feat: client state (save/restore)
This commit is contained in:
94
src/core/client_state.rs
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94
src/core/client_state.rs
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@@ -0,0 +1,94 @@
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use super::client::Client;
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use crate::nodes::{spatial::Spatial, Node};
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use glam::Mat4;
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use parking_lot::Mutex;
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use rustc_hash::FxHashMap;
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use serde::{Deserialize, Serialize};
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use std::{path::PathBuf, sync::Arc};
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lazy_static::lazy_static! {
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pub static ref CLIENT_STATES: Mutex<FxHashMap<String, Arc<ClientState>>> = Default::default();
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}
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#[derive(Debug, Serialize, Deserialize)]
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pub struct ClientState {
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pub cmdline: Option<Vec<String>>,
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pub cwd: Option<PathBuf>,
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pub data: Option<Vec<u8>>,
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pub root: Mat4,
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pub spatial_anchors: FxHashMap<String, Mat4>,
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}
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impl ClientState {
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pub fn from_deserialized(client: &Client, state: ClientStateInternal) -> Self {
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ClientState {
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cmdline: client.get_cmdline(),
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cwd: client.get_cwd(),
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data: state.data,
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root: Self::spatial_transform(client, &state.root.unwrap_or_default())
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.unwrap_or_default(),
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spatial_anchors: state
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.spatial_anchors
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.into_iter()
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.filter_map(|(k, v)| Some((k, Self::spatial_transform(client, &v)?)))
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.collect(),
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}
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}
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fn spatial_transform(client: &Client, path: &str) -> Option<Mat4> {
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let node = client.scenegraph.get_node(path)?;
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let spatial = node.spatial.get()?;
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Some(spatial.global_transform())
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}
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pub fn token(self) -> String {
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let token = nanoid::nanoid!();
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CLIENT_STATES.lock().insert(token.clone(), Arc::new(self));
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token
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}
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pub fn to_file(self) {
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let state_dir = directories::ProjectDirs::from("", "", "stardust")
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.unwrap()
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.state_dir()
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.unwrap();
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// std::fs::File::create(state_dir.join(""))
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}
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pub fn apply_to(&self, client: &Arc<Client>) -> ClientStateInternal {
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if let Some(root) = client.root.get() {
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root.set_transform(self.root)
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}
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ClientStateInternal {
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data: self.data.clone(),
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root: Some("/".to_string()),
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spatial_anchors: self
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.spatial_anchors
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.iter()
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.map(|(k, v)| {
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(k.clone(), {
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let node = Node::create(client, "/spatial/anchor", k, true)
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.add_to_scenegraph()
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.unwrap();
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Spatial::add_to(&node, None, *v, false).unwrap();
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k.clone()
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})
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})
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.collect(),
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}
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}
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}
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impl Default for ClientState {
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fn default() -> Self {
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Self {
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cmdline: None,
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cwd: None,
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data: None,
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root: Mat4::IDENTITY,
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spatial_anchors: Default::default(),
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}
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}
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}
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#[derive(Default, Serialize, Deserialize)]
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pub struct ClientStateInternal {
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data: Option<Vec<u8>>,
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root: Option<String>,
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spatial_anchors: FxHashMap<String, String>,
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}
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