Custom shader support #11

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opened 2023-05-05 01:14:39 -04:00 by technobaboo · 0 comments
technobaboo commented 2023-05-05 01:14:39 -04:00 (Migrated from github.com)

Ideally for shaders we want:

  • Not tied to StereoKit's rendering pipeline
  • Can work across Vulkan+EGL
  • Vertex and fragment
  • Common shading language or intermediate representation
  • Alongside 3D models
Ideally for shaders we want: - Not tied to StereoKit's rendering pipeline - Can work across Vulkan+EGL - Vertex and fragment - Common shading language or intermediate representation - Alongside 3D models
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Reference: StardustXR/server#11