mod core; mod nodes; mod objects; #[cfg(feature = "wayland")] mod wayland; use crate::core::destroy_queue; use crate::nodes::{drawable, hmd, input}; use crate::objects::input::mouse_pointer::MousePointer; use crate::objects::input::sk_controller::SkController; use crate::objects::input::sk_hand::SkHand; use self::core::eventloop::EventLoop; use clap::Parser; use color_eyre::eyre::Result; use directories::ProjectDirs; use stardust_xr::server; use std::path::PathBuf; use std::process::Command; use std::sync::Arc; use std::time::Duration; use stereokit::input::Handed; use stereokit::lifecycle::DisplayMode; use stereokit::lifecycle::{DepthMode, LogFilter}; use stereokit::render::SphericalHarmonics; use stereokit::render::StereoKitRender; use stereokit::texture::Texture; use stereokit::time::StereoKitTime; use tokio::{runtime::Handle, sync::oneshot}; use tracing::{debug_span, info}; use tracing_subscriber::{fmt, prelude::*, EnvFilter}; #[derive(Parser)] #[clap(author, version, about, long_about = None)] struct CliArgs { /// Force flatscreen mode and use the mouse pointer as a 3D pointer #[clap(short, long, action)] flatscreen: bool, /// Run Stardust XR as an overlay with given priority #[clap(id = "PRIORITY", short = 'o', long = "overlay", action)] overlay_priority: Option, /// Don't create a tip input for controller because SOME RUNTIMES will lie #[clap(long, action)] disable_controller: bool, } struct EventLoopInfo { tokio_handle: Handle, socket_path: PathBuf, } fn main() -> Result<()> { let registry = tracing_subscriber::registry(); #[cfg(feature = "profile_app")] let (chrome_layer, _guard) = tracing_chrome::ChromeLayerBuilder::new() .include_args(true) .build(); #[cfg(feature = "profile_app")] let registry = registry.with(chrome_layer); #[cfg(feature = "profile_tokio")] let (console_layer, _) = console_subscriber::ConsoleLayer::builder().build(); #[cfg(feature = "profile_tokio")] let registry = registry.with(console_layer); let log_layer = fmt::Layer::new() .with_thread_names(true) .with_ansi(true) .with_filter(EnvFilter::from_default_env()); registry.with(log_layer).init(); let project_dirs = ProjectDirs::from("", "", "stardust").unwrap(); let cli_args = Arc::new(CliArgs::parse()); let stereokit = stereokit::Settings::default() .app_name("Stardust XR") .log_filter(LogFilter::None) .overlay_app(cli_args.overlay_priority.is_some()) .overlay_priority(cli_args.overlay_priority.unwrap_or(u32::MAX)) .disable_desktop_input_window(true) .display_preference(if cli_args.flatscreen { DisplayMode::Flatscreen } else { DisplayMode::MixedReality }) .depth_mode(DepthMode::D32) .init() .expect("StereoKit failed to initialize"); info!("Init StereoKit"); // Skytex/light stuff { let skytex_path = project_dirs.config_dir().join("skytex.hdr"); if let Some((tex, light)) = skytex_path .exists() .then(|| Texture::from_cubemap_equirectangular(&stereokit, &skytex_path, true, 100)) .flatten() { stereokit.set_skytex(&tex); stereokit.set_skylight(&light); } else if let Some(tex) = Texture::cubemap_from_spherical_harmonics( &stereokit, &SphericalHarmonics::default(), 16, 0.0, 0.0, ) { stereokit.set_skytex(&tex); } } let mouse_pointer = cli_args.flatscreen.then(MousePointer::new); let mut hands = (!cli_args.flatscreen).then(|| (SkHand::new(Handed::Left), SkHand::new(Handed::Right))); let mut controllers = (!cli_args.flatscreen && !cli_args.disable_controller).then(|| { ( SkController::new(Handed::Left), SkController::new(Handed::Right), ) }); if hands.is_none() { unsafe { stereokit::sys::input_hand_visible(stereokit::sys::handed__handed_left, false as i32); stereokit::sys::input_hand_visible(stereokit::sys::handed__handed_right, false as i32); } } let (event_stop_tx, event_stop_rx) = oneshot::channel::<()>(); let (info_sender, info_receiver) = oneshot::channel::(); let event_thread = std::thread::Builder::new() .name("event_loop".to_owned()) .spawn(move || event_loop(info_sender, event_stop_rx))?; let event_loop_info = info_receiver.blocking_recv()?; let _tokio_handle = event_loop_info.tokio_handle.enter(); #[cfg(feature = "wayland")] let mut wayland = wayland::Wayland::new()?; info!("Stardust ready!"); let _startup = Command::new(project_dirs.config_dir().join("startup")) .env("WAYLAND_DISPLAY", &wayland.socket_name) .env( "STARDUST_INSTANCE", event_loop_info.socket_path.file_name().unwrap(), ) .spawn(); let mut last_frame_delta = Duration::ZERO; let mut sleep_duration = Duration::ZERO; debug_span!("StereoKit").in_scope(|| { stereokit.run( |sk| { let _span = debug_span!("StereoKit step"); let _span = _span.enter(); hmd::frame(sk); #[cfg(feature = "wayland")] wayland.frame(sk); destroy_queue::clear(); if let Some(mouse_pointer) = &mouse_pointer { mouse_pointer.update(sk); } if let Some((left_hand, right_hand)) = &mut hands { left_hand.update(sk); right_hand.update(sk); } if let Some((left_controller, right_controller)) = &mut controllers { left_controller.update(sk); right_controller.update(sk); } input::process_input(); nodes::root::Root::logic_step(sk.time_elapsed()); { let frame_delta = Duration::from_secs_f64(sk.time_elapsed_unscaled()); if last_frame_delta < frame_delta { if let Some(frame_delta_delta) = frame_delta.checked_sub(last_frame_delta) { if let Some(new_sleep_duration) = sleep_duration.checked_sub(frame_delta_delta) { sleep_duration = new_sleep_duration; } } } else { sleep_duration += Duration::from_micros(250); } debug_span!("Sleep", ?sleep_duration, ?frame_delta, ?last_frame_delta) .in_scope(|| { last_frame_delta = frame_delta; std::thread::sleep(sleep_duration); // to give clients a chance to even update anything before drawing }); } drawable::draw(sk); #[cfg(feature = "wayland")] wayland.make_context_current(); }, |_| { info!("Cleanly shut down StereoKit"); }, ) }); #[cfg(feature = "wayland")] drop(wayland); let _ = event_stop_tx.send(()); event_thread .join() .expect("Failed to cleanly shut down event loop")?; info!("Cleanly shut down Stardust"); Ok(()) } // #[tokio::main] #[tokio::main] async fn event_loop( info_sender: oneshot::Sender, stop_rx: oneshot::Receiver<()>, ) -> color_eyre::eyre::Result<()> { let socket_path = server::get_free_socket_path().unwrap(); let _event_loop = EventLoop::new(socket_path.clone()).expect("Couldn't create server socket"); info!("Init event loop"); info!( socket_path = ?socket_path.display(), "Stardust socket created" ); let _ = info_sender.send(EventLoopInfo { tokio_handle: Handle::current(), socket_path, }); let result = tokio::select! { biased; _ = tokio::signal::ctrl_c() => Ok(()), _ = stop_rx => Ok(()), }; info!("Cleanly shut down event loop"); unsafe { stereokit::sys::sk_quit(); } result }