feat: client state (save/restore)

This commit is contained in:
Nova
2023-09-28 09:55:45 -04:00
parent af75d2a451
commit fc45b4e400
10 changed files with 266 additions and 235 deletions

94
src/core/client_state.rs Normal file
View File

@@ -0,0 +1,94 @@
use super::client::Client;
use crate::nodes::{spatial::Spatial, Node};
use glam::Mat4;
use parking_lot::Mutex;
use rustc_hash::FxHashMap;
use serde::{Deserialize, Serialize};
use std::{path::PathBuf, sync::Arc};
lazy_static::lazy_static! {
pub static ref CLIENT_STATES: Mutex<FxHashMap<String, Arc<ClientState>>> = Default::default();
}
#[derive(Debug, Serialize, Deserialize)]
pub struct ClientState {
pub cmdline: Option<Vec<String>>,
pub cwd: Option<PathBuf>,
pub data: Option<Vec<u8>>,
pub root: Mat4,
pub spatial_anchors: FxHashMap<String, Mat4>,
}
impl ClientState {
pub fn from_deserialized(client: &Client, state: ClientStateInternal) -> Self {
ClientState {
cmdline: client.get_cmdline(),
cwd: client.get_cwd(),
data: state.data,
root: Self::spatial_transform(client, &state.root.unwrap_or_default())
.unwrap_or_default(),
spatial_anchors: state
.spatial_anchors
.into_iter()
.filter_map(|(k, v)| Some((k, Self::spatial_transform(client, &v)?)))
.collect(),
}
}
fn spatial_transform(client: &Client, path: &str) -> Option<Mat4> {
let node = client.scenegraph.get_node(path)?;
let spatial = node.spatial.get()?;
Some(spatial.global_transform())
}
pub fn token(self) -> String {
let token = nanoid::nanoid!();
CLIENT_STATES.lock().insert(token.clone(), Arc::new(self));
token
}
pub fn to_file(self) {
let state_dir = directories::ProjectDirs::from("", "", "stardust")
.unwrap()
.state_dir()
.unwrap();
// std::fs::File::create(state_dir.join(""))
}
pub fn apply_to(&self, client: &Arc<Client>) -> ClientStateInternal {
if let Some(root) = client.root.get() {
root.set_transform(self.root)
}
ClientStateInternal {
data: self.data.clone(),
root: Some("/".to_string()),
spatial_anchors: self
.spatial_anchors
.iter()
.map(|(k, v)| {
(k.clone(), {
let node = Node::create(client, "/spatial/anchor", k, true)
.add_to_scenegraph()
.unwrap();
Spatial::add_to(&node, None, *v, false).unwrap();
k.clone()
})
})
.collect(),
}
}
}
impl Default for ClientState {
fn default() -> Self {
Self {
cmdline: None,
cwd: None,
data: None,
root: Mat4::IDENTITY,
spatial_anchors: Default::default(),
}
}
}
#[derive(Default, Serialize, Deserialize)]
pub struct ClientStateInternal {
data: Option<Vec<u8>>,
root: Option<String>,
spatial_anchors: FxHashMap<String, String>,
}