Layer int _dummy_gl_layer_var
// #endif
struct Inst
{
mat4 world;
vec4 color;
};
layout(binding = 1, std140) uniform StereoKitBuffer
{
layout(row_major) mat4 sk_view[2];
layout(row_major) mat4 sk_proj[2];
layout(row_major) mat4 sk_proj_inv[2];
layout(row_major) mat4 sk_viewproj[2];
vec4 sk_lighting_sh[9];
vec4 sk_camera_pos[2];
vec4 sk_camera_dir[2];
vec4 sk_fingertip[2];
vec4 sk_cubemap_i;
float sk_time;
uint sk_view_count;
} _38;
layout(binding = 2, std140) uniform TransformBuffer
{
layout(row_major) Inst sk_inst[819];
} _56;
layout(binding = 0, std140) uniform _Global
{
vec4 diffuse_i;
vec2 uv_scale;
vec2 uv_offset;
float fcFactor;
float ripple;
float alpha_min;
float alpha_max;
} _91;
layout(location = 0) in vec4 input_pos;
layout(location = 1) in vec3 input_norm;
layout(location = 2) in vec2 input_uv;
layout(location = 0) out vec2 fs_uv;
mat4 spvWorkaroundRowMajor(mat4 wrap) { return wrap; }
void main()
{
uint _155 = uint(gl_InstanceID) % _38.sk_view_count;
gl_Position = spvWorkaroundRowMajor(_38.sk_viewproj[_155]) * vec4((spvWorkaroundRowMajor(_56.sk_inst[uint(gl_InstanceID) / _38.sk_view_count].world) * vec4(input_pos.xyz, 1.0)).xyz, 1.0);
fs_uv = (input_uv + _91.uv_offset) * _91.uv_scale;
// gl_Layer = int(_155);
}

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@@ -1,4 +1,5 @@
use crate::wayland::seat::SeatData;
use once_cell::sync::OnceCell;
use parking_lot::Mutex;
use smithay::{
backend::{
@@ -17,7 +18,7 @@ use smithay::{
wayland_server::{
backend::{ClientData, ClientId, DisconnectReason},
protocol::{wl_buffer::WlBuffer, wl_data_device_manager::WlDataDeviceManager},
Display, DisplayHandle,
DisplayHandle,
},
},
utils::{Size, Transform},
@@ -36,20 +37,24 @@ use std::sync::{Arc, Weak};
use tokio::sync::mpsc::UnboundedSender;
use tracing::{info, warn};
use super::DisplayWrapper;
pub struct ClientState {
pub id: OnceCell<ClientId>,
pub compositor_state: CompositorClientState,
pub display: Weak<Mutex<Display<WaylandState>>>,
pub display: Weak<DisplayWrapper>,
pub seat: Arc<SeatData>,
}
impl ClientState {
pub fn flush(&self) {
let Some(display) = self.display.upgrade() else {return};
let _ = display.lock().flush_clients();
let _ = display.flush_clients(self.id.get().cloned());
}
}
impl ClientData for ClientState {
fn initialized(&self, client_id: ClientId) {
info!("Wayland client {:?} connected", client_id);
let _ = self.id.set(client_id);
}
fn disconnected(&self, client_id: ClientId, reason: DisconnectReason) {
@@ -62,7 +67,6 @@ impl ClientData for ClientState {
pub struct WaylandState {
pub weak_ref: Weak<Mutex<WaylandState>>,
pub display: Arc<Mutex<Display<WaylandState>>>,
pub display_handle: DisplayHandle,
pub compositor_state: CompositorState,
@@ -76,7 +80,6 @@ pub struct WaylandState {
impl WaylandState {
pub fn new(
display: Arc<Mutex<Display<WaylandState>>>,
display_handle: DisplayHandle,
renderer: &GlesRenderer,
dmabuf_tx: UnboundedSender<Dmabuf>,
@@ -154,7 +157,6 @@ impl WaylandState {
Arc::new_cyclic(|weak| {
Mutex::new(WaylandState {
weak_ref: weak.clone(),
display,
display_handle,
compositor_state,

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@@ -1,7 +1,7 @@
use super::{shaders::PANEL_SHADER_BYTES, state::WaylandState};
use super::state::WaylandState;
use crate::{
core::{delta::Delta, destroy_queue, registry::Registry},
nodes::drawable::model::ModelPart,
nodes::drawable::{model::ModelPart, shaders::PANEL_SHADER_BYTES},
};
use mint::Vector2;
use once_cell::sync::OnceCell;