feat(objects/input): add keyboard to mouse_pointer

This commit is contained in:
Nova
2022-11-05 17:56:52 -04:00
parent 2b4a495c07
commit fd0940bfe9
2 changed files with 404 additions and 31 deletions

View File

@@ -1,30 +1,58 @@
use crate::nodes::{
input::{pointer::Pointer, InputMethod, InputType},
spatial::Spatial,
use crate::{
core::client::INTERNAL_CLIENT,
nodes::{
data::{mask_matches, Mask, PulseSender, PULSE_RECEIVER_REGISTRY},
fields::Ray,
input::{pointer::Pointer, InputMethod, InputType},
spatial::Spatial,
Node,
},
};
use glam::{vec3, Mat4};
use nanoid::nanoid;
use stardust_xr::{schemas::flat::Datamap, values::Transform};
use std::sync::{Arc, Weak};
use std::{convert::TryFrom, sync::Arc};
use stereokit::{
input::{ButtonState, Key, Ray},
input::{ButtonState, Key, Ray as SkRay},
StereoKit,
};
const SK_KEYMAP: &'static str = include_str!("sk.kmp");
pub struct MousePointer {
node: Arc<Node>,
spatial: Arc<Spatial>,
pointer: Arc<InputMethod>,
keyboard_sender: Arc<PulseSender>,
}
impl MousePointer {
pub fn new() -> Self {
let node = Node::create(&INTERNAL_CLIENT, "", &nanoid!(), false).add_to_scenegraph();
let spatial = Spatial::add_to(&node, None, Mat4::IDENTITY, false).unwrap();
let pointer =
InputMethod::add_to(&node, InputType::Pointer(Pointer::default()), None).unwrap();
let keyboard_mask = {
let mut fbb = flexbuffers::Builder::default();
let mut map = fbb.start_map();
map.push("keyboard", "xkbv1");
map.end_map();
Mask(fbb.take_buffer())
};
let keyboard_sender = PulseSender::add_to(&node, keyboard_mask).unwrap();
MousePointer {
pointer: InputMethod::new(
Spatial::new(Weak::new(), None, Mat4::IDENTITY),
InputType::Pointer(Pointer::default()),
),
node,
spatial,
pointer,
keyboard_sender,
}
}
pub fn update(&self, sk: &StereoKit) {
if let Some(ray) = Ray::from_mouse(sk.input_mouse()) {
self.pointer.spatial.set_local_transform_components(
let mouse = sk.input_mouse();
if let Some(ray) = SkRay::from_mouse(mouse) {
self.spatial.set_local_transform_components(
None,
Transform {
position: Some(ray.pos),
@@ -35,25 +63,95 @@ impl MousePointer {
},
);
}
let mut fbb = flexbuffers::Builder::default();
let mut map = fbb.start_map();
map.push(
"select",
if sk.input_key(Key::MouseLeft).contains(ButtonState::Active) {
1.0f32
} else {
0.0f32
},
);
map.push(
"grab",
if sk.input_key(Key::MouseRight).contains(ButtonState::Active) {
1.0f32
} else {
0.0f32
},
);
map.end_map();
*self.pointer.datamap.lock() = Datamap::new(fbb.take_buffer()).ok();
{
// Set pointer input datamap
let mut fbb = flexbuffers::Builder::default();
let mut map = fbb.start_map();
map.push(
"select",
if sk.input_key(Key::MouseLeft).contains(ButtonState::Active) {
1.0f32
} else {
0.0f32
},
);
map.push(
"grab",
if sk.input_key(Key::MouseRight).contains(ButtonState::Active) {
1.0f32
} else {
0.0f32
},
);
let mut scroll_vec = map.start_vector("scroll");
scroll_vec.push(0_f32);
scroll_vec.push(mouse.scroll_change / 120.0);
scroll_vec.end_vector();
map.end_map();
*self.pointer.datamap.lock() = Datamap::new(fbb.take_buffer()).ok();
}
self.send_keyboard_input(sk);
}
fn send_keyboard_input(&self, sk: &StereoKit) {
let rx = PULSE_RECEIVER_REGISTRY
.get_valid_contents()
.into_iter()
.filter(|rx| mask_matches(&rx.mask, &self.keyboard_sender.mask))
.map(|rx| {
let result = rx.field.ray_march(Ray {
origin: vec3(0.0, 0.0, 0.0),
direction: vec3(0.0, 0.0, 1.0),
space: self.spatial.clone(),
});
(rx, result)
})
.filter(|(_rx, result)| {
result.deepest_point_distance > 0.0 && result.min_distance < 0.05
})
.reduce(|(rx_a, result_a), (rx_b, result_b)| {
if result_a.deepest_point_distance < result_b.deepest_point_distance {
(rx_a, result_a)
} else {
(rx_b, result_b)
}
})
.map(|(rx, _)| rx);
if let Some(rx) = rx {
let mut keys_up = vec![];
let mut keys_down = vec![];
for (key, state) in (1_u32..254)
.filter_map(|i| Some((i, Key::try_from(i).ok()?)))
.map(|(i, k)| (i, sk.input_key(k)))
.filter(|(_, k)| k.contains(ButtonState::Changed))
{
if state.contains(ButtonState::Active) {
keys_down.push(key);
} else {
keys_up.push(key);
}
}
let mut fbb = flexbuffers::Builder::default();
{
let mut map = fbb.start_map();
map.push("keyboard", "xkbv1");
map.push("keymap", SK_KEYMAP);
{
let mut keys_up_flex = map.start_vector("keys_up");
for key in keys_up {
keys_up_flex.push(key);
}
}
{
let mut keys_down_flex = map.start_vector("keys_down");
for key in keys_down {
keys_down_flex.push(key);
}
}
}
rx.send_data(&self.node.uid, fbb.take_buffer()).unwrap();
}
}
}