use super::{eventloop::EventLoop, scenegraph::Scenegraph}; use crate::{ core::registry::Registry, nodes::{data, drawable, fields, hmd, input, items, root::Root, spatial, startup, Node}, }; use anyhow::{anyhow, Result}; use lazy_static::lazy_static; use once_cell::sync::OnceCell; use parking_lot::Mutex; use stardust_xr::messenger::{self, MessageSenderHandle}; use std::{ path::PathBuf, sync::{Arc, Weak}, }; use tokio::{net::UnixStream, sync::Notify, task::JoinHandle}; lazy_static! { pub static ref CLIENTS: Registry = Registry::new(); pub static ref INTERNAL_CLIENT: Arc = CLIENTS.add(Client { event_loop: Weak::new(), index: 0, stop_notifier: Default::default(), join_handle: OnceCell::new(), message_sender_handle: None, scenegraph: Default::default(), root: OnceCell::new(), base_resource_prefixes: Default::default(), }); } pub struct Client { event_loop: Weak, index: usize, stop_notifier: Arc, join_handle: OnceCell>>, pub message_sender_handle: Option, pub scenegraph: Arc, pub root: OnceCell>, pub base_resource_prefixes: Mutex>, } impl Client { pub fn from_connection( index: usize, event_loop: &Arc, connection: UnixStream, ) -> Arc { println!("New client connected"); let (mut messenger_tx, mut messenger_rx) = messenger::create(connection); let scenegraph = Arc::new(Scenegraph::default()); let client = CLIENTS.add(Client { event_loop: Arc::downgrade(event_loop), index, stop_notifier: Default::default(), join_handle: OnceCell::new(), message_sender_handle: Some(messenger_tx.handle()), scenegraph: scenegraph.clone(), root: OnceCell::new(), base_resource_prefixes: Default::default(), }); let _ = client.scenegraph.client.set(Arc::downgrade(&client)); let _ = client.root.set(Root::create(&client)); hmd::make_alias(&client); spatial::create_interface(&client); fields::create_interface(&client); drawable::create_interface(&client); data::create_interface(&client); items::create_interface(&client); input::create_interface(&client); startup::create_interface(&client); let _ = client.join_handle.set(tokio::spawn({ let client = client.clone(); async move { let dispatch_loop = async move { loop { messenger_rx.dispatch(&*scenegraph).await? } }; let flush_loop = async { loop { messenger_tx.flush().await? } }; let result = tokio::select! { _ = client.stop_notifier.notified() => Ok(()), e = dispatch_loop => e, e = flush_loop => e, }; client.disconnect().await; result } })); client } #[inline] pub fn get_node(&self, name: &'static str, path: &str) -> Result> { self.scenegraph .get_node(path) .ok_or_else(|| anyhow!("{} not found", name)) } pub async fn disconnect(&self) { self.stop_notifier.notify_one(); if let Some(event_loop) = self.event_loop.upgrade() { event_loop.clients.lock().await.remove(self.index); } } } impl Drop for Client { fn drop(&mut self) { self.stop_notifier.notify_one(); CLIENTS.remove(self); println!("Client disconnected"); } }